Tag: Star Wars

  • Weekly Gaming: Lego Star Wars: The Force Awakens (PS4 Pro)

    Weekly Gaming: Lego Star Wars: The Force Awakens (PS4 Pro)

    It’s been a while since I sat down with my other half and played some good old light hearted lego. These times aren’t only about the fun of playing with your partner, but also the fact that Lego games are just as enjoyable as ever, with a funny and mundane story all set in the same universe of brands/franchises you love. It’s this lightheartedness that makes me more than happy to sit down and play the game, even if I have other things I should be doing.

    So, to start off with, what is Lego Star Wars: The Force Awakens? It’s a lego game which retells the film’s story, albeit in a more light-hearted and fun tone. You play the actual characters at the story-beats of the film, and proceed to re-enact the scenes, all with lots of gameplay thrown in inbetween. For example, early on in the game you play as Rey and BB8 as they explore a ruined old Star Destroyer – a great way to get you used to each characters abilities, all whilst playing lines of dialogue from the film.

    Get used to seeing split-screen screenshots – I didn’t play the game once alone

    Being the Lego franchise gives the developers more freedom in regards to the story-beats, meaning (most) characters don’t ever actually die, and meaning you get bigger levels to explore, showing off more backstory to the Star Wars universe than the films actually showed. A fantastic example of this is a new level that opens once you complete the game and have enough gold bricks – in it you play as Han Solo and Chewbacca as they try to capture a creature which is seen in the film (and later on in the game). These scenes don’t add that much to the fiction, but extended the time we played the game, and gave us more reasons to keep coming back, which is only a good thing.

    As per (most) of the Lego games, Lego The Force Awakens manages to be as entertaining as ever, with myself and my partner laughing at least a few times in each level. Some of the funniest moments are when you least expect it – for example a story beat where a character is meant to die may seem sad, until the dead character suddenly gets up and waltzes off the screen, only to grab some flowers and act dead once more. It’s times like these where the Lego is a genuine charm to play.

    Expect to fight a lot of enemies. A LOT

    That’s not to say there isn’t grinding: being a Lego game, Lego The Force Awakens has a lot of grinding throughout it’s stages, with 10 minikits, 3 gold bricks, and 1 red brick ready to collect on most. Issue is, the vast majority of the collectibles can’t be grabbed until you’ve already completed the stages once and have proceeded to buy specific character with abilities that allow you to get them. This “grind” is annoying when you first play through, seeing clearly signposted collectibles being too far out of reach is always going to be annoying, but it gives you reason to come back, and is all the more gratifying when you actually 100% a stage.

    The space fights were actually pretty nifty, and felt more like rogue squadron than a lego game.

    Graphically, as per all Lego games, it’s a mixed bag. The main playable figures themselves have so few polygons that I wouldn’t be surprised if they came out of PS2 assets with all but a few minor tweaks. But the levels, and environments they traverse are gorgeously rendered – massive landscapes with plenty of detail on grass, leaves, star systems, the lot. It’s a weird mis-match of an aesthetic, which is weirdly pulled off very well – if it weren’t for the low poly characters, you would know you’re playing a PS4 game.

    There are puzzles throughout, but as with any Lego game you’ll come across, but the vast majority of them are easy to solve and don’t require much past pressing and holding the O button in the right place. Things are mixed up a bit when you have to use two characters to slot things into place, but when you’re playing co-op, these also become trivial.

    Exploring areas to find new and interesting puzzles is one way to kill time

    There are a few niggles I have in the sound quality department though – namely, the voice acting. Most voices for the characters are great, and are either masterfully taken from the film (so much so you can’t even tell), whilst others have great new original dialogue. Where this falls apart though is in some of the quality of the main characters – namely Rey. You see, the voice acting is so atrocious in quality that you can’t help but hear the room/street it recorded on. Her voice sound so distant, so bad that you can’t help but notice how much it stands out. Even my partner had to ask why her voice quality was so bad, with me advising that it was most likely due to the fact they had only a short amount of time with the actress and wasn’t able to do retakes. To say it stands out is a bit of an understatement.

    So overall, as with most of the Lego games I’ve played, I thoroughly enjoyed Lego Star Wars: The Force Awakens. Voice acting nuisances aside, I managed to put a good 15-20 hours into the game with my other half, collecting as much as possible just to see as much of the game as possible. If you’re looking for a highly polished co-op game, with no sharp edges, by all means give the game a go, you won’t be disappointed.

    4/5

  • Weekly Gaming: Star Wars: Battlefront (Xbox One)

    Weekly Gaming: Star Wars: Battlefront (Xbox One)

    Whilst it may have been released many eons ago, I have fond memories of the original Star Wars Battlefront for the original Xbox. Not when it was released mind you, no no no, years later when I was at university in 2007 is where most of my memories come from. A close friend had the game, and with university being the time where you laze around a lot I visited his house often to play epic multiplayer games against each other, especially with bots on. Whilst I loved these hectic nights, I never personally bought the game, mainly because I didn’t have a need to and moved on to other games once I finally got Xbox Live.

    Fast forward to 2017, and with a new Xbox One S in my possession which came with a free 30 day trial to EA Access, I decided to plunge head first into the game which shaped the multiplayer experience of fall 2015.

    Starting out I had an idea what I was in for, but decided to start with the training missions anyway. These missions take you through what each multiplayer stage will encounter, from kill all the enemies to capturing all the objectives, and were a good introduction to the series. Vehicle controls were examined, with all the extra controls available such as third person camera angles properly trained on. Having played through all they had to offer, as well as 3 starring a lot of them, I was properly primed and ready to get online to face the countless other players enacting their Star Wars fantasies.

    Holy shit is it a joy to get online and take part in epic battles. After a long-ass loading screen (more on that later), you’re dropped right into a fight that lasts the best part of 20 minutes to half an hour, without ever encountering a dull moment. Tie fighters, AT-AT’s and all manner of Star Wars characters are constantly around you, generating massive explosions, unique firefights and all manner of spectacle as you proceed to try and win each different objective for your team. It’s exhilarating and down right fun each and every time you join a match, no matter which game mode you join.

    Take for example the walker run, whereby a AT-AT is walking across to a rebel base to kill their escape vehicles. You would think this would be quite boring, but it’s far from it. As the Rebels you’re continuously calling in Y-wing strikes on the walker, protecting your communications array so that targeting systems can home in, all whilst the empire troops are preventing you from doing so. No matter which side you’re on, rebels or empire, you’re bound to have fun, and are constantly charging into action to ensure your side wins.

    Throughout each game mode you’ll find random powers across the field which’ll either change the tide of the battle or make no difference what-so-ever. Some may be extra weapons you can deploy mid-game, for example a rocket launcher or even a turret, which are all useful should you use them at the correct time. Others could be more essential to the battle, for example should you be on the Empire’s side, you could get an AT-ST, a powerful vehicle which can easily take out dozens of foes before being felled. Then there’s the vehicles, like a famous Tie fighter or even an X-Wing, both of which can deal devastating damage to ground troops and vehicles alike when in the right hands.

    One of the most powerful power-ups though is the Hero pickup – an ability which allows you to choose from a set of heroes (related to your current team) and play them on the field. These epic characters will be familiar to fans of the Star Wars universe, and are extremely powerful should they be used correctly. For example, during any matches I would get the pickup, I’d choose to be princess Leia, a fantastic support character that can deploy shields at will, and that boosts the strength of all allies firepower should you kill enough enemies. That was just my personal preference; in my time on the battlefield I saw just as many competent Darth Vader or Luke Skywalker players that were able to wipe the floor with everyone as I saw good boba felt players.

    One things for certain with Battlefront: no matter which game mode you get put into, you’re bound to have a fun time with epic moments throughout. The amount of times I’d see a tie fighter crash into the ground, narrowly missing a teammate was astounding, even more so when you think about the size of the levels. Something is always happening, and I for one loved almost every moment that I was in the game.

    I say “almost” every moment, because there were plenty of times when the game genuinely infuriated me. The aforementioned loading screens were one such annoyance, as they last so damn long. For some of the single player challenges I’d load a level up at 11pm, only to still find myself waiting for the same level 5 minutes later after making a tea. This waiting also happens should you restart a level, meaning should you fail a challenge you’ll need to watch the loading screen once again.

    The game also has quite a few bugs still, with myself getting stuck in the level’s geometry multiple times, or even being thrown out of matches randomly. These issues aren’t as prevalent as the loading, but certainly detract from the fun you’re having whilst playing a level. I suppose what’s more shocking is that after almost 18 months since it’s initial release, and with 5 dlc packs being released, the developers at DICE still haven’t fixed these issues.

    Minor issues aside, Star Wars: Battlefront is one hell of a game. I loved getting home from work each night, sitting down, and just proceeding to take part in epic battles across the Star Wars universe. Even though I didn’t play with friends, I never felt the game had any repercussions as a consequence, meaning even when finishing one match, I was looking forward to the next. The endless loop is intoxicating, so much so that I’m tempted to pay for a year of EA Access just to jump straight back in. If you’re a fan of multiplayer games, and generally like the Star Wars brand, you owe it to yourself to buy Star Wars: Battlefront.

    4/5