Blog Post Image: State of Decay Cutscenes

FUCK THE CUTSCENESSSS

Cutscenes happen regularly throughout the campaign, giving characters a chance to talk to each other and state your next course of action. Using the game engine wasn’t a wise choice. Characters come off as robotic, with no fluid animation and no awareness of other characters in the screen. I even had some instances of characters glitching through each other, which was funny but at the same time worrying for a game of this production value.

Cutscenes happen regularly throughout the campaign, giving characters a chance to talk to each other and state your next course of action. Using the game engine wasn’t a wise choice. Characters come off as robotic, with no fluid animation and no awareness of other characters in the screen. I even had some instances of characters glitching through each other, which was funny but at the same time worrying for a game of this production value.

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