Tag: Origin

  • Weekly Gaming: Unravel (PC)

    Weekly Gaming: Unravel (PC)

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    Hi all!

    So this week I take a look at Unravel, Coldwood Interactive’s first indie game. You can read the review over at VGChartz.com below:

    http://www.vgchartz.com/articles/adminnew/?task=edit&story=263431

    I hope you enjoy! and by all means, if you agree, disagree, or want to start a conversation on Unravel, you can always comment below!

    -Dan

  • Weekly Gaming: Battlefield 4 (PC)

    Weekly Gaming: Battlefield 4 (PC)

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    Given that the game come out back in 2013, I’ve been meaning to get my hands on EA’s latest and greatest for a while now, but given the amount of negative press the game received upon it’s release I decided to postpone it’s purchase until things quietened down. Given that the game was 35 on disk at Amazon recently, I decided to take the plunge, after my initial impressions of the game when it was free were timid, £5 seemed like the perfect price. I wasn’t too impressed with the original Battlefield 3 many years ago, so how has time aged this product?

    Well for starters, graphically, not a whole bunch. The game looks absolutely stunning at times, with the main characters detailed to such a degree that you can see the individual fibres in their hats and clothing. But this is all trickery, because for the vast majority of time you don’t see this at all, and instead see simple geometry for cars, or less detailed actors. Even the lighting is trickery, with most lighting sources on ultra not actually making shadows in the world and instead making cheap lens flare effects like you’d see in a Michael Bay film. Needless to say, I was intrigued by the graphics, but wasn’t stunned, something I was surprised by considering how many outlets use Battlefield 4 as a template for next-gen graphics.

    FUCK THE BOAT LEVELSSSSS
    The skybox on this level is astounding, really bringing depth to the stage. The only thing I’ll say against this level is the simple metal corridors which you go through time and time again.

    The story was astonishingly terrible, with horrendous characters that made me sick to the bone and annoyed that I couldn’t team kill. I’m pretty sure Irish, the black gentleman of the group, was meant to have the common decency, with more humanity than the others, but I couldn’t stop hating him. He was disrespectful, annoying, and constantly got the group in trouble. In fact, if it wasn’t for Irish, the vast majority of the problems wouldn’t have existed for your trio.

    Battlefield 4 could be called Battlefield Bad Company 3 for all the antics the group gets up to, with dam’s being exploded, planes crashing and boats collapsing, the group just seem to always find themselves in unlikely situations that ordinary people would die from. With Bad Company it was funny, with the dynamic of the group being happy go-lucky to the point I liked the company of characters assembled. Battlefield 4 on the other hand grated on me, constantly making me want to skip all cut-scenes which made out everything as the end of the world. The story and characters were seriously that lame that I wanted to shout at the screen: “I JUST WANT TO SHOOT PEOPLE AND BLOW STUFF UP DAMNIT!”

    The campaign had it’s ups and downs, and could be considered ok if it was released 10 years ago, but by todays standards it just comes off as terribly short and damn right mediocre. The Russians have devised a plan to kill a Chinese official that is essential in maintaining peace and stability in the region, and in doing so, would cause another world war. The americans, and in turn Recker (the character you play as), have managed to save the gentleman, all without anyone knowing, starting china’s acceleration in bringing down all of the american Navi that happens to be by China. The plot comes to an end with the Chinese boarding your boat, managing to find the missing VIP, and bringing an end to the war between China and America.

    FUCK THE BIRDSSSSS
    I’m sure you’ve seen this scene many, many times, but it doesn’t stop the scene from having lovely awe-inspiring feel about it.

    This lavish over the top story ensures the crew of tombstone (of which you are a part of), manage to travel through snowy mountains, stormy seas, and normal desert-y locations, all trying to show off the frostbite engine underneath. It all comes off as unfeasible, and melodramatic, with some areas of the game being just impossible to pass due to the team taking on huge tanks and millions of squad members.

    It’s in the multiplayer that Battlefield 4 comes into its own, with huge arenas allowing you the freedom to tackle any enemy however you’d like, be it getting into a car with some squadmates, to gunning it alone with some C4 to take down enemy vehicles across the map. What little I played of the multiplayer was enjoyable, but I could help but feel left out due to all of the DLC which has been released since the game is 18 months old now.

    So, being as this is just a quick review of the game and not a comprehensive one by any means, is Battlefield 4 a worthy game to be played by anyone with a next gen console or high-end PC? In my opinion, hells no. The story and game as a whole is just one huge convoluted mess, ensuring time and time again I wished I wasn’t playing. It may look pretty at times, with most textures being very detailed, but at other times the game just looks like a mess, with flat geometry across maps and terrible AI all making my experience with the game beyond a joke. Avoid like the plague unless you really REALLY want to show off your new gaming machine to friends and family.

  • Weekly Gaming: Titanfall (PC)

    Weekly Gaming: Titanfall (PC)

     

    FUCK THE TITANNNSSSS
    Titanfall has had critical appeal and reception since its reveal at E3 last year, but does this fanfare have merit, or is it a gust in the wind?

    Given the amount of hype TitanFall has received since its debut at E3 last year, I had to give the game a go on release day to see what all the fuss was about. Without thinking, I slammed £25 into the Origin edition from CDKeys.com and preloaded it onto my machine days before launch. With a download size of 50GB, and a host of games sites going crazy for its imminent release, I hoped the money was worth it. After 42 hours of game time later, I suppose I can say that I have a few opinions on the game, and whether you should purchase it or not.

