I stumbled upon Fotonica whilst browsing notonsteam.com, a website committed to popularising indie games that deserve recognition, but aren’t getting said recognition due to their inability to get on Steam. Fotonica stood out to me, with it’s sharp graphics and weird name, I decided to take the plunge and paid the developers the whole $2.99 they were asking for (It’s on sale at 50% off right now). All I can say is: I’m certainly glad I took the plunge. The mechanics of Fotonica are simple enough, it’s an endless runner game that gives you the task of surviving for as long as possible by jumping over gaps between platforms. You’ll pick up the controls in no time, and from there on out its a case of learning the levels to make sure you get as many points as possible in your run up to the end of a level. Each level…

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Proteus starts out how it means to go on, by giving you an island which is free to explore, and doesn’t tell you a thing. You make the story here, the game just merely gives you the tools to make it. You start off Proteus in the middle of the sea, and what lies before you is a island. This island, we are told, is randomly generated, similar to Minecraft. But somethings different, note quite right. We’re told it’s random, but the island seems too perfect to be random. Statues appear on top of a mountain, as if they were placed there by an artist; paths and trees envelop the island, but it all seems to be laid out so right that it can’t be random, can it? Turns out it is random. Multiple playthroughs show that the island is always different, always random, but the art assets are always placed in…

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Having played FTL for over 15 hours, I’d say I’ve had my fill of this very charming and addictive game. I know the game can potentially be played a lot longer (I have some friends who have played it 40+ hours) but for me, I’ve completed it and will give myself a rest for a bit. “Now what is this FTL?” I hear you all cry, and I shall deliver. FTL is a top down space flight simulator where you have to manage all of the ship and it’s staff, in a way you could think of this as a theme hospital. You control each aspect of the ship, delivering power to each system as and when it’s needed. Fighting a pirate ship? Push power into the shields and weapons. Fighting on board your ship? Provide power to your medic bay to make sure your staff can be healed as…

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