Twixel has been Greenlit!
It’s happened! After almost 2 long gruelling years, Twixel is going to be made available on Steam! While this is cause for celebration, it’s also a time for introspection. I admit, I have not been a good developer. Given how lacklustre Twixel sold when it was released on PC, and again on iOS and Android, I kind of gave up on the idea, and started working on other prototypes. But here I am, a year later, realising I was a fool and regretting the fact that I should have continued to work on Twixel well past it’s release date. I knew it still had problems, and I had feedback others recommended. It was just easier I suppose to look forward to the next project rather than support the one that had already made it. Thinking about it, and looking back, it seems that in not updating the game I actually…
Weekly Update: Evolve Alpha (Preview)
Hi all, So for this week I didn’t get around to completing a game as I’m working on Twixel too much, but I did manage to fit a bit of time in for playing the Evolve Alpha by Turtle Rock Studios and 2K Games. If you want to take a look at my thoughts on the alpha, then please by all means follow the link below: http://www.gamrreview.com/preview/92096/hunting-down-evolution-in-evolve and to update you all on the progress of Twixel, I’ve just recently sent out a second test copy to testers, so I hope to hear feedback in the near future. I’ve changed the font used in most of the game, and have also made 4 additional levels that will be completely random. It’s all exciting and scary at the same time, so much so that I’m pretty sure I’m going to miss my release date unfortunately, but I’ll hammer on regardless. Until…
Weekly Update: The Hell That is Steam Greenlight
Hi all, I do apologise, but I think for the first time in almost 2 years I am not going to be writing a review for this Friday (SHOCK HORROR!) due to the recent release of Twixel on Steam Greenlight. Because of this gargantuan undertaking I am putting myself through, I thought I’d share some thoughts and feels on the whole process, and what I hope to do from here. So, on Sunday I done it, I pushed the button to share Twixel with the gaming community that is Steam. I had been considering doing this for a while, but was concerned about the state of some of my promotional material and whether the game was actually finished enough yet to apply for greenlight. In the end, I decided that the sooner I get my game shown to millions of potential customers the better. Alas, as you can see from…