Hey all, Apologies for this, but it appears I forgot to publish a review on the 20th of October, so this post is for that! Please find below my review for a game I haven’t talked about on my own website just yet: Jettomero. You can read the full review over at VGChartz.com below: http://www.vgchartz.com/article/269731/jettomero-hero-of-the-universe-pc/ Thanks for coming back again! I’ll post another catch up for Friday the 3rd soon, with regular schedule commencing Friday the 10th 🙂 Til next time! -Dan

Hey all, Bit late with this one (I apologise!) but for this week I’m linking to my review on Songbringer – a fantastic procedural dungeon crawler that really did remind me of the early days of Zelda. It had a few issues (more bug related), but otherwise I thoroughly enjoyed the game and am going to definitely go back to it in the future. You can read my full review at the link below: http://www.vgchartz.com/article/269312/songbringer-pc/ Until next week! -Dan

It’s been a while since I’ve played an incomplete, rough indie game, and weirdly enough, I wasn’t actually going out of my way to do that. But that was the case with Submerged – a weirdly ambitious indie platformer that proceeded to push the boat (literally) in the graphics department, but also felt so rough that I ended up almost quitting the game. Lets take some time to disseminate why. Submerged has you playing as a teen who is looking to help her injured brother. The very start of the game makes you know this is a world unlike our own, as the whole world is “submerged” in water, with only the tops of skyscrapers being accessible for humans. Playing as the unnamed girl, you proceed to sail the sea hoping from one building to another finding collectibles and old medical equipment for your ill brother. With that context out…

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I’ll tell you what, it’s been a while since I’ve gone out of my way to find an indie game. Given how much work I find myself doing these days, that’s a massive shame; it’s always good to see what’s on the market and what your fellow developers are up to. So with it being the Steam Summer sale, I saw one game that peaked my interest: Refunct. The minimalist trailer certainly done it justice, and showed off how simplistic the game truly is, so I’m sorry if this review is a little on the short side. Regardless of length, it’s 64p pricetag interested me so much, that I immediately downloaded the game and proceeded to play through all it had to offer. Refunct is a parkour platformer that has you jumping across many 3D cubes on water, both to turn them green and give them life, but to also…

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Hi all! For this week, I’m going to link to a review I done back in August. Whilst I thoroughly enjoyed AbzĂ», I couldn’t help but think that it was a little too similar to Flower and Journey. Not that this is a bad thing, it just made me feel a little… cheated? Anyway, if you wanna give it a read, click the link below: http://www.vgchartz.com/article/265432/abz-pc/ And as always, I’ll see you next week! -Dan

It’s rare that a game truly encapsulates the mantra “Keep it Simple, Stupid”, fortunately, Nidhogg is one such game. Don’t let it’s simplistic retro art style throw you off, for all of it’s simplicity in the aesthetics departmenr, Nidhogg is one deep and lovely game. First off, the main appeal of the game: The combat. Being a simple 2D platformer, you’d expect for me to just say there’s 2 buttons to attack, wouldn’t you? Well
 technically that’s correct, but its the manner in which Nighogg combines these buttons along with your analogue stick that truly makes the combat come alive. You see, whilst there’s only two buttons to master (A to jump and X to punch/slash with your sword) Nidhogg has multiple ways to chain these buttons together and give them different uses depending on the context of your movement. Jump and pressing X? Why not dive kick to knock…

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I remember seeing Hohokum announced for the PS4 before the consoles inevitable release. It was charming to watch in action, but I couldn’t help but feel confused as to what the game was actually about. Here was a tadpole-like creature that was going around weird but colourful worlds in a seemingly random fashion. Needless to say, I had to give the game a go, so when I got it as a part of Playstation Plus many months ago, I decided to finally sit down with Hohokum and see what it was all about. The game starts off in an abstract black circular area. You proceed to move your “tadpole” around the black circular area whilst button prompts come up showing you how to move your tadpole through the world. Pressing X speeds up your character, whilst O slows it down, and Square closes your tadpoles eye. That’s it, simple controls…

