Author: Dan

  • Torchlight XBLA Review

    Torchlight fills a void that I’ve wanted to close lately: an urge to play Diablo 3 without having to pay the £44.99 my store is asking for. I bought it a while back when it was 400 MSP (Now retailing at 1200MSP or £9.99 without being in sale), and I must say it’s worth every penny. I’m 14 hours in and one of the last achievements I need to get is to get my fame at the highest I can (from what I’m aware, level 33 is the highest), and yet I feel I still could play this game plenty more, which is saying a lot for such a cheap title. I’ve played games a lot less and paid up to 4 times as much, which makes me truly value how much of a step in the right direction Torchlight was for XBLA games.

    The game starts off with a lone wonderer (a character of your choosing) coming across the town of Torchlight, where supposedly there has been many monster attacks recently. You are given control of your character and can then explore the town. At this point in the game there really is no need; you have next to no money and there’s nothing to fight until you reach the other side. Upon helping a man being attacked near a cave, you proceed inside, going down floor by floor until the story is finished (the cave is technically endless, the game finishes around 33). I say story, but what I technically mean is a narrative to justify trekking through the cave. It doesn’t work, but is at least something to work towards.

    The three Torchlight Classes to choose from
    Here are the three characters you should get used to looking at

    Torchlight comes with the traditional three classes: Destroyer (Melee expert), Alchemist (Magic expert) and Vanquisher (Ranged expert). Each class is best suited to certain weapons, magic and armour. Within each class there are different abilities to unlock, allowing for a player to still chose a magic route even if they’ve chosen the Melee class (albeit the magic would be more catered to attack magic rather than defensive). This gives a lot more freedom than most games allow, showing that the gameplay really can be taken advantage of by any player style.

    Combat is simple: you press the X button to use what weapon you currently have equipped, you then assign different spells/abilities to the buttons Y,B,RT,LT. At the start of the game you’ll find yourself only using the X button until you start levelling up and making use of the better abilities in the game. I found myself using only the abilities towards of the end of the game: having so many mana potions made this possible. Mana potions and Health potions are administered using the LB and RB buttons, making the process of healing extremely easy, no need to pause the game every few seconds. Weapons can be assigned in the menu, as well as all of the players spells.

    Player action in Torchlight
    Fighting up close in Torchlight: The camera can be zoomed in, but I wouldn’t recommend it

    Loot comes in all different shapes and sizes as you’d expect. Majority of it is junk, but you’ll occasionally come across a valuable piece that will last you a good portion of the game. Some pieces of loot will need to be identified before you can equip or use it, meaning that in theory a player will have to choose wisely what they identify, and what they don’t. This wasn’t a problem for me during my playthrough, as I had enough identify scrolls to identify most objects I came across. One thing I’d like to point out is the unique way Torchlight deals with junk items you find around the place. Once in the menu you can swap items you don’t want with your pet, enabling you to carry a lot more. If you really don’t want all this loot, and instead want to get the money, you can send your pet back to the town, which will gain you a profit whilst still going through the dungeons. This is a fantastic feature that allows you all the benefits of loot, with little of the drawbacks. A slight drawback of all this cash is what to spend it on: There’s nothing. I found that the only thing I spent my money on was the enchanting service, which in itself has drawbacks. (Every time you enchant an item there’s a greater chance the item will become disenchanted, which happens all too often.)

    A pet in Torchlight
    Pet’s become a great addition to the gameplay, taking loot and transforming is just the start of it

    Your pet is not only a bag for loot, it also becomes an invaluable ally in fighting; using spells just like the player and even transforming into a whole new creature when fed a fish. This makes for some very interesting gameplay situations, for example towards the end of the game my pet was just the normal wolf, and was completely underpowered, yet at the start I transformed him into a troll and he was completely overpowered. Players should heed my warning: use your pet to your advantage, doing so will make the game a lot more enjoyable, and a lot easier.

    Overall Torchlight is a fantastic game which could become a torch bearer for all XBLA games; it shows a standard of gameplay rarely seen on a downloadable game. Bear in mind that this game was made in 11 months, and you see how much of an accomplishment Torchlight is for Runic Games. There is a lot more I could say about Torchlight, but the main question is: Should you buy it? I think the answer for most gamers is a reassuring “yes”.

  • Asura’s Wrath: Lost Episode 2 DLC

    Asura’s Wrath Lost Episode 2 starts off straight away after the events of the first episode, with Ryu being defeated by Asura, Akuma appears wanting to push himself to the limits. The fight, as you can imagine, escalates to new levels of ridiculousness, but still feels tame compared to what the chapter 4 DLC brought forth to the table.

    Lost Episode 2 takes no time to get going, making sure that you could potentially play Lost Episode 1 and 2 straight after each other with no time being wasted with characters and plot points being set up. You’re here for one reason only: to take on Akuma.

    Gameplay is exactly the same as the last piece of DLC, you start fighting Akuma on a 2D plane as you would in street fighter, and as things escalate you start fighting in an arena style setting, like every other free moving part in the game. It’s a good combination, and one that certainly allows for some challenge and freedom when things start getting tough.

    Asura's special against Akuma
    Asura has a new set of special moves for this fight

    One thing that should be noted is the detail the developers have put into Asura’s move set; Asura now has new set of special moves, completely different from when you were facing Ryu, giving nice new animations and spectacle to an otherwise same experience. This also applies to the 3D environment fight scene, with new counters and special attacks giving more finesse to the whole episode.

    Once the DLC is finished, it takes on the same role as the last: allowing you to retry the fight sequence but with new challenges. I only had a chance to do one (To activate special 5 times in one fight), but they seem to be a lot harder than the last set. Definitely adds a lot of replay-ability to this episode.

