Hey all! As always, thanks for stopping by. This week I conclude my TWD: Michonne mini-series review, and as per the previous few episodes, I genuinely thought this was terrible for a Telltale game. Whilst there’s plenty of urgency in the game (Michonne is constantly forced to think on the spot and make brash decisions), you can’t help but not care for the other characters in the game, which is horrendous when Telltale constantly try to make you feel the weight of your decisions. Regardless, if you wanna read my impressions you can do so below: http://www.vgchartz.com/article/264172/the-walking-dead-michonne-episode-3-what-we-deserve-pc/ Hope you’re all well, and by all means, stop by next week where I’ll reviewing a lovely new indie game. -Dan

Hey all! I wanted to do less episodic gaming this year (as I swear I played far too many episodic games last year, which is kind of cheating when you’re meant to be completing a game a week!), but here I am, playing another Telltale episodic game.┬áMy reasoning for this one is that VGChartz.com needed someone to review Michonne, and since I’ve recently completed watching theTV show from scratch, I wanted to see how one of my favourite characters played out in a game. http://www.vgchartz.com/article/263526/the-walking-dead-michonne-episode-1-in-too-deep-pc/ Unfortunately, as my review above will attest, it does not turn out well at all. When you make a character driven series like The Walking Dead, you have to make sure you actually care about the characters, something Michonne doesn’t allow you, as the player, to do in any way, shape or form. If I had to give the game a score out of 5…

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