Tag: Disney

  • Weekly Gaming: Castle of Illusion (PS3)

    Weekly Gaming: Castle of Illusion (PS3)

    FUCK THE COOP
    Some of you may remember the original Castle of Illusion from your childhood like myself. It was a fantastic platformer that I used to play with my brothers, so I had to buy this remake in an instant to see it my nostalgia was warranted.

    This week, I take a look at Castle of Illusion, a remake of the original Disney game that came out for the Sega Mega Drive (Genesis for those American readers out there!).

    I loved Castle of Illusion as a child, huddled around a small CRT TV with my brothers taking in all the games gloriously smooth animations and lovingly crafted graphics was one of my favourite things to do when I was 8. The game was difficult for how young I was, but my determination and countless hours of gaming allowed me to preserver and finish this hard game. The platforming involved a lot of memorisation and pin point accuracy, making it one of my favourite accomplishments of my youth. Has Sega Studios Australia succeeded in reimagining what I hold so dear from my childhood? Or is this a shameless money grab from an ailing company looking to cash in on our naivety?

    FUCK THE LINEARARITYYYY
    The hub world is a nice level which allows you to see all your collectibles in gorgeous 3D, building the world up as you progress. The game is still linear, but the freedom to go back to specific levels that you may want to retry is welcomed.

    The game starts off 2.5D, showing a 3D Mickey, moving across a 2D forest on his way to the castle where Mizrabel has imprisoned Minnie in the hopes of stealing her youth and beauty. After a little bit of platforming, you finally reach the castle, where you are then taught that the game isn’t 2D at all, and you in fact have to walk into the background to progress the game. Some reviewers have likened this to when the Wizard of Oz was revealed to be in colour rather than black and white, and whilst I like that sentiment, I don’t feel this is as grand a gesture as they’re making out. It’s cool, don’t get me wrong, but when the market has been saturated with 2.5D platformers for years, this doesn’t come as surprising.

    Once the game is completed, the castle acts as a hub world, allowing you to replay any level you want in order to find all the collectibles the game has to offer, or to play each level as a time attack trial. Each level has plenty to explore, with secrets and hidden collectibles scattered aplenty. Its enjoyable enough to go back to a level to try and find everything, because you certainly won’t collect everything the first time round.

    FUCK THE WATERRR
    Unlike most water levels in platformer games, the water levels in Castle of Illusion are fairly enjoyable as you don’t have to worry about Mickeys air intake. It allows you to get on with the level and dodge enemies like normal rather than having a constant worry on your mind.

    The landscapes and design quality of each world is staggering, with a sense of polish you don’t often see in platformers. It reminds me of Deadlight that I played last year (without the same realism and dread that came with a zombie apocalypse), and has a lot of things going on in the background, keeping you entertained and entranced throughout your entire play through. Toy Rockets will take off and land in the background on the toy level, whilst the library will show off deep vista’s, awe inspiring for a fantasy platformer.

    Gameplay and levels haven’t changed much from the original, with enemies dying as you jump on their head or you can throw an object at them (objects differ per level, from marbles on the toy level to candles in the castle, it sticks to the theme). Most of the game takes place on a 2D plane, allowing you to accurately land on platforms as your progress throughout the campaign. There are a few new features where you’ll jump on platforms in a 3D section, but this is easily where the solid gameplay falls apart, with the shadow showing where Mickey is in relation to platforms frequently disappearing under the different hues of the world around him. These sections are thankfully few and far between, so these frustrations are kept to a minimum, but it’s still a nuisance that Sega Australia managed to make a fairly consistent game so frustrating at times.

    FUCK THE LEVELLLSS
    The level designs are spectacular, despite being simple to navigate. Things are always happening in the background, from books jumping around, to toys flying, the levels conjure up a backstory of a living world rather than being static levels for Mickey to progress through.

    Boses are a hit and miss, being nice set pieces that show off the engines ability to natively render both 2D and 3D gameplay at the same time, but mostly consist of doing the same dodging until you’re able to jump on the enemies opening. The engine changes from 2D to 3D platforming can be a little jarring when you’re trying to avoid an enemy around an entire platform and then all of a sudden the game restricts you to just moving left and right, but as with the annoying 3D platforming sections, these moments are rare, so they shouldn’t spoil your enjoyment too much.

    Playing Castle of Illusion took me back to my childhood like I never imagined a game could. It succeeded in keeping my nostalgia in check, whilst also keeping the game entertaining enough to continue on gameplay alone, and not riding my nostalgia. I kept coming back to the game even after completing the main campaign, and although I didn’t get every gem in the game (there’s 800 to collect), I managed to find every collectible before growing bored. I hope Sega Australia get the chance to remake some other beloved games of my childhood, as I feel a co-operative castle of illusion 2 featuring Donald Duck would be amazing and well received, maybe even fixing some of Castle of Illusion’s set backs.

