On paper, Titan Souls ticks all the right boxes for me. Indie: Check, Roguelike: Check, lovely pixel graphics: Check. But in playing through and completing Titan Souls, I can’t help but feel hollow. The games completely based around the simple concept of one shot kills, with your character only having one arrow to fire at a timeĀ and itĀ having to be retrieved before firing again. It’s was a great concept in theory, but where did Titan Souls manage to slip between the crack and become so… dull? Well it wasn’t in the graphics, which were simply sublime throughout the whole campaign. There were times when everything felt a little repetitive, and the Titans and player could of had more animations than the few they are given, but overall the world felt alive and lovely, with each and every Titan being exquisitely detailed. My biggest grip about the graphics? Too many enemies…

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