    So in conclusion: you get more of the same at the same price. If you enjoyed the first lost episode then you should have no qualms with this one, just be warned: This is not the end of Asura’s Wrath.

  • Asura’s Wrath: Lost Episode 1 DLC

    As much as I loved Asura’s Wrath, I just couldn’t bring myself to love this new DLC add on, which isn’t necessarily a bad thing, I just personally wish I had more Asura’s Wrath to play is all, and this is far from what hardcore fans will be looking for.

    The price is certainly worth it, for £1.40 (160ms points) you get another episode (filed under the “lost chapters section”) which lasts about 5 minutes game time, and around 10-15 minutes total. It’s certainly an extra, not adding to the story in anyway, but giving you that little bit of extra time showing the extent of Asura’s Wrath (which seems to be endless)

    Asrua v Ryu
    This screenshot looks closer to Streetfighter than it feels in the actual game

    The gameplay is definitely weird. Fans of Streetfighter will immediately notice that although the fighting style is familiar, the controls certainly aren’t. You have 4 buttons to press to fight, X makes fireball projectiles, A jumps, B to attack and Y to use special when Ryu is knocked on the ground, all of these attacks require no control stick like traditional Street fighter games. It’s basically the open scenes of the game but with the controls confined to a 2D plane rather than 3D. It’s all really strange, and takes a while to get used to, but don’t expect a proper fighting game out of this DLC.

    The whole episode concludes with a cliffhanger for the next DLC (released next Tuesday) as is tradition with Asura’s Wrath, and will be priced the same. Replay-ability is ensured with “missions” placed on the menu screen when selecting this chapter once it’s been finished. These take place in the fight scene between Asura and Ryu, and require you to complete challenges such as: “KO within 40 seconds!” or “Get a perfect KO!”; Challenging, but not over-the-top hard. It’s certainly one way to make you work for that extra 15 gamerscore this DLC adds to the title.

    So in conclusion: Should you buy this DLC? Well chances are if you’re a massive fan of Asura’s Wrath like I am, you’ve already got it. If you’re on the fence though, well what have you got to lose? It’s cheap, and a little bit of fun. Certainly something to spend those left over points on.

  • Finally playing Kingdom Hearts

    So I finally decided to play a game I knew I always should have.

    I’m glad I’m playing it on the PC, the graphics difference is insane! Here’s a pic of the game as it originally looked on the PS2:

    Bluriness bound!
    The original graphics of Kingdom Hearts on PS2

    And here’s a pic of the graphics on my PC:

    Nom nom nom prettiness
    And the upscaled graphics on my PC

    To say I’m excited to play this game is an understatement

  • Thoughts on Miyamoto’s comments of the Playstation Vita

    Upon reading Miyamoto’s thoughts on the Playstation Vita, a big bell of truth rang home: I have a £230 brick.

    Don’t get me wrong, I love my Vita, it has huge potential, and I can see it lasting many years without being changed (except when it’s released in white, I love my white gadgets) but in it’s current form it really is nothing more than an expensive brick. I mean take a look at this:

    Poor Poor sad Vita
    The sad truth of my PSVita, a pretty brick

    My Vita hasn’t moved an inch in 2 weeks. The last time it was touched was to plug it in as I saw it was dead. I had Rayman Origins, (which is a fantastic game by the way, the full console game in your hands), as well as Touch my Katamari, both of which were fantastic games, but both run their course and got old.

    I would gladly use my Vita as a portable emulator, playing all the PSOne classics like FFVIII, Crash Bandicoot and many more, but Sony have yet to release this feature. So it seems until Sony get their fingers out of their arse and actually do something, or some lone wolf online cracks the Vita, my £230 luxury item will continue to be what it does best: being a pretty brick.

    (P.s. If you think about it, that flat touch back really does allow the Vita to lay down without moving an inch. Genius!)

    All comments expressed in this article are based off the following: http://www.edge-online.com/news/miyamoto-vita-needs-games

  • SSX: First thoughts

    I was a massive fan of the original SSX, and loved SSX Tricky, so I was very keen to start SSX up for the first time in years. Upon being greeted with the title screen, it’s apparent EA are trying to give it a new style and branding, the intro made this all the more apparent. “SSX” stands for ‘Snowboarding, Surfing and Motocross’, a far cry from the ‘Super Snowcross’ from yesteryear, which is thrown in our face at every opportunity at the start of the game.This gives me the feeling that EA may start trying to push into other sports soon, something rather risky, but this is only my initial impression on what I’ve played so far.

    Training mission: Freefalling
    Shame the things you learn in the training freefall mission aren’t accessible from the start.

    I’ve played the game for over an hour now, and I must say, I really am not enjoying myself. Not once have I felt in control of the action, and feel constantly confused about what I’m meant to do next. The control scheme is similar to what I’m used to, albeit extremely tempermental, (Characters either turn too much or too little, which causes all kind of havoc on the new “deadly descent” courses.) I feel my biggest concern are that the courses just aren’t as enjoyable as they were in the PS2 era. Every level in the retro games felt tailored to anyones play style. I was always able to win races on Tricky from doing lots of tricks to get my Tricky meter full, then boost ahead from the unlimited boost. SSX on the other hand does not cater to my play style. I find myself constantly losing to AI because I’m concentrating too much on tricks, and even when I do get Tricky, the boost doesn’t last long. It seems races are just that: Racing, diverge too much from the race and you find yourself in a sticky situation.

    I may find myself getting better with time, but for now, until I bring myself to play more, I really do not like SSX.

  • The new Website

    This blog will be dedicated to reviews and opinions based on all things technology and Games 😀

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