Gaming Week 8: Proteus (PC/Mac)
Proteus starts out how it means to go on, by giving you an island which is free to explore, and doesn’t tell you a thing. You make the story here, the game just merely gives you the tools to make it. You start off Proteus in the middle of the sea, and what lies before you is a island. This island, we are told, is randomly generated, similar to Minecraft. But somethings different, note quite right. We’re told it’s random, but the island seems too perfect to be random. Statues appear on top of a mountain, as if they were placed there by an artist; paths and trees envelop the island, but it all seems to be laid out so right that it can’t be random, can it? Turns out it is random. Multiple playthroughs show that the island is always different, always random, but the art assets are always placed in…