Hi all! So this week I finally got hold of a copy of Hyper Light Drifter that I backed over 2 and a half years ago. Suffice to say, I was excited to play the game after this much anticipation, and it certainly lived up to my expectations. I can only hope that eventually all the other Kickstarter games I’ve backed are eventually released…. (I WISH). Anyway, if you wish to give the review  a good read, click the link below to see it in all it’s glory on VGChartz.com! http://www.vgchartz.com/article/263775/hyper-light-drifter-pc/ As always, thank you for your support, and I look forward to seeing you next week for another game I’ll be completing from my ever-growing games collection! -Dan

Hi all! So this week I take a look at Unravel, Coldwood Interactive’s first indie game. You can read the review over at VGChartz.com below: http://www.vgchartz.com/articles/adminnew/?task=edit&story=263431 I hope you enjoy! and by all means, if you agree, disagree, or want to start a conversation on Unravel, you can always comment below! -Dan

As weird as it sounds as a games writer, I haven’t purchased and played a game so close to it’s release date in quite a while. Maybe it’s because of my backlog of games (I keep buying them faster than I can play them!), or maybe its because it’s been quiet on the release calendar, but either way, I couldn’t stay away from the enticing adventure game that has everyone deep in conversation: Firewatch. So what is Firewatch? Another walking simulator if you want to break it down to its very foundation. Just like Gone Home or Dear Esther, the whole game is about a narrative unfolding, with the exploration of the place you’re in (in this case, a national park) being only a sub-task to the games narrative itself. Unlike the aforementioned titles, Firewatch thankfully takes the exploratory narrative game one step further, and tricks the player into thinking…

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I know I know, I seem to be on an abstract indie platforming stint at the moment, what with 6180 the moon last Friday and this week indie hit 140. I mean, who can blame me? These games are short, but both award winners because of how far they push their simplistic mechanics. Having restrictions really is a fantastic thing in the world of games, helping to push creatives to their limits when it comes to original and refreshing games. So what is 140? As with last weeks 6180 The moon, the title really doesn’t tell you anything about the game, and seemingly feels quite random. Again, like 6180, 140 is an abstract (think simple shapes and colours) platformer, where the player must make their way through 3 different levels, making sure to keep their jumping and movements in tune with the music constantly playing in the background. Simple premise…

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I’m a bad person. I was given Coffin Dodgers months ago to review, when the game was about to come out to drum up hype. Problem was, I had a lot of other things going on, so I kept putting the game off until I had some downtime so I could properly invest some quality time into the game. With my  “52 games in 52 weeks” going again this year, I sat down at my PC, finally downloaded the game, and gave myself a few hours to see what Coffin Dodgers had to offer. When first booting it up, I couldn’t help but feel nostalgia for old PS1 games. The simplicity of the presentation, from the introduction, to the story, all felt so much like games I remember from my childhood. The simple characters, with funny names, and extremely limited tutorial all added to this nostalgia, resulting in my first…

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Hi all, I know this is a week or so out of date, but this week I’m posting my review on Starcraft 2: Legacy of the Void, a fantastic game that I thoroughly enjoyed and will be coming back to time and time again. As always, the review can be found below: http://www.vgchartz.com/article/262188/starcraft-ii-legacy-of-the-void-pc/ Hope you enjoy, and as always, thanks for visiting! -Dan

Hi all! I completely forgot to post this on here when I completed it for VGChartz.com, but here it is! My review for one of my most anticipated indie games: Poncho. http://www.vgchartz.com/article/261993/poncho-pc/ Just in case you don’t want to read the actual review, you can have a narrated version below: As always, hope you’re all well, and have a fantastic new year! -Dan

