For this week, I decided to write about something that is renowned for being short, but shouldn’t be disregarded for being so. I’m technically on holiday for the next 3 months, and will definitely continue with my weekly gaming, but they may be smaller games. Hope you enjoy reading this, and I will update this blog more regularly on my game development progress. Gravity Bone: Gravity Bone is a small indie game made by Blendo Games, (A one man team consisting of Brendon Chung) and when I say short, I mean 20 minutes to an hour short. This isn’t detrimental to the game in any way, just be warned and don’t be surprised when it abruptly ends. In this short time, Brendon manages to create a narrative that would rival even the biggest of games, something that’s constantly got you questioning what’s going on and what’s the big picture. It’s certainly effective, playing from…

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