Given my love of Magic: The Gathering, I was surprised I didn’t happen upon Hearthstone sooner. The Free to Play World of Warcraft card game seems to be an exact replica of Magic, but at the same time adds its own uniqueness to the formula. With its recent release on the iPad, I decided to give the game a go, firstly for the amount podcasts have been talking about it, and secondly as its free and I needed an excuse to use my iPad. The game starts out by slowly introducing you to the games mechanics via some tutorial matches which will make you actively partake in the game before setting off and versing other players. Here, you’ll learn that every turn you take gives you 1 more mana than the last which you can use to summon minions or cast spells. The objective of the match is to…

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So I’ve decided to show people what my game can do so far and what I’ve implemented, so here it is: The only problem I’ve ran into so far is working with the iPads accelerometer. When the app first loads up, it grabs the iPads current accelerometer speed on the y-axis, and subtracts that from all further movements. This works fine for allowing the user to keep the iPad in the initial orientation they had, but means moving down on the y-axis is very slow, as it has less room to choose from. This should be fixed soon.