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Given how many awards Her Story has received this year (some from BAFTA for example), I felt it was time to give the game a go, and see what all the fuss was about. I recall walking past the game at EGX Rezzed 2015, but didn’t think much of it due to its lacklustre appearance. I mean, who wouldn’t? You’re in a tiny room with hundreds of other games making loud noises and packed full of action and explosions, and all you see on this one monitor is an artistic impression of an old CRT monitor, complete with scaliness and reflections, with nothing more than a lady talking on it. I’m sure many others would walk past too. But boy ‘ol boy was I a fool. After spending the best part of an entire evening with my other half playing through Her Story, I can say I’m a fool for…

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Losing your virginity; it’s a deeply personal experience, and one which rarely gets mentioned in all forms of media. There’s a reason; this awkward first time is meant to prepare you for a lifetime of sexual encounters, so it’s hugely intimate and infinitely personal. So imagine my surprise when a game is made that goes through a girls first sexual encounter, and online relationships in general. I was interested, don’t get me wrong; indie games really do push the boundaries when it comes to what can and cannot happen within an interactive medium. So how does Cibele go about explaining it’s developer’s (Nina Freeman) first experience? Through a simulated desktop of what Nina would have said and done during this time. You’re able to click around this desktop, looking in Nina’s files and folders, exploring her most intimate poems and pictures. It’s this freedom to explore the game at your…

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Hi all! I hope you’ve all been well. This ones a bit late, as I forgot that I had reviewed the game but never published it on here! So for this week, enjoy my video and written review for Lumo, a classic isometric platformer that I enjoyed, but felt was quite flawed. http://www.vgchartz.com/article/264425/lumo-pc/ Apologies if this reviews a bit over the place, I must admit I felt my words were certainly convoluted and all over the place whilst writing the review and the script. Anyway, until next week, have a great one! -Dan

Hi all! Thanks as always for returning to another week of Weekly Gaming. This week, I take a look at Wailing Heights, a fantastic indie adventure game from Outsider Games – a Northern Irish developer of which this is their first game. Overall, the game was fantastic, with even it’s flaws (jumpiness in the intro, weird animations at times etc.) contributing to the genuine charm the game emanated. If you’re a fan of adventure games with a unique aesthetic, give the game a go. You can read my full review below: http://www.vgchartz.com/article/264197/wailing-heights-pc/ Til next week! -Dan

Hi all! So this week I review Furi, The Game Bakers epic boss-rush game that’s a staggering success by my standards. The game both infuriated me and delighted me, and I have to give it a massive thumbs up, especially for those of you who fancy a challenging game. As always for my articles that are published over at VGChartz.com, you can find the full review here: http://www.vgchartz.com/article/264984/furi-ps4/ As always, thanks for visiting, and until next week, have a good ‘un! -Dan

Being in the mode for some stealth games is rare for me, but it does happen, occasionally. The last time I played a stealth game was Mike Bethel’s Volume, and even that didn’t really quench my thirst for the stealthiness. This week I was browsing through my PS4, to see what games I could maybe complete in the spare afternoon I had, and happened across Counterspy in my library. I gave it a quick download and decided to get on with playing it. Right out of the gate Counterspy warns you that it’s randomly generated, so not all players experiences are going to be the same. Nice, I thought to myself, this should make for an adventurous play through. So off I set on being a stealthy spy. The game takes place at the height of a nuclear war between the soviet state and the imperialists (USA). Both states are…

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If I had to describe Downwell with as few words as possible, I’d have to say the following: The Binding of Isaac but as a platformer. Those words don’t come lightly, as I absolutely adore The Binding of isaac; a game that has easily taken hundreds of hours of my productive life away. So what about Downwell makes me sing its praises so loudly? Mainly everything about this addictive little shooter/platformer/rogue-like/endless runner has something to be fascinated by. As may have been ascertained from my last paragraph, it’s hard to clump Downwell into one genre. It’s an endless runner with levels, it’s also a shooter, as well as a rogue like, and finally, it’s also a platformer. All these elements fit strangely well together, mainly due to the simplicity of the game, and the fact you only need to know 3 button presses. Left, right and A. That’s everything you’ll need…

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Having both Games with Gold and Playstation Plus is a genuine nightmare should you make sure to get each of their games monthly. That’s (at the minimum) 9 games every month constantly added to my overwhelming collection, and thats ignoring my PC collection where I also subscribe to Humble Monthly, and buy multiple Humble Bundles as and when they’re released. Why do I bring this up? Well, as a consequence of so many games being stockpiled, great games manage to slