Hi all! Over the next few days/ week I’ll be working on making sure my player doesn’t go off screen (still a bug I haven’t fixed yet) and also adding enemies and pollen to collect (for points). Once the above is done, the game will be complete in a simple state, and will just require
Tag Archives: project dandelion
It’s been a while since I updated my Game Development section, so I thought I’d post my latest build: https://dl.dropboxusercontent.com/u/55177814/project%20dandelion%20site.html I’ve now made a main menu, which will be updated to be more polished when the game is complete and done. I’ve also added a score system, which isn’t currently saved, but will be in
So today I spent the whole day watching The Wire (A fantastic TV show from HBO) whilst also working on my main playable character. The screenshot above is the outcome, which I’m quite pleased with. It’s now just a case of working it into my project, which will require me learning how to properly export
So the other day I asked the great community of Reddit for help and advice on where I should go next in terms of optimisation for my current project; Project Dandelion. If you want to try the current build, click the link below and install the Unity web player: https://dl.dropboxusercontent.com/u/55177814/project%20dandelion.html I do apologise on the
So I’ve been working on my game today, and I haven’t made any progress in a while, until today that is. I’ve finally been able to make my level randomly generated. I mean it’s rudimentary at the moment, and looks like crap, BUT it’s just a case of art assets not being up to scratch.
So I’ve decided to show people what my game can do so far and what I’ve implemented, so here it is: The only problem I’ve ran into so far is working with the iPads accelerometer. When the app first loads up, it grabs the iPads current accelerometer speed on the y-axis, and subtracts that from