Warning: This is going to be a long one! Any piece of literature, be it books, magazines, blogs and even reviews go through several iterations before the editor and author are happy with the content. Whilst this is a fact of life for writers, it usually happens out of sight, leading many to believe the end result is what the author originally intended. Unfortunately, this has happened to me many times throughout my (limited!) experience within the games industry thus far, so today I’m going to go through my latest review (Doom – for those of you who don’t frequent here often) and compare it to my original piece that I submitted. I’m doing this article as I’m concerned about the state of play in games writing and games journalism. Too many times articles are edited to fit a narrative, and whilst that didn’t happen here (my editor keeps to gaming and…

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Hey all! So this week I’m looking at ID’s latest take on Doom on the awesome platform that is the PC. It’s hard to put into words how much I genuinely love this game, and how I lost an entire weekend to the game when I really didn’t expect much. So without further ado, go read my full review at the link below! http://www.vgchartz.com/article/264338/doom-pc/ For those of you who are interested, I felt that this review was so different to the original draft I posted that tomorrow I’ll be posted an editorial on the edits that happen to a review before it’s posted over at VGchartz.com. It’s gonna be a long article, but I hope it’s worth it to many of you out there that would like to see the difference. Until tomorrow! -Dan

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