Tag: Monument Valley

  • Weekly Gaming: Monument Valley 2 (iOS)

    Weekly Gaming: Monument Valley 2 (iOS)

    It’s been almost 3 years to the day since I reviewed Monument Valley; the fantastically gorgeous mobile indie game that absolutely blew me away, and made me look at mobile games in a whole new light. A year after that, I took on the game’s DLC, and found it evoking the same kind of feelings as the original, albeit at a much reduced price. This year I finally got my hands on the game’s secret sequel: Monument Valley 2.

    To be honest, the announcement of the sequel was something of a surprise. There I was just watching Apple’s WWDC keynote, and suddenly, the app store section was showing Monument Valley 2. Rushing to the app store, I found it by searching, and immediately gave Apple (and the developers at ustwo games) four whole pounds and 99 pennies for the pleasure of owning this great game.

    So first up, what is Monument Valley 2?

    Put simply, it’s another story set in the Monument Valley universe, whereby you play as multiple characters that wish to put the world back together again using the weird special powers they have in their hats. In this sequel, you play as a mother and daughter as the mother goes about doing her job with her daughter in tow, only for the daughter to have to go off on her own and do this job herself. It’s a simple premise, with lots and lots of animated hugs at the end of each stage, but does a good job of adding some emotion to a series that only made you have feelings for inanimate totem polls.

    The game comprises of the same puzzles you know and love from the original, with gorgeous aesthetics taking centre stage once again. The developers at ustwo games have taken things one step further in Monument Valley 2, with the landscapes being animated in new ways, as well as there being many FMV’s for you to watch in certain aspects of the game. These new environments, ideas and even cutscenes helps to make Monument Valley 2 one of the most visually appealing games on iOS today, so much so I’d go so far to say it’s probably more stunning then the vast majority of triple-A games too.

    The one thing I did want to mention is the strangeness the game evokes from normal human emotions. Take for example the two main characters: despite being fairly abstract, we can tell that they’re a mother and daughter purely from the mannerisms their animations evoke, as well as the size difference between the two. I suppose it helps that the game animates the two of them hugging a lot, but even without the hugs the abstract art doesn’t stop you from making these associations. I don’t know where I’m going with this point, I just really wanted to point it out that it was a groovy little thing ustwo games managed to pull off.

    Annoyingly, Monument Valley 2 was can easily be completed within an hour and a half. I say “annoyingly”, not because it’s bad value for money, but because of how much I wanted to continue playing the game. Maybe it’s because of how cynical I’m becoming in my old age, but I can’t help but feel this is so that they can sell us dlc at a later point…

    There is one thing that has changed for the worst; the games difficulty. It seems like ustwo games decided that the actual puzzle that made players feel like a genius for solving things in the previous instalment got in the way of them showing us more gorgeous landscapes. As such, I didn’t have a single issue with Monument Valley 2’s difficulty throughout the entire campaign. Whilst this may be good for making the game more mainstream, I couldn’t help but feel let down – I loved that some levels in the previous game made me feel like an idiot until I finally had the “Aha!” moment that solved the issue in front of me. Just simply walking through a world is all fine and good, but there needs to be substance to keep players coming back.

    Overall, Monument Valley 2 was a fantastic surprise. It’s more of the same, which can only be a good thing considering it’s one of the most visually stunning games on the market, and helps cement ustwo’s reputation as a fantastic little studio with plenty to give to the world in both art, and design.

    4/5

  • Weekly Gaming: Monument Valley DLC Forgotten Shores (Android)

    Weekly Gaming: Monument Valley DLC Forgotten Shores (Android)

    MV_20150506_150409Having loved the original monument valley when I played it a year ago on this very blog and with my new android phone, I had been wanting to buy the DLC for ages, but had never gotten around to actually downloading it due to time constraints. So, with my blog backlogged with content until August (yep, I’m that ahead of time in regards to weekly gaming), I decided to take the plunge and buy the £1.49 Haddon to the game I loved so much this time last year. So what’s been brought back to the fray, and what’s new in this £1.49 expansion?

    One of the first things that will be apparent the second you start up the DLC is the increased difficulty of the game, something many won’t be accustomed to considering the relative ease many were able to complete the original with. For starters, one of the first levels has you twisting geometry to make your princess go from one side of the world to another, a confusing feat for any player, both new and old. Once you’ve wrapped your head around this increased difficulty from the offset, the game continues to get harder with each level bringing new and interesting challenges to throw at you.

    MV_20150509_112403Your ally from the first game, the totem block, is back, and this time, you’ll need to use him in weird and wonderful ways that had me scratching my head for ages. From twisting him to breaking him to get through certain areas, you can be sure that every level with him involved will push you to you limits in how to proceed, something I loved when playing through the levels. It’s strange how so many people have such a strong emotional attachment to the totem block, despite it having no personality and no speech. This is probably due to the fact it helps you out and expects nothing in return, like a cherished pet.

    Add the increased difficulty together with the return of the totem block, and in turn the new ways you’ll use him, and you have a challenging but rewarding game on your hands. One that doesn’t hold your hand, and rewards creativity in the way you look at the levels. Later levels for example start twisting walls and the angle of your princess, making it difficult to determine how she’s positioned and whether she can progress through doors on the same level. It’s through trial and effort that you’ll pass some stages, which always allows you to feel accomplished at the end of each stage.

    MV_20150506_151334One of the most creative stages was one where you lost your hat (the source of the princesses power which in turn allows her to fix the world). It happens to fall on a birds head, which leads to a brand new way to look at the world and the puzzles within, as you’re not only moving the princess around, but having to guess and control where the bird is going, or even manipulating it into pressing switches for you just by knowing it’s movements. It’s interesting, and a good twist on the fantastically simple but hard gameplay that comes before it.

    I praised Monument Valley for it’s fantastic art direction and simple mechanics, with that not changing in the slightest for it’s DLC. Levels are gorgeous, fitting perfectly on a mobile phones display in portrait orientation, with even bigger levels showing extreme amounts of detail in their surroundings. UsTwo are a force to be reckoned with when it comes to design, something their recent contract with BMW (yes, they’re now designing BMW’s dashboards) shows off.

    So, was Monument Valley worth the £1.49 entry fee? HELLS YEAH IT IS! It’s seriously one of the best games for mobile, but easily one of the most creative too. The simplicity of the movement and concept it fantastic, and the developers at UsTwo have gone to great lengths to push the boundaries of what can be done with such a simple premise, whilst still making it challenging and rewarding to overcome. If you’re anyone that has a smartphone (AKA every single person on this earth at this rate), then you owe it to yourself to own Monument Valley, and in turn it’s DLC Forgotten shores.

    4/5