Whilst I believe that the Gears of War series was one of the defining experiences of the previous generation of consoles, I never 100% got into them. Yes, their “press Y to look at this thing we want you to look at” and cover mechanics defined an entire generation, but they just never felt right to me. Maybe it was the overwhelming odds that the group faced, as they consistently survived with no issues, or maybe it was the fact that the attempts at horror fell flat when the game was constantly making you feel like a hero, interjecting humour wherever it could. Regardless of the reason, I still continued to play every single one, and proceeded to enjoy my time with the series whilst playing co-op with my friends, enjoying, but never loving, the series. So here we are, with a new generation of consoles to play the game…

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Oh The Order: 1886. It’s been many years since your first trailer when Sony announced the PS4, and holy shit were gamers the world over blown away by your visuals. Then you finally got released after many delays, only to get shit on and end up in the bargain bin for £12. Was it gamers expectations that let you down, or was the criticisms against you valid? Well lets take a look as over the course of the last week I finally managed to play through this gorgeously astonishing game. One thing can be said about The Order from the offset: it’s aimed high in it’s setting. You play as sir Galahad, a knight of a secret order that protects Great Britain and all it’s domains from mythological creatures that see fit to kill innocent people. Set in 1886, the world is going through turbulent change, with the British empire…

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I have a confession to make fellow readers: I never played the original Ratchet and Clank’s that came out for the PS2 many many years ago. Whilst that’s not a massive confession, it does have its reasons. Growing up me and my family were never playstation fans. We had the consoles, but we also had the gamecube and xbox, and as such, never sided with just one console’s exclusive. Given the plethora of different titles we could choose from on all consoles, we missed out on some exclusives from each respective platform. Regardless of this, having played through Ratchet and Clank on the PS4, I can safely say I’m annoyed I didn’t play this series of games when they were first released. Being a reboot, most elements are stripped out of the original series and brought into modern sensibilities. The graphics, for example, is absolutely stunning, with the PS4 Pro…

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Hi all! I hope you had a fantastic Christmas, and are looking forward to an amazing New Year! My GOTY articles will be published tomorrow, with my New Years Resolution article published New Years day. Regardless of that, time for review number 52/52! So to read my thoughts on Dead Rising 4, click the link below: http://www.vgchartz.com/article/266706/dead-rising-4-xbox-one/ Overall it was an OK game, but not by any means is it a Dead Rising game. I think Brad Shoemaker said it best in Giant Bomb’s weekly podcast: “It’s a generic RPG”. Regardless of how good or bad Dead Rising 4 is, I thank you for visiting this blog to read my thoughts, and thank you for a weird, if not wonderful 2016. I look forward to seeing you again next week! -Dan

Hi all! For this weeks Weekly Gaming, I take a look at EA/Respawn Entertainment’s Titanfall 2. Whilst I don’t want to spoil the review too much, I should say that the game is absolutely sublime, and it’s a bloody shame that it hasn’t sold well at all. You can read my full review below: http://www.vgchartz.com/article/266335/titanfall-2-pc/ If I don’t speak to you beforehand, have a bloody fantastic Christmas, and I’ll see you back here again same time next Friday. -Dan

Hi all, For this weeks Weekly Gaming I take a look at Attack on Titan: Wings of Freedom, published by Koei Tecmo and developed by Omega Force. Overall I thoroughly enjoyed the game, and whilst the lack of any new story was a bit of a downer, the game in it’s entirety felt like a refreshing take on the Attack on Titan universe. The combat was also great, which was surprising, especially since the simple mechanics (in previews) looked like it may have been the biggest flop. You can read my full review over at VGchartz.com below: http://www.vgchartz.com/article/265619/attack-on-titan-wings-of-freedom-xbox-one/ As always, thanks for visiting, and I’ll see you next week! -Dan

Where oh where do I start with a game like Finn and Jake’s Epic Quest? OK, first off, why I own the game. I personally love the Adventure Time universe; I love that for a children’s show it has so many dark themes that it could just as easily have been made for adults. Characters work together so well, and everyone who ever watches the show is bound to have their favourite. I was gifted the game as it was on my Steam Wishlist back in 2014, but with life being so busy (and the Steam library increasing dramatically all the time) it hasn’t been on my list of things I must play. Fast forward to today, and I decided, you know what, the game’s only meant to take 6-7 hours to beat, may as well hammer it out in one night. Having completed the game, all I can say is:…

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There was one question I just could not stop asking myself throughout my playthrough of Activisions latest Call of Duty shooter; why on gods green earth is this game branded with the moniker “Black Ops”? Obviously, this is the third in the series, but for some odd reason, Black Ops 3 has no connections to the previous two, and seems to never actually warrant the Black Ops title. Granted, some may say that this is a trivial matter, but I for one think that it perfectly encapsulates the differences (both bad and good) of this latest in a long line of Call of Duty games. Let us proceed to unravel why. First up the story, which, whilst being completely unrelated to the previous two games, is actually quite a departure from traditional COD games. The year is 2065. Augmentations and robotics are rife across the world, with many people now…

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Hi all! For this week, I’m going to link to a review I done back in August. Whilst I thoroughly enjoyed Abzû, I couldn’t help but think that it was a little too similar to Flower and Journey. Not that this is a bad thing, it just made me feel a little… cheated? Anyway, if you wanna give it a read, click the link below: http://www.vgchartz.com/article/265432/abz-pc/ And as always, I’ll see you next week! -Dan

Some things never change, and in the case of Mortal Kombat, this old saying couldn’t be more true. Yes, the game’s been given a facelift with new characters taking the centre stage, but at it’s heart, Mortal Kombat X manages to stay true to the reboot from a few years ago, whilst also adding a few new Kostmetic (see what I did there?) and gameplay changes. First off, Mortal Kombat X takes place both after the events of the first games epic conclusion, and also 20 years into the future, helping to mitigate the amount of characters that died from the original. A great Elder God tried to take over Earth-realm once Shao-Kahn was annhilated, and as such, Johnny Cage and Sonya Blade came to the rescue alongside Raiden, trapping said Elder God for millennia. Fast forward 20 years, and you have the world as a different place – kids…

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It’s rare that a game truly encapsulates the mantra “Keep it Simple, Stupid”, fortunately, Nidhogg is one such game. Don’t let it’s simplistic retro art style throw you off, for all of it’s simplicity in the aesthetics departmenr, Nidhogg is one deep and lovely game. First off, the main appeal of the game: The combat. Being a simple 2D platformer, you’d expect for me to just say there’s 2 buttons to attack, wouldn’t you? Well… technically that’s correct, but its the manner in which Nighogg combines these buttons along with your analogue stick that truly makes the combat come alive. You see, whilst there’s only two buttons to master (A to jump and X to punch/slash with your sword) Nidhogg has multiple ways to chain these buttons together and give them different uses depending on the context of your movement. Jump and pressing X? Why not dive kick to knock…

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I was surprised at how much I enjoyed Call of Duty Black Ops recently. I mean, it wasn’t fantastic, not by any stretch of the imagination, but it definitely punched above my expectations for it, and proceeded to make me eager enough for more of the story to go out and purchase the second and third of this trilogy. So with Black Ops now a distant memory, and with me having some time to myself, I decided to give the second a go, to see if it manages to surpass the original or whether it manages to fall flat on it’s face. My initial impressions upon starting the game were “who the fuck is woods, and who the fuck is this?”. Suffice to say, if I was having problems remembering characters from the first game when I only played in 2 months ago, i feel sorry for players who had…

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It’s been a long 6 years since Playdead graced our Xbox’s worldwide with their first hit Limbo, and in that time the world has changed an insane amount. Looking back, it was always going to be a huge success: indie releases on Xbox were still relatively rare, meaning any that did manage to hit the platform were an instant overnight success. That’s not to detract from the game in anyway; it was still a great platformer, but I can’t help but feel it’s success was guaranteed regardless of it’s quality. So what has Playdead been up to these last 6 years, and does Inside manage to fee like 6 years worth of quality? Lets find out. Just like Limbo before it, you start off as a small child wondering through the woods. The immediate difference is the visual style of the game: what was once a plain black 2D art…

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Given how much I loved the original Pullblox (it was called Pushmo in america, and is different in different territories) I couldn’t wait to get my hands on a Pushmo for the Wii U. What I’d lose in portability I’d certainly make up for in visuals and the sheer quantity of puzzles to solve. Suffice to say, Pullblox World met me expectations, and even advanced on them. First up, the game is no different than the 3DS version that I reviewed many years ago. You play as  Mallo, a little red sumo wrestler character that must save children that have managed to get themselves trapped on top of elaborate structures. These structures can only be pulled out a maximum of 3 spaces, meaning it’s up to your own ingenuity to discover the best method (and sometimes only method) of getting to the top of the puzzle and rescuing the children.…

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Hi all! This week I’m going to post a review back to Mighty No. 9, a game I reviewed a while ago, but never posted to this site. For those of you who need a little background: Mighty No. 9 was a kickstarter project from the man that brought us the original Mega Man. This hard 2D platformer was hugely successful in the NES years, but with Capcom owning the IP, it stagnated, becoming a title that was never developed in the 3D era. If you fancy reading my feelings on the game, by all means give the review a read below: http://www.vgchartz.com/article/264813/mighty-no-9-pc/ As always, thanks for visiting, and until next Friday have a fantastic week! -Dan

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