    3/5

  • Gaming Week 39: Kingdom Hearts 1.5 HD Remix (PS3)

    Gaming Week 39: Kingdom Hearts 1.5 HD Remix (PS3)

    FUCK THE TITLLLEEEE
    Before you get into any game, you need to select the title you’d like to play. This screenshot may look like you get 3 games for the price of 1, but you instead get 2 full games and a “film” of all the cutscenes from 358/2 days.

    Kingdom Hearts was released back in 2002, to critical acclaim. Finally, a game where one of the biggest developers of the time (Squaresoft) joined up with one of the biggest entertainers in the world (Disney). It became a hit success, and multiple spin-offs came a plenty for every platform on the market. Kingdom Hearts 1.5 HD Remix is the latest release from Square Enix, grouping many of the titles into one blu-ray disc, many of the titles for the first time outside of Japan. I got the collectors edition for £28, a fantastic deal for the amount of content on board, and considering I never got the chance to play the original, it’s a great start.

    After a few scenes in which the game asks you a few questions to get you started (Do you prefer the sword, wand, or the shield?), Kingdom Hearts starts you off on a island, seemingly in the middle of nowhere. You play as a guy with brown hair named Sora, a 13/14 year old teen who lives with friends and family, but dreams of adventuring off the island one day along with his closest friends, Riku and Kairi. Eventually this dream of his comes true when suddenly, darkness invades the island and sucks it up, separating the trio and leaving Sora alone in a new, unfamiliar world called Traverse Town. Whilst all of this is happening with Sora, cut-scenes ensure you know whats happening with Goofy and Donald in their world, and it just so happens that King Mickey has gone missing, and his only advice is to find the key-bearer. Goofy and Donald’s first port of call is Traverse Town, and so starts our epic adventure.

    FUCK THE FIGHTINGGGGG
    Fighting was certainly original for the time, blending action and RPG gameplay into one. Whilst no longer original (RPG elements are in every game nowadays), the action is certainly involving, allowing you to be a part of the fight, and not just a passive observer.

    Graphics have dramatically improved since the original, with characters and worlds looking sharp from any angle. There are some levels where you may notice it’s an old game, for example wonderland has a lot of flat, 2D textures that stick out like a sore thumb compared to the rest of the objects you encounter, but overall the graphics are sharp and you’d be forgiven for thinking it’s a modern game.

    The soundtrack is absolutely fantastic, with tunes that’ll stick with me for the rest of my life. For those of you that watched me play this on my livestream, you’ll have noticed me humming most of the tunes by the end of the levels, showing how much they had engrained in my memory. What adds to this soundtrack though, is the fact all of the songs were all remastered using a Orchestra, so fidelity is astounding. This is one soundtrack I will certainly be buying and listening too at the gym in the coming years. (If it ever becomes available)

    Once you’ve finished Kingdom Hearts 1 Final Mix, there’s still more here to keep you entertained. Kingdom Hearts re:chain of memories is a port of the 2004 GBA game, remade using the PS2, and re-released in HD on the PS3. It incorporates a 20+ hour story where you use cards to control your character, anything from slicing with your keysword, to summoning magic, all requires cards. It’s a neat mechanic that was introduced due to the GBA’s graphic limitations, but works surprisingly well rendered in 3D on the same graphics engine as the original game.

    FUCK THE POOOOOHHHHH
    Each world is lovingly rendered, with Disney character’s personality accurately represented on screen. It’s made me miss spending time playing through this game, and I can’t wait to play KIngdom Hearts 2.

    The final piece of this wonderful package is Kingdom Hearts 358/2 days, the Nintendo DS game. This isn’t the full game though, and is instead all of the cinematics rendered in HD and can be viewed in one sitting. It’s a nice way to sum up all the events of what happened between Kingdom Hearts 1, and Kingdom Hearts 2, for all those players who maybe never owned a Nintendo DS, or a GBA.

    The only gripes I have with this HD Remix is some of the gameplay. Being a remastering of a 11 year old game, I understand I can’t expect everything to be fixed, but there are some parts that really stick out in our modern gaming environment. Take for example, the games lack of any direction, it hurts for a first time player like myself, and is reminiscent of a time long since gone. This could of been fixed by some simple text boxes to make sure you’re going in the right direction, or even a hints system. I had many times where I was running in circles, exploring every room of a given world, just to realise I had to initiate a sequence to move on. There was no dialogue or help to tell me this had to be done, which led to frustration and anger. Maybe I’ve just been spoilt by todays gaming mechanics and tutorials, but they’re there for a reason.

    Overall, Kingdom Hearts 1.5 HD Remix is a fantastic buy for fans of the series and newbies alike. If you’ve never played the games like myself, you’ll get a lot of enjoyment from getting the complete experience in HD. For £28, the limited edition version (with art book) is a fantastic collection of games at a great price point. You’re bound to get at least 50 hours+ of enjoyment from this, just make sure you don’t get too hooked, we’ve got a while to wait for Kingdom Hearts 2 HD or even 3.

    4/5

    P.S. I made a quick look of the game, which can be found below: