Tag: Ouya

  • Why I call bullshit on Ouya’s “Free The Games” Kickstarter successes

    Why I call bullshit on Ouya’s “Free The Games” Kickstarter successes

    This morning, I awoke to some seemingly good news coming from my Flipboard news app. Polygon reported that Ouya’s “Free The Games” fund had been successful twice on Kickstarter. I was amazed, astounded even, as never in my wildest dreams would I imagine any game prospect would actually be able to raise $50,000 in funds for an Ouya exclusive game. The news article I read can be found here: http://www.polygon.com/2013/8/27/4664654/first-ouya-free-the-games-campaigns-surpass-funding-goals

    To summarise, it states that 2 kickstarter campaigns (Gridiron Thunder and Elementary, My Dear Holmes) have successfully got their needed money, and so Ouya will give them 100% extra funding over the course of their development. This is all well and good until you actually take a look at each Kickstarter page:

    FUCK ALL THE FISHESSSS
    126 backers pledged $78,234 to this one kickstarter campaign. You can’t tell me that doesn’t seem fishy?

    The above, for example, only has 126 backers that have seemingly managed to be the most charitable backers in the entire world. Upon inspection it’s very suspicious: 110 of the 126 backers only want rewards totalling $5063. We all know that backers can indeed pledge more than the reward they’ve chosen but this is extremely rare. To add to this, some of the biggest backers want to remain anonymous, which adds further fuel to the fire and just cries out that this is a scam. To break it down even more, other very clever online sleuths  have done some investigating and have come to some very interesting conclusions:

    http://www.neogaf.com/forum/showthread.php?t=662865&highlight=ouya

    In the above post, people have found multiple backers that have the same name or are in no way affiliated with the games industry, or worst still, don’t exist entirely:

    FUCK THE SCAMMERS
    Alivia Das is one of the scammed accounts seemingly backing Elementary, My Dear Watson, and it’s likely the most disturbing of the lot. My heart goes out to the family of this poor lady who is now being used in ways they never imagined. (Credit goes to Zach Roth for this compiled image)

    It’s sickening to think that developers could be trying to pull the wool over our eyes to make a sub-par product and a quick buck in the process. All these two games have to do is release a game, any game, whether it is good or bad to the Ouya Marketplace and they’ll get double what they initially invested. When people reached out to Ouya, to find out what they would do about these highly suspicious projects, Ouya just simply responded:

    FUCK THE OUYAAAA
    This is all Ouya had to say on the matter at this time of writing. This reply has even lead to further speculation with Ouya’s involvement in this scandle.

    They blew it off. Ouya’s official response has led to many speculations that it was Ouya that has been making these fake accounts and giving the developers money. Rumours have been flying around that Ouya was always going to pledge to these developers, but to get more publicity decided to do a “Free The Games” campaign. When it came to light that there was no way these developers could get their initial $50,000 required to qualify for the fund, Ouya themselves started backing them. It makes sense when you think about it. Why would Ouya want their campaign to fail? It would show lack of demand (a reality Ouya have had to deal with almost all of its commercial life) if no projects were able to reach their kickstarter goals, and would show a failing platform. By Ouya funding the projects with scam accounts, it makes it look like the whole community really loves Ouya, and it’s a platform everyone needs to be on. It shows demand, which is exactly what Ouya is struggling with.

    FUCK THE DODGINESSSS
    Spend two seconds yourself on Kicktraq.com, and you too will find how dodgy Gridiron Thunder is.

    There are many people saying it’s the developers themselves that seem to be conning Ouya out of money. I don’t agree with this concept when it comes to Elementary, My Dear Holmes. Sam Chandola, the creator, has been very helpful in responding to people’s concerns on his Kickstarter comments section, even going so far as to email Amazon payments to get to the bottom of this fiasco. MogoXT (Gridiron Thunder) on the other hand have been the complete opposite, even going so far as to answer questions that were never asked when Gamasutra questioned their seemingly dodgy funding system:

    http://gamasutra.com/view/news/199083/Doubts_cast_on_funding_for_Ouyas_Free_the_Games_recipients.php

    Gamasutra themselves are surprised that MogoXT answered questions that were never asked, and points out that they should definitely be further researched. To me this shows guilt, and it appears they are trying to cover themselves in areas, which have yet to be queried.

    This entire scam is bad for many reasons. Firstly, it makes users trust Ouya even less. They’ve already had a terrible marketing campaign, one which puts a foul taste in fan’s mouths, and Ouya is walking on thin ice in regards to what they’re going to do in their future to make the Ouya everything they promised. Secondly, it’s terrible for Kickstarter itself, and can open up many projects in the future to scams. It sets a terrible precedent for all indie campaigns, and may even discourage people from investing.

    I’m not saying people didn’t back the projects, I’m sure their were a fair few that did legitimately want the games that were advertised. I just think it is extremely improbable these campaigns could have raised over $50,000 without these scam accounts giving large backing. Making a successful campaign in itself for any game that requires $50,000 is hard, we’ve seen more games fail than succeed in the history of Kickstarter. A game exclusive to one platform, that next to no-one owns, managing to succeed, seems just damn well impossible. Ouya needed these campaigns to succeed to make it look like the Ouya is still a viable platform, something communities’ want and love, and something developers would be interested in capitalising on.

    Ouya are doing these campaigns for publicity, and like all their other marketing campaigns recently, they’ve been called out.

  • The Ouya and its many problems

    The Ouya and its many problems

    THE CONTROLLERS SO HUGE!
    It’s definitely a new kind of game console, but is Ouya the future?

