Tag: XBLA

  • Gaming Week 20: Dust, an Elysian Tale (XBLA)

    Gaming Week 20: Dust, an Elysian Tale (XBLA)

    FUCKKKKK IT'S SO ABSTRACTTTT
    Dust looks pretty cool here

    Dust is a very unique game in its ability to portray very serious topics, whilst looking like something a kid would play with its art style. This isn’t a bad thing by any stretch, in fact it adds to Dust’s ability to get your pre-conceived notions and turn them on their head. So although this may look like a game about furries, overlook that and you’ll be transported into a very deep and troubling world where it’s realities aren’t too far from our own.

    You start Dust as a person (fox?) that’s just been caught by a tiny flying fox stealing a sword. Turns out that the sword talks, and explains that it can only be welded by it’s true owner, therefore it hasn’t been stollen. You’ll come to know these characters as Dust (your main protagonist and playable character) Fidget (the flying little fox that’s the swords guardian) and the blade of ahrah (Dust’s sentient sword). It may sound like a strange set up, but the characters are very likeable  and with Dust being a blank slate that doesn’t remember anything about his past, it makes for a good set up to a long adventure.

    One of the many places Dust shines amongst other platformers is in it’s action, which is stunning both visually and technically. It’s fantastic when you pull of a huge combo, without being hit by any enemies, and whilst knowing it took a bit of skill to pull it off. The combat is very fast and precise, making sure that you’re always on the ball, whilst also being welcoming for new players and casual alike. You have your basic attacks (X to swing sword, and B to spin sword extremely fast.) and a magic attack, courtesy of Fidget, (the Y button.) but where these mix to become a unique action game is the combination of magic and standard attacks. If you press Y to make fidget cast some fireballs, you can then press B to whirlwind these fireballs into many more, attacking and homing in on enemies all over the screen. This makes for massive combos and helps to keep the player experimenting with different attack methods for different enemy encounters. It’s a fantastic take on traditional platforming action, and one I certainly enjoyed playing with.

    Dust’ art style is fantastic, all hand drawn and beautifully crafted to make sure the land of Falana is as majestic and dynamic as the gameplay itself. Characters are drawn with exceptional detail, whilst levels look like something out of a painting. To top this, the action maintains a stunning 60fps, ensuring the whole game, from aesthetics to action, are beautifully crafted.

    Quests are given during the campaign, and every level (except one at the end of the game) can be returned to and played as many times as you like. It makes sure that you return to areas time and time again, to not only complete quests, but to find hidden items, play hidden dungeons, and level up from defeating many enemies. All of these side missions make for some light-hearted adventure, but its in the story that you’ll see Dust shine through on some very serious topics. Racism, murder, family and culture are all big topics in the main campaign, but not once does it feel out of place. Every thing is explained and broken down, and you can always point parallels to our own world we live in, making for a surreal but enlightening experience.

    Pros:

    • Fantastic art style really brings the world of Falana alive
    • Great characters with very deep backgrounds and stories
    • Stylised combat makes for great gameplay

    Cons:

    • Combat can be challenging at times, with no direction of what to do

    Dust: An Elysian Tail will be coming to Steam/Windows in the coming months, (reports were stating April, but that’s come and past with nothing to show) so I think as soon as it comes out, you should grab yourself a copy. Dean Dodrill took 3 and a half years making this, and it shines through in every aspect.

    4/5

  • Gaming Week 19: Far Cry 3 Blood Dragon (XBLA)

    Gaming Week 19: Far Cry 3 Blood Dragon (XBLA)

    RWARRRR I'M A BLOOD DRAGON!
    How badass is this?

    Far Cry 3 was a fantastic release last winter, combining a gorgeous open world with a solid story, it made for a very fun and addictive game. Fast forward 6 months and we have the release of Far Cry 3: Blood Dragon, a stand alone expansion that doesn’t require the original game to work. So the question is, what is Blood Dragon? The answer isn’t as straight forward as you may think.

    Blood Dragon is Far Cry 3, except, it technically isn’t. The main setting and plot for Blood Dragon centres around an alternate universe in which the world has undergone 2 apocalypses (I shit you not) and the 80’s are here to stay. At face value, this is basically a few reskins of the original Far Cry 3 whilst also messing things up for comedic value, but some of the changes really are hooking, and make for a unique gaming experience in its own right. If you want to see how far they went with the 80’s theme, here’s the announcement trailer, it may damn well blow your mind:

    Combat is the same as Far Cry 3; you walk around a big island which gives you a wealth of different options to which you can kill people, including the new animals, the Blood Dragons. These beasts are huge, terrifying, and can fire lasers from their eyes! They’re certainly a force to be reckoned with, but can also be used to your advantage. (They can’t see very far, and love to eat cyber hearts, chuck a cyber heart into a enemy base and watch the mayhem unfold.) All these mechanics help to give you freedom over the island, whether you want to be a stealthy ninja, or a rambo in the making is completely up to your play style. You’ll be rewarded more for assassinating people without being seen, but be destructive enough and you won’t notice the difference in XP bonuses.

    Character progression has slightly changed from Far Cry 3, which makes it easier to progress, but not necessarily for the best . Where as before you could choose what new skills you wish to learn, allowing you to pursue any specific traits you want, (be it stealth, health or damage) you now have a straight path with no deviation. Your character can level up to 30, by which time he’s acquired all the skills available in the game. It’s not a bad skill tree by any means, it just takes away some of your freedom of how you want play the game.

