Hi all! Thanks as always for returning to another week of Weekly Gaming. This week, I take a look at Wailing Heights, a fantastic indie adventure game from Outsider Games – a Northern Irish developer of which this is their first game. Overall, the game was fantastic, with even it’s flaws (jumpiness in the intro, weird animations at times etc.) contributing to the genuine charm the game emanated. If you’re a fan of adventure games with a unique aesthetic, give the game a go. You can read my full review below: http://www.vgchartz.com/article/264197/wailing-heights-pc/ Til next week! -Dan

It’s happened! After almost 2 long gruelling years, Twixel is going to be made available on Steam! While this is cause for celebration, it’s also a time for introspection. I admit, I have not been a good developer. Given how lacklustre Twixel sold when it was released on PC, and again on iOS and Android, I kind of gave up on the idea, and started working on other prototypes. But here I am, a year later, realising I was a fool and regretting the fact that I should have continued to work on Twixel well past it’s release date. I knew it still had problems, and I had feedback others recommended. It was just easier I suppose to look forward to the next project rather than support the one that had already made it. Thinking about it, and looking back, it seems that in not updating the game I actually…

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Hi all! This week I’m talking about a review I done a while ago over at VGChartz.com. Enter the Gungeon is easily one of my most enjoyable games of 2016 so far, and I have to say, it’s bloody addictive. In the months following my original review, I haven’t stopped playing the game; a testament, if anything, to how damn addictive and awesome the game really is. Regardless, you can read the full content of my review below: http://www.vgchartz.com/article/263911/enter-the-gungeon-pc/ As always, thanks for visiting the site, and I hope you’ve enjoyed what you’ve read! Till next week! -Dan

Hi all! So this week, I’ve decided to post an (old) review for Telltale games’ The Walking Dead spin-off series, Michonne. Given that I was rather tepid about the first outing of the game (which can be read here), I didn’t have much hope for the second episode. Lo and behold, my pessimistic side won out, with the game being massively underwhelming compared to other Telltale ventures. If you want to give the review a read, you can click on the link below: http://www.vgchartz.com/articles/adminnew/?task=edit&story=263776 As always, thanks for visiting, and will see you next week! -Dan

If I had to describe Downwell with as few words as possible, I’d have to say the following: The Binding of Isaac but as a platformer. Those words don’t come lightly, as I absolutely adore The Binding of isaac; a game that has easily taken hundreds of hours of my productive life away. So what about Downwell makes me sing its praises so loudly? Mainly everything about this addictive little shooter/platformer/rogue-like/endless runner has something to be fascinated by. As may have been ascertained from my last paragraph, it’s hard to clump Downwell into one genre. It’s an endless runner with levels, it’s also a shooter, as well as a rogue like, and finally, it’s also a platformer. All these elements fit strangely well together, mainly due to the simplicity of the game, and the fact you only need to know 3 button presses. Left, right and A. That’s everything you’ll need…

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Hey all! So this week I’m looking at ID’s latest take on Doom on the awesome platform that is the PC. It’s hard to put into words how much I genuinely love this game, and how I lost an entire weekend to the game when I really didn’t expect much. So without further ado, go read my full review at the link below! http://www.vgchartz.com/article/264338/doom-pc/ For those of you who are interested, I felt that this review was so different to the original draft I posted that tomorrow I’ll be posted an editorial on the edits that happen to a review before it’s posted over at VGchartz.com. It’s gonna be a long article, but I hope it’s worth it to many of you out there that would like to see the difference. Until tomorrow! -Dan

Hey all! I wanted to do less episodic gaming this year (as I swear I played far too many episodic games last year, which is kind of cheating when you’re meant to be completing a game a week!), but here I am, playing another Telltale episodic game. My reasoning for this one is that VGChartz.com needed someone to review Michonne, and since I’ve recently completed watching theTV show from scratch, I wanted to see how one of my favourite characters played out in a game. http://www.vgchartz.com/article/263526/the-walking-dead-michonne-episode-1-in-too-deep-pc/ Unfortunately, as my review above will attest, it does not turn out well at all. When you make a character driven series like The Walking Dead, you have to make sure you actually care about the characters, something Michonne doesn’t allow you, as the player, to do in any way, shape or form. If I had to give the game a score out of 5…

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Hi all! So this week I finally got hold of a copy of Hyper Light Drifter that I backed over 2 and a half years ago. Suffice to say, I was excited to play the game after this much anticipation, and it certainly lived up to my expectations. I can only hope that eventually all the other Kickstarter games I’ve backed are eventually released…. (I WISH). Anyway, if you wish to give the review  a good read, click the link below to see it in all it’s glory on VGChartz.com! http://www.vgchartz.com/article/263775/hyper-light-drifter-pc/ As always, thank you for your support, and I look forward to seeing you next week for another game I’ll be completing from my ever-growing games collection! -Dan