    First up: TitanFall is a multiplayer only game, and although it comes with a campaign mode, it’s little, if anything worth mentioning. Upon starting Titanfall, you’re greeted with a main menu which has very few options. Pressing start brings you to another menu asking whether you want to start campaign, or start classic. Whichever option you choose makes little difference; one takes you to a multiplayer game with 30 seconds of audio logs and 15 seconds of pre-scripted animations before a match, the other just takes you straight into the match. The campaign is abysmal, with each stage concluding in a victory or defeat regardless of what you’ve done in the actual match, meaning you play no part in the world at large. Unfortunately, the campaign needs to be played in order to unlock the meagre 3 types of titans you can play as, meaning this is the only necessity in the game. For a full priced game (currently £45 on Xbox One), this is some of the worst value in the industry, but that’s relative to whether you spend time on multiplayer or not.

    FUCK THE MAPS
    All maps are of similar size, with plenty of walls to run across and places to hide. Streets are always wide enough for Titans to navigate, with each level offering plenty of opportunities for pilots and Titans alike.

    The matches themselves are what you’re here for, with the control scheme and game mechanics working in perfect harmony to create a fun and dynamic multiplayer experience. The matches play out similar each round, with teams starting on opposite ends of the map and meeting in the middle for a firefight. After about a minute or so, Titans start falling from the sky as players have earned the right to manoeuvre them. These hulking machines of metal, tower over enemy players, allowing you free reign of any robots or npc’s you may happen upon. Encountering other titans mixes the typical combat up, with titans taking a bigger beating than any normal solider would, and having special abilities like missiles that lock onto enemies or forcefields that repel enemy fire. The dynamism comes into play around the time a few titans have been killed and most players are back on foot, as it gives a new element to the combat: pilot v titan action. Titans are terribly overpowered, but to make up for this, pilots run and manoeuvre faster than a titan can keep up, ensuring a balance is maintained. Pilots also have the ability to double jump and wall run, giving a parkour feel to an otherwise static shooter. It can be said that you won’t die the same way twice, which certainly speaks volumes to TitanFalls ability to mix up the way a match plays out.

    Throughout these matches you’ll meet NPC’s that are generated and controlled by the server, meaning none of the AI is being processed by your local machine. It means you can have hundreds of characters on the screen at any given time, making the stages a lot more epic in scope and scale, with the exception that the AI aren’t intelligent and don’t substitute for real players. They’ll group up together, have lower health, and generally don’t do too much damage to you, making them great cannon fodder for your kill streaks. There are times that I feel the AI were put in the game to fill the gap that the lack of real players couldn’t fill. With it’s small match size (12 players total, 6 V 6) the AI may have been a necessity to overcome the sheer size of the maps with a limited amount of players, ensuring you’re always coming across something to kill. On the other hand, they feel intentionally dumb and satisfying to kill, meaning coming across a drop pod of them brings glea with the amount of kills you’ll now be able to accomplish. Whether the AI were put in to make the maps feel epic, or whether they were put in as a game mechanic is down to you, but regardless on how you feel about the AI drones, they’re here to stay, so you had might as well slaughter them either way.

    One new mechanic that has been added to TitanFalls gameplay is its addition of burn cards. Burn cards a temporary buffs to your character throughout one life. These buffs range from the mundane (like being able to hear an enemy near you) to the extraordinary (like summoning a titan when the game first starts). You can hold three of these cards in each match, which both ensures players aren’t too overpowered, and makes you reserve card uses until the opportune moment.

    FUCK THE XP
    Your pilot and titan class can have a big effect on how you play each match, with each weapon starting off basic until you use it more. Each weapon also has challenges associated with it, meaning you’ll want to alternate between weapons to get the most XP in matches.

    After each round, you’ll earn your XP, and level up, unlocking more weapons and titan abilities to progress up to the almighty level 50, a level so famed that you need to trade it in ASAP to get a new badge next to your name. That’s it. That’s everything your playtime has got you: a badge. Your second time through will also earn you more XP in each game (1.1x more for 1st regen, 1.2x more in 2nd etc.), but all this does again is give you another badge that looks slightly different. It’s a shame that the game doesn’t offer anything in terms of extra story or narrative for your achievement, but from the makers of Call of Duty, did you expect more?

    Thankfully, I’m a competitive person, so this is all right up my street. I want to be the best of all my friends. I want annihilate them, so I continue to play. But for those of you who aren’t into this and are looking for a game to tackle new subjects or have a deeper meaning and better you as a person, TitanFall isn’t going to do any of this, and is instead a refinement of a old and stagnated genre of games.

    So for those of you who never touch the multiplayer part of a game, TitanFall probably holds little to no value for you. But, if you’re the type of person that revels in the multiplayer sections of Call of Duty, and buy it exclusively for that alone, you’ll have the time of your life. The lack of a proper story makes the game feel like half of a game, and even the half that’s included feels devoid of content with only 3 titans and 15 maps, and 6 game modes to choose from. One day this may be resolved, but given numbers alone, TitanFall doesn’t offer much in terms of value. Where the value comes is in the dynamism and replayability, with my time invested already clocking in at 42 hours, it doesn’t look like this is going to end anytime soon.

    3/5