    I start this article by saying that I’ve had the Ouya a few days now, and am thoroughly enjoying the emulation software on it. I’ve managed to get my collection of classic Sega and NES games running perfectly, and it really takes me back to my childhood having a dedicated experience for games. When I emulate games on a PC or laptop, I can easily get distracted due to the multitasking nature they inhabit, constantly switching to facebook to message people or jumping out of a game to look up a news article breaks the immersion video games offer. The Ouya fixes this for me by being on a TV like a dedicated games console, making sure I concentrate on just the game, nothing else. So whatever else I say about the Ouya, I do like it, and feel like has a great (if not scary) future. In this article I’ll go through the main points that have stuck out to me in my 4 days of owning the Ouya.

    FUCK THE CONTROLLER MANNN
    Just in case you’re thinking about buying a Ouya, this is where the batteries go, this took me far longer than I’d like to admit to figure out.

    Set up:

    One of the first problems you’ll come across when setting up the Ouya is the lack of any good instructions. The instruction manual that comes with the Ouya doesn’t even tell you how to put the batteries in the controller, which in itself is a challenge. I pride myself in being tech savvy, but I couldn’t see a single way into the Ouya controller to insert batteries. Something as small as a little sticker that showed you have to take metal pads off the sides to insert batteries would have sufficed.

    Following on from this I had a few problems when entering my card details in the set up screens (it just kept giving me errors saying it couldn’t communicate with the server.) a reset sorted this out, and I was soon onto the main interface.

    Discover Strorefront:

    The second problem I have to vent about is the store. It looks nice currently, but as others have pointed out, how well will it scale? With 200 games on there currently, it’s fairly easy to find what you’re looking for, but when there’s thousands of games all trying to get your attention? I can’t imagine the trouble devs will have to overcome to make sure their game stands out from the crowd. See below for how it looks, but I can’t help but think Ouya will need a dashboard update soon in order to get around this potential problem.

    FUCK HDCP
    This is the Ouya Discover page for finding new games. This may currently look fine, but I wonder how it’ll scale.

    The search facility does it’s job, but that’s to be expected with only 200 games to search for. I can’t imagine this will change in the future, so there’s definitely a way to find specific games. I just worry for prospective devs that don’t make it to the front page. They’ll have to rely on people specifically finding their game, which can never be a good thing for sales figures. I suppose I see the discover store as a double edged sword, it can be used for good, but could also be a very dangerous place for new starters in the long run. Here’s to hoping Ouya successfully manages this.

    Pricing:

    One of the biggest problems I’ve come across so far though is pricing on the Ouya. Games are free to play at first, but then must be unlocked, which is a nice try before you buy mindset. At the end of the day though, the Ouya itself isn’t expensive, it’s the games that are. Now I know this isn’t Ouya’s fault, they allow developers to price their own games accordingly, but there seems to be a problem with value perception on the storefront, meaning most, if not all games are aggressively overpriced. Some examples are as follows:

    • You don’t know Jack: $9.99 for 20 more question packs. (from what I can find, it’s free on Android)
    • Towerfall: $14.99 to unlock the full game
    • Little Crane: $5.99
    • ATR: $4.99

    The conclusion I’ve come to is that developers are hoping most consumers don’t know that this is a android console, and therefore perceive game value as similar to mainstream consoles. If this is the case, consumers are used to paying this much for content on Xbox’s and PS3’s, but where this theory falls short is the value to the end user. Most games on the Ouya at the moment are sub par, and I really don’t mean to be harsh, but they really aren’t worth as much as the developers are asking for. If developers were to charge the same amount they are charging on Android phones, then I’d definitely be more inclined to give them a few bucks, but not $10 and $15. Hopefully with time these developers will learn the true value of their games, and price them accordingly.

    FUCK THE BOXING
    This is the retail version of the Ouya, which you’ll get if you buy one now. It’s nicely presented, but as the sales clerk at best buy proved, no one seems to know the Ouya exists.

    Games:

    This is what the console is all about, and should be the core component in which the console shines through. The problem is, this is where the console is having trouble for me personally. Some games work flawlessly with the Ouya controller, where as others are clearly ported straight from a normal android phone and have problems with the controller and the console itself. Some games freeze whilst others just don’t run at playable framerates. (Vector is terrible for this, there are times where the game slows down to a snails pace.) I want to point to one game in particular that showcases all these problems: Shadowgun. Shadowgun was one of the worst experiences I’ve had on the Ouya so far, with aiming incoherent and terrible, framerate issues plaguing every second of gameplay whilst also causing crashes, it ensured I didn’t want to pay the $4.99 asking price, and also ensured I uninstalled it right away. These are just some examples of bad ports, and there are certainly many good ports (Hidden in plain sight is one of the best games I’ve played so far, providing hours of fun.) but I hope this isn’t a taster for whats to come.

    FUCK THE VECTORS
    Vector was the worst culprit of framerate slowdowns. Hopefully this gets patched in future

    This is a huge problem for a console trying to appeal to the mass market. Current owners of Ouya will give it a pass for these problems as most owners will be geeks and hardcore gamers that know what they’re getting, but the mass market won’t be as forgiving.

    Final Thoughts:

    The Ouya does indeed have the potential to change the future of gaming, I just worry about how it goes about doing this. As mobile phones have shown, there is definitely a market out there for cheap, addictive games; Ouya has to make sure it capitalises on this market and not get confused with the hardcore console market. The reason people love gaming on Android and iOS is the cheap, reliable experience you get for such a small investment, Ouya risks alienating this market by trying to be the jack of all trades. It’s too busy trying to be the middle man, trying to offer a cheap mobile experience, whilst also charging premium prices.

    For the coming months, Ouya needs to get a lot of mobile developers on board to make sure they have some quality games to sell the system. It’s the same problem Nintendo is having with the Wii U; you need good games to sell the system.