    Enemies in Blood Dragon are the same as they’ve been in Far Cry 3; you get normal humans, which can be split into different types, as well as animals. There are your traditional types of human classes, some are heavy and take a lot to bring down, others are lightening fast, nimble, and quick to kill. Then theres the animals, which are pretty easy to hunt and kill, and don’t offer any rewards for killing. This is massive change from the crafting system of Far Cry 3, and a feature I missed quite a lot. With the crafting system, you took the game at your own pace, something that is missing in Blood Dragon. Overall, not much has changed since the original, the biggest innovation being the Blood Dragons themselves, whose presence is overwhelming at times, and certainly adds a new dynamic to the game.

    Pros:

    • Fantastic value for 1200MSP (£9.99)
    • Great addition to the Far Cry series
    • Addictive gameplay ensures you’ll 100% the game in no time

    Cons:

    • Short to complete 100% (5 hours 50 minutes to 100% all collectibles, side missions and main campaign, nothing left to do but a empty island)

    Overall, Far Cry 3: Blood Dragon is a great buy for those of you who didn’t quite get their fill of free roaming a new island in the original Far Cry 3. It does fall short on content, but is genuinely quite original in an increasingly over-saturated market.

    4/5

  • Torchlight XBLA Review

    Torchlight fills a void that I’ve wanted to close lately: an urge to play Diablo 3 without having to pay the £44.99 my store is asking for. I bought it a while back when it was 400 MSP (Now retailing at 1200MSP or £9.99 without being in sale), and I must say it’s worth every penny. I’m 14 hours in and one of the last achievements I need to get is to get my fame at the highest I can (from what I’m aware, level 33 is the highest), and yet I feel I still could play this game plenty more, which is saying a lot for such a cheap title. I’ve played games a lot less and paid up to 4 times as much, which makes me truly value how much of a step in the right direction Torchlight was for XBLA games.

    The game starts off with a lone wonderer (a character of your choosing) coming across the town of Torchlight, where supposedly there has been many monster attacks recently. You are given control of your character and can then explore the town. At this point in the game there really is no need; you have next to no money and there’s nothing to fight until you reach the other side. Upon helping a man being attacked near a cave, you proceed inside, going down floor by floor until the story is finished (the cave is technically endless, the game finishes around 33). I say story, but what I technically mean is a narrative to justify trekking through the cave. It doesn’t work, but is at least something to work towards.

    The three Torchlight Classes to choose from
    Here are the three characters you should get used to looking at

    Torchlight comes with the traditional three classes: Destroyer (Melee expert), Alchemist (Magic expert) and Vanquisher (Ranged expert). Each class is best suited to certain weapons, magic and armour. Within each class there are different abilities to unlock, allowing for a player to still chose a magic route even if they’ve chosen the Melee class (albeit the magic would be more catered to attack magic rather than defensive). This gives a lot more freedom than most games allow, showing that the gameplay really can be taken advantage of by any player style.

    Combat is simple: you press the X button to use what weapon you currently have equipped, you then assign different spells/abilities to the buttons Y,B,RT,LT. At the start of the game you’ll find yourself only using the X button until you start levelling up and making use of the better abilities in the game. I found myself using only the abilities towards of the end of the game: having so many mana potions made this possible. Mana potions and Health potions are administered using the LB and RB buttons, making the process of healing extremely easy, no need to pause the game every few seconds. Weapons can be assigned in the menu, as well as all of the players spells.

    Player action in Torchlight
    Fighting up close in Torchlight: The camera can be zoomed in, but I wouldn’t recommend it

    Loot comes in all different shapes and sizes as you’d expect. Majority of it is junk, but you’ll occasionally come across a valuable piece that will last you a good portion of the game. Some pieces of loot will need to be identified before you can equip or use it, meaning that in theory a player will have to choose wisely what they identify, and what they don’t. This wasn’t a problem for me during my playthrough, as I had enough identify scrolls to identify most objects I came across. One thing I’d like to point out is the unique way Torchlight deals with junk items you find around the place. Once in the menu you can swap items you don’t want with your pet, enabling you to carry a lot more. If you really don’t want all this loot, and instead want to get the money, you can send your pet back to the town, which will gain you a profit whilst still going through the dungeons. This is a fantastic feature that allows you all the benefits of loot, with little of the drawbacks. A slight drawback of all this cash is what to spend it on: There’s nothing. I found that the only thing I spent my money on was the enchanting service, which in itself has drawbacks. (Every time you enchant an item there’s a greater chance the item will become disenchanted, which happens all too often.)

    A pet in Torchlight
    Pet’s become a great addition to the gameplay, taking loot and transforming is just the start of it

    Your pet is not only a bag for loot, it also becomes an invaluable ally in fighting; using spells just like the player and even transforming into a whole new creature when fed a fish. This makes for some very interesting gameplay situations, for example towards the end of the game my pet was just the normal wolf, and was completely underpowered, yet at the start I transformed him into a troll and he was completely overpowered. Players should heed my warning: use your pet to your advantage, doing so will make the game a lot more enjoyable, and a lot easier.

    Overall Torchlight is a fantastic game which could become a torch bearer for all XBLA games; it shows a standard of gameplay rarely seen on a downloadable game. Bear in mind that this game was made in 11 months, and you see how much of an accomplishment Torchlight is for Runic Games. There is a lot more I could say about Torchlight, but the main question is: Should you buy it? I think the answer for most gamers is a reassuring “yes”.