Tag: Borderlands

  • Weekly Gaming: Tales from the Borderlands (Xbox One)

    Weekly Gaming: Tales from the Borderlands (Xbox One)

    As some of you may be aware, I started Tales from the Borderlands just over 2 years ago when the game was first released. As a Borderlands fan, I couldn’t wait to see Telltale’s take on the series, especially given how much I loved other franchises Telltale took on. The issue is, the game completely forgot that I had completed the second chapter, meaning it had lost all of my choices and decisions. Whilst some would say “Just select the third chapter and let the game randomise it for you!”, I felt this was horrendous – the whole point of a telltale game is to see the consequences and results of your actions, something that would feel contrived and wrong should I not have made those decisions myself.

    Alas, I gave up. For the last 2 years I’ve proceeded to ignore the game even existed, Let alone see it through to its conclusion.

    …. Until this last weekend that is, where I was meant to finally sit down and play FFXV, but decided to play a shorter game so that I could at least finish it before the weekend was over.

    Looking through my list of games that I’m still yet to play, Tales from the Borderlands stood out as a game I actually wanted to see the ending of, despite it’s bastarding ability to delete my saves. So, getting some cups of tea ready and proceeding to hanker down, I decided to complete the remaining game within one sitting. Here’s my thoughts.

    As I said in previous reviews of the episodes, Telltale have done a fantastic job in the presentation department for Tales from the Borderlands. Everything is crisp and sharp, with each character looking splendid. The cel-shading looks tremendous, even going so far as to make the world look more distinctive than before, making it look weirdly realistic as opposed to cartoony.

    The presentation does wonders given the events that unfold in each of the episodes, with many characters being on display at once, and even large vistas that play to the cel-shading aesthetic even more. Animations also seemed to improve throughout each episode, with the last episode even going so far as to have an all out battle between your heroes and the crazy Vault monster. All in all Tales from the Borderlands was an absolute delight to witness, so much so I cannot wait until Borderlands 3 is released on this generation of consoles.

    As for the story – overall it’s mediocre at best. Set on the planet of pandora, with all of it’s weird monsters and inhabitants, your main players, Rhys and Fiona, make their way across the planet searching for money and riches beyond their wildest dreams, all whilst avoiding all the trouble they manage to make in their path. It’s a basic set up, which has some nifty turns throughout, but overall fell flat if not for being pretty inconsequential in regards to the “lore” of Borderlands (if you could say Borderlands even has lore).

    Characters themselves were fantastic, and fairly fleshed out, but I couldn’t help but feel a lot of their interactions between them were contrived, much to the point as to make it a detriment to the game. For example, in Episode 3 there’s awkward scenes (at least for me), where the Telltale team push heavily for your main character Rhys, and a side kick Sasha to get together. The issue was it come out of nowhere – there was no forewarning, no way to make questions lead up to the romance options, it was instead entirely forced upon me as the player of my own story. I felt so annoyed by this direction that I even proceeded to google whether there was anyway out of this romance, thankfully to find there was in the final scene of the final chapter.

    That last paragraph may have sounded a little silly considering it was merely a romance in a game, the issue is all options within the game forced the romance, even when it wasn’t what I wanted. I felt like there was no way around it, a terrible feeling when Telltale games are renowned for making YOU feel in control of the events that unfold – both good and bad.

    As for the gameplay, it’s the same as every other Telltale game – you proceed to walk around areas, talking to other characters, learning as much about the world as possible. Then take part in Quick Time Events (QTE’s), followed by long dialogue scenes, all with the signature “[Name] will remember that”. It may be harsh to say, but man oh man is the same gameplay time and time again getting boring. I know Telltale are meant to be about telling intriguing, new stories in established universes, but you’d think they’d mix the formula up a bit after doing sooooo many new games.

    Comedy wise, Tales from the Borderlands actually manages to impress. The characters are so brilliantly written (by themselves) that the things they do in situations feels organic and got more than its fair share of laughs and chuckles. Should the narrative between the characters have been just as funny, I may have enjoyed the overall story more.

    Regardless of my criticisms, was it worth going back to the game after 2 years? Meh, not really. Whilst Tales from the Borderlands has some key story elements which will be canon come the next instalment in the next franchise, I feel I could have skipped this entirely and got the jist of things in a simple note at the beginning of Borderlands 3. Maybe I’m still bitter about the loss of my save file, resulting in me playing the same episode again for 2 hours, but overall I found Tales from the Borderlands mediocre at best. It’s a shame I’ve failed out of love with Telltale game’s recent forays into franchises: some of my best gaming moments of the last few years was thanks to their pushing of the medium forward. Alas, all good things must come to an end.

    3/5

  • Weekly Gaming: Tales from the Borderlands (Xbox One) Episode 1.

    Weekly Gaming: Tales from the Borderlands (Xbox One) Episode 1.

    Borderlands has always been a mixed bag for me, with my experience of the first one being forgettable and boring, but the second being exciting and addictive thanks to the local multiplayer nature of the game. Having played through all the DLC on both games, and about to play the pre-sequel one day, I can say I’m a fan of the series, but have never really loved the lore of the world. It’s mechanics are one thing, but the world isn’t really that rich with content due to the disposable nature of the characters that inhabit it. It surprised me to learn that Telltale were making a story based version of the game, mainly due to the fact I knew it would be a comically funny experience, but not one I could imagine lasting 15 hours. With only Episode 1 being available for now, I took the plunge and bought the entire season pass for the game at christmas for only £12, not bad for something that’s going to give me new experiences to come back to throughout the year, but has Borderlands made it through the transition of genre unscathed? Read on to find out.

    You start the game out exploring as a chummy person who looks quite like handsome Jack, the protagonist from Borderlands 2, and head of Hyperion industries, a corporation that supplies ammunition and other items to the planet of Pandora. You’ll get knocked out, and upon being dragged, are asked to explain why you’re here by your captor. This starts your story, and finally introduces you to the character you’re going to be playing as throughout the next few episodes: Rhys, a Hyperion employee who is about to become CFO of the company after working his ass off for years. In this introductory sequence, you get to see the inner workings of the Hyperion space craft orbiting the Pandorian moon, which is quite nice to see there’s actually normal people working up there. Upon not receiving your promotion due to an ass killing your boss, you decide to take revenge on him by buying a vault key from the planet, the exact one he wanted. With the reasons for going to pandora sorted, so embarks your adventure of going down to the crazy planet.

    FUCK ALL THE FIONNASSSS
    Character introductions are as quirky as ever, with text on the screen always talking to the player like a comedian would standing in your room. It’s all comedic, and adds to the overall pleasantness of the game.

    Rhys isn’t your only playable character though,  so once Rhys finishes his part of the story, you’re introduced to Fiona, a local pandorian citizen her whole life who makes money by scamming people. She has a sister, and a father figure who taught her all the tricks of the trade, and is definitely unlike anything you’ve seen on Pandora before. Playing as Fiona was easily the more interested parts of the game, with new perspectives of the world given to the player, showing that it isn’t all fun and games, and not everyone’s a psychopath, people are trying to make a living, they just get outnumbered by the amount of psychopaths and weirdos you’ll usually encounter.

    Both Rhys and Fiona’s story manage to combine, allowing you to get a complete picture of what has happened to the pair of them throughout this episode, and presumably, throughout the others still to come. Overall, it wasn’t the story that got me interested in the game, it was the characters, with Vault hunters like Zer0 having a part in the tail; the original new characters fit in seemingly well in this chaotic world.

    FUCK THE CHARACTERSSSSS
    New and old faces will welcome you to Pandora in Tales from the Borderlands, with each one adding to the overall hilarity and tone of the game. I hope the series manages to maintain this fantastic combination of characters and situations they then find themselves in.

    Humor is a massive reason why I love the Borderlands series of games, with the first one being bland and normal, and the second one making me piss myself laughing. Thankfully, the tradition of humour continues to reign supreme in Tales from the Borderlands, with many sequences genuinely making me and my friend laugh out loud and stop playing the game at times. One of the best ways Telltale games have done this is through Rhys’ eye, which is able to scan the environment and give more context about the items within it. One of the best examples of this humour and context driven comedy is a museum, which had a gentleman sat in a chair with a sword through him. You can see it below:

    FUCK THE JOKESSS
    Seriously, this had me pissing myself laughing. Such simple humour that manages to go so far.

    It’s this humour that manages to maintain the pace of the game, with Rhys having grandiose ideas of how he’s the hero of the group, and his nerdy friend being too scared to do anything useful. It makes for a dynamic and interesting presence between all of the characters, one that I look forward to subsequent episodes that explores each of their personalities in more detail.

    Overall the episode was a brilliant set up for a (hopefully) brilliant series. Everything fit together so lovely that it felt like a complete game in itself, not a part of a series. Decisions didn’t really mean much (unlike most other telltale games); the game was just fun and a treat to play.

    FUCK THE DECISIONSSS
    Decisions don’t feel as drastic as other Telltale games, ensuring you just literally have fun.

    So, should you buy Tales from the Borderlands? Whilst the price might be a bit of a stretch for many players on PS4 or PC, where you’ll have to invest in the whole series before you even know if you like the game, the Xbox One version gives you a chance to play just the first episode for £3.99, allowing you to technically try before you buy (albeit you’re buying up front anyway). I thoroughly enjoyed the first episode, and would gladly recommend it to anyone who enjoyed the humour and lore of Borderlands 2. As for if you wasn’t a big fan of Borderlands 2? Well I’m pretty sure you’re bound to find something you like in the game, with the characters and their personalities being the best I’ve seen in a game in a long time.

    5/5