As weird as it sounds as a games writer, I haven’t purchased and played a game so close to it’s release date in quite a while. Maybe it’s because of my backlog of games (I keep buying them faster than I can play them!), or maybe its because it’s been quiet on the release calendar, but either way, I couldn’t stay away from the enticing adventure game that has everyone deep in conversation: Firewatch. So what is Firewatch? Another walking simulator if you want to break it down to its very foundation. Just like Gone Home or Dear Esther, the whole game is about a narrative unfolding, with the exploration of the place you’re in (in this case, a national park) being only a sub-task to the games narrative itself. Unlike the aforementioned titles, Firewatch thankfully takes the exploratory narrative game one step further, and tricks the player into thinking…

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I know I know, I seem to be on an abstract indie platforming stint at the moment, what with 6180 the moon last Friday and this week indie hit 140. I mean, who can blame me? These games are short, but both award winners because of how far they push their simplistic mechanics. Having restrictions really is a fantastic thing in the world of games, helping to push creatives to their limits when it comes to original and refreshing games. So what is 140? As with last weeks 6180 The moon, the title really doesn’t tell you anything about the game, and seemingly feels quite random. Again, like 6180, 140 is an abstract (think simple shapes and colours) platformer, where the player must make their way through 3 different levels, making sure to keep their jumping and movements in tune with the music constantly playing in the background. Simple premise…

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I’m not sure what brought me round to playing 6180 The Moon. The naming certainly wasn’t a part of it, with the name only being semi-descriptive as to the games purpose and nature. I suppose it was just blind luck that I happened across it, which is indeed lucky considering my Steam library has over 640 games. Regardless, the fact of the matter is I’m glad I happened across it, as 6180 is one of my favourite puzzle games I’ve played in a long while. Simple but hard. That one sentence is one of my favourite game mechanic philosophies of all time, and one that 6180 the moon pushes perfectly. The premise is simple; get to the end of the stage using traditional platforming mechanics but with one huge twist: jumping off the top of the screen or bottom will make you reappear on the opposite side instantly. What seems simple…

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I’m a bad person. I was given Coffin Dodgers months ago to review, when the game was about to come out to drum up hype. Problem was, I had a lot of other things going on, so I kept putting the game off until I had some downtime so I could properly invest some quality time into the game. With my  “52 games in 52 weeks” going again this year, I sat down at my PC, finally downloaded the game, and gave myself a few hours to see what Coffin Dodgers had to offer. When first booting it up, I couldn’t help but feel nostalgia for old PS1 games. The simplicity of the presentation, from the introduction, to the story, all felt so much like games I remember from my childhood. The simple characters, with funny names, and extremely limited tutorial all added to this nostalgia, resulting in my first…

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A Story About My Uncle managed to go under my radar for quite a while, having not really heard anything about the game both in reading games websites, and in talking to friends. Eventually, my brother showed me the game whilst I was visiting family one weekend, saying it looked fantastic, and shouting about how much it needs to be played. I bought it on steam, and ignored it for a good long while. Being the start of a new year I decided it was time to actually give the game a go and put it through its paces to see if it deserved as much hype my brother was lauding it with. So to set up the premise of A Story About My Uncle, you play as a child looking for his estranged uncle, all the while this is being narrated to a little girl as a bedtime story.…

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Hi all! I completely forgot to post this on here when I completed it for VGChartz.com, but here it is! My review for one of my most anticipated indie games: Poncho. http://www.vgchartz.com/article/261993/poncho-pc/ Just in case you don’t want to read the actual review, you can have a narrated version below: As always, hope you’re all well, and have a fantastic new year! -Dan

I told myself (and my friends) time and time again that I would buy the DLC for Skyrim one day. 4 years after the games launch, it’s finally happened. The legendary edition was only £4 on Green Man Gaming, so I took the plunge, and haven’t regretted it at all. Just a side note: I didn’t buy it for ages as I wanted to just buy the DLC, since I bought the retail copy of the game many years ago. This never happened as the DLC pricing was just ridiculous, even on sales. Lo and behold, it was cheaper to buy the legendary edition of the game with all DLC then it was to just buy 1 piece of DLC (god I hate DLC). So, upon getting all the DLC downloaded and installed, I proceeded to jump into my old 64 hour playtime game, where I was completely overpowered and…

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