FUCK THE BOSSESSSS

As a huge fan of the Original Devil May Cry series, I’ve been waiting to get my teeth into DMC for a while. I’ll admit, when it was first announced, I joined in with the mass of fans that cried foul because of Dante’s hair colour change (how petty and small a thing to get worked up over). But, upon the game being released for years now, I’ve gotten over that original contempt I felt for the change, and have decided to finally take the plunge and play the game on PC, where I can experience it in full 1080p, 60FPS glory. Below I’ll break down each part of the game, starting with the Story, moving onto the Graphics/Sound, and finally the gameplay. Enjoy! First up, the Story: Seriously, as much as I enjoyed the original Devil May Cry games, the story wasn’t exactly thorough or deep. I find that…

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Hi all! This week I managed to play the latest episode in Life is Strange’s great campaign. Being the fourth episode of five, you won’t be surprised to learn that many mysteries are coming to an end, all whilst others are popping up. If you wanna give the review a read, hit up the link below: http://www.vgchartz.com/article/260439/life-is-strange-episode-4-dark-room-pc/ Thanks for visiting! -Dan

Having seen Race the sun ages ago, I was interested at the offset. Here was a stylistically simple game, but with what looked like a complex and tough gameplay implementation. I didn’t buy the game straight away, and if I’m honest, I wish I would have kickstarted it, but alas, I waited a while and finally brought it on the humble store when it was on sale this past Christmas. Am I glad I bought the game? Hell’s yes I am! Flippfly deserve every penny of what I spent on Race the Sun, something I wouldn’t say all too often with most of the game I play. Read on as I explain what about Race the Sun drives me to this conclusion. The game is centred around a plane that is powered by the sun, constantly moving forwards whilst avoiding obstacles. Speed increases to a certain point (dictated by how…

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Having brought The Novelist quite a while ago during another Steam Sale, I decided it was finally time to site down with this intriguing indie game and decide for myself whether it deserved all the praise and attention it got upon its release. The game focuses around a small family comprised of the father (the novelist himself) Dan, the mother, Linda, and their child, Tommy, as they retreat to a getaway house in the forest whilst Dan works on his latest Novel. Whilst the main character is technically Dan, you start to realise that everyone has their own wants and needs, and it isn’t only about the father completing his book in order to achieve greatness. Whilst you don’t control the characters in the house directly, you play as a ghost that observes the family, and can read their thoughts as well as past memories to figure out what they…

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Hi all, This week I take a look at postmodsoftworks latest and greatest narrative driven game, The Old City: Leviathan. I was hugely impressed with what I played, and will continue to come back to it time and time again. You can read my review below: http://www.gamrreview.com/review/92218/the-old-city-leviathan-pc/  As always, thank you all for your continued support, as of next week I’ll have been doing this for 2 years, which is crazy! Here’s to hoping it continues for many more. -Dan

  Hi all, So this week I took a look at State of Play Game’s Lumino City, a fantastic looking adventure game where you’ll traverse a paper world that the artists created from scratch within an 8ft tall studio. If you want to read the review I did of the game, click the link below: http://www.gamrreview.com/review/92191/lumino-city-pc Until next week! Dan

Hi all, Sorry this is a little late but things have been hectic recently. Twixel is well on course to being released December 18th (after it was delayed by a month), and I’ve been playing many games to review for gamrReview. This week, I look at Soul Axiom, a game by Wales Interactive, and one that looks set to be an interesting experiment. To read it, click the link below: http://www.gamrreview.com/preview/92197/deconstruct-then-reconstruct-the-world-in-soul-axiom I hope you enjoy it. Thanks for your continued support, Dan

FUCK THE DEAD ZOMBIEEEE

So here we are. After 4 episodes of The Walking Dead Season 2 we’re finally here, the penultimate conclusion of what will happen with the group and Clementine herself. Given the insanity of what happened at the end of the last episode (Rebecca being shot in the head due to turning into a zombie) and all out war happening between the Russians and our group, I was excited and interested of what would come of everyone, expecting the series to conclude with Clementine by herself again. Anyway, back to the start of the episode, where the consequences of the firefight are starting to play out. Luke gets injured and a few Russians die, with Jane making a return as she heard the guns going off and felt obliged to help. I was thankful of this conclusion as I was expecting the firefight to be a cop-out for the writers to…

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