I finally done it. After months of hearing fellow gamers and journalists talk about Superhot, I finally bit the bullet and bought the game to play through it in one night. And truth be told: I’m underwhelmed. Not to say Superhot is a bad game, not by any stretch of the imagination. Far from it in fact. I just believe that maybe gamers across the world have maybe shouted superheats praises a little too much, making my time with the game not feel as epic as someone playing it with no prior knowledge. But, I’m getting ahead of myself here, so lets start from the beginning. Superhot is a First Person Shooter whereby time doesn’t move until you move. From that one sentence you can already tell this isn’t like normal FPS’s, and as a consequence, you could also call super hot something of a strategy/puzzle game. The game starts…

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Hi all! For this weeks Weekly Gaming, I take a look at EA/Respawn Entertainment’s Titanfall 2. Whilst I don’t want to spoil the review too much, I should say that the game is absolutely sublime, and it’s a bloody shame that it hasn’t sold well at all. You can read my full review below: http://www.vgchartz.com/article/266335/titanfall-2-pc/ If I don’t speak to you beforehand, have a bloody fantastic Christmas, and I’ll see you back here again same time next Friday. -Dan

Where oh where do I start with a game like Finn and Jake’s Epic Quest? OK, first off, why I own the game. I personally love the Adventure Time universe; I love that for a children’s show it has so many dark themes that it could just as easily have been made for adults. Characters work together so well, and everyone who ever watches the show is bound to have their favourite. I was gifted the game as it was on my Steam Wishlist back in 2014, but with life being so busy (and the Steam library increasing dramatically all the time) it hasn’t been on my list of things I must play. Fast forward to today, and I decided, you know what, the game’s only meant to take 6-7 hours to beat, may as well hammer it out in one night. Having completed the game, all I can say is:…

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There was one question I just could not stop asking myself throughout my playthrough of Activisions latest Call of Duty shooter; why on gods green earth is this game branded with the moniker “Black Ops”? Obviously, this is the third in the series, but for some odd reason, Black Ops 3 has no connections to the previous two, and seems to never actually warrant the Black Ops title. Granted, some may say that this is a trivial matter, but I for one think that it perfectly encapsulates the differences (both bad and good) of this latest in a long line of Call of Duty games. Let us proceed to unravel why. First up the story, which, whilst being completely unrelated to the previous two games, is actually quite a departure from traditional COD games. The year is 2065. Augmentations and robotics are rife across the world, with many people now…

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Some things never change, and in the case of Mortal Kombat, this old saying couldn’t be more true. Yes, the game’s been given a facelift with new characters taking the centre stage, but at it’s heart, Mortal Kombat X manages to stay true to the reboot from a few years ago, whilst also adding a few new Kostmetic (see what I did there?) and gameplay changes. First off, Mortal Kombat X takes place both after the events of the first games epic conclusion, and also 20 years into the future, helping to mitigate the amount of characters that died from the original. A great Elder God tried to take over Earth-realm once Shao-Kahn was annhilated, and as such, Johnny Cage and Sonya Blade came to the rescue alongside Raiden, trapping said Elder God for millennia. Fast forward 20 years, and you have the world as a different place – kids…

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It’s rare that a game truly encapsulates the mantra “Keep it Simple, Stupid”, fortunately, Nidhogg is one such game. Don’t let it’s simplistic retro art style throw you off, for all of it’s simplicity in the aesthetics departmenr, Nidhogg is one deep and lovely game. First off, the main appeal of the game: The combat. Being a simple 2D platformer, you’d expect for me to just say there’s 2 buttons to attack, wouldn’t you? Well… technically that’s correct, but its the manner in which Nighogg combines these buttons along with your analogue stick that truly makes the combat come alive. You see, whilst there’s only two buttons to master (A to jump and X to punch/slash with your sword) Nidhogg has multiple ways to chain these buttons together and give them different uses depending on the context of your movement. Jump and pressing X? Why not dive kick to knock…

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I was surprised at how much I enjoyed Call of Duty Black Ops recently. I mean, it wasn’t fantastic, not by any stretch of the imagination, but it definitely punched above my expectations for it, and proceeded to make me eager enough for more of the story to go out and purchase the second and third of this trilogy. So with Black Ops now a distant memory, and with me having some time to myself, I decided to give the second a go, to see if it manages to surpass the original or whether it manages to fall flat on it’s face. My initial impressions upon starting the game were “who the fuck is woods, and who the fuck is this?”. Suffice to say, if I was having problems remembering characters from the first game when I only played in 2 months ago, i feel sorry for players who had…

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Hi all! This week I’m going to post a review back to Mighty No. 9, a game I reviewed a while ago, but never posted to this site. For those of you who need a little background: Mighty No. 9 was a kickstarter project from the man that brought us the original Mega Man. This hard 2D platformer was hugely successful in the NES years, but with Capcom owning the IP, it stagnated, becoming a title that was never developed in the 3D era. If you fancy reading my feelings on the game, by all means give the review a read below: http://www.vgchartz.com/article/264813/mighty-no-9-pc/ As always, thanks for visiting, and until next Friday have a fantastic week! -Dan

I genuinely cannot believe that it’s almost been 6 years since Call of Duty Black Ops was introduced to the world. The game still (in my mindset at least) feels like it was just announced yesterday, with it’s weird mid-60’s era warfare being quite new and revelatory for the time. But alas, here we are 6 years later, and with myself having never given the game a go. For someone that was a fan of the series (I specifically asked for COD 2 for christmas one year, loving the series that much), I was never that interested in the concept of Black Ops. Maybe it was because, to me at least, the series was trying too hard. Modern Warfare was astounding, and it’s follow up, Modern Warfare 2 was just as good, so I suppose I just couldn’t be bothered with what felt like a stand in for a fully fledged game…

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Given how many awards Her Story has received this year (some from BAFTA for example), I felt it was time to give the game a go, and see what all the fuss was about. I recall walking past the game at EGX Rezzed 2015, but didn’t think much of it due to its lacklustre appearance. I mean, who wouldn’t? You’re in a tiny room with hundreds of other games making loud noises and packed full of action and explosions, and all you see on this one monitor is an artistic impression of an old CRT monitor, complete with scaliness and reflections, with nothing more than a lady talking on it. I’m sure many others would walk past too. But boy ‘ol boy was I a fool. After spending the best part of an entire evening with my other half playing through Her Story, I can say I’m a fool for…

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Losing your virginity; it’s a deeply personal experience, and one which rarely gets mentioned in all forms of media. There’s a reason; this awkward first time is meant to prepare you for a lifetime of sexual encounters, so it’s hugely intimate and infinitely personal. So imagine my surprise when a game is made that goes through a girls first sexual encounter, and online relationships in general. I was interested, don’t get me wrong; indie games really do push the boundaries when it comes to what can and cannot happen within an interactive medium. So how does Cibele go about explaining it’s developer’s (Nina Freeman) first experience? Through a simulated desktop of what Nina would have said and done during this time. You’re able to click around this desktop, looking in Nina’s files and folders, exploring her most intimate poems and pictures. It’s this freedom to explore the game at your…

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Hi all! I hope you’ve all been well. This ones a bit late, as I forgot that I had reviewed the game but never published it on here! So for this week, enjoy my video and written review for Lumo, a classic isometric platformer that I enjoyed, but felt was quite flawed. http://www.vgchartz.com/article/264425/lumo-pc/ Apologies if this reviews a bit over the place, I must admit I felt my words were certainly convoluted and all over the place whilst writing the review and the script. Anyway, until next week, have a great one! -Dan

I’ve been intrigued with Ryse since it first came out on the Xbox One. It’s troubled development (originally planned to be released as a Kinect game) and mediocre reviews that all said it had generic gameplay with shiny graphics made me hesitate on my purchase at the time. Now with Ryse being ported to the PC, and with it also being included on a Steam sale for £3.74, I decided to pull the trigger, and finally give the game a go, to see if all of those criticisms were valid. The first thing that grabs your attention about Ryse is it’s insane amount of detail. Every marble staircase, every glisten of light, and every single model in the world looks absolutely stunning, so much so you’d be forgiven at times for thinking it’s a 3D film. This amount of realism also extends to the characters on screen and the animations deployed.…

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Hi all! So this week, I’ve decided to post an (old) review for Telltale games’ The Walking Dead spin-off series, Michonne. Given that I was rather tepid about the first outing of the game (which can be read here), I didn’t have much hope for the second episode. Lo and behold, my pessimistic side won out, with the game being massively underwhelming compared to other Telltale ventures. If you want to give the review a read, you can click on the link below: http://www.vgchartz.com/articles/adminnew/?task=edit&story=263776 As always, thanks for visiting, and will see you next week! -Dan

Hey all! So this week I’m looking at ID’s latest take on Doom on the awesome platform that is the PC. It’s hard to put into words how much I genuinely love this game, and how I lost an entire weekend to the game when I really didn’t expect much. So without further ado, go read my full review at the link below! http://www.vgchartz.com/article/264338/doom-pc/ For those of you who are interested, I felt that this review was so different to the original draft I posted that tomorrow I’ll be posted an editorial on the edits that happen to a review before it’s posted over at VGchartz.com. It’s gonna be a long article, but I hope it’s worth it to many of you out there that would like to see the difference. Until tomorrow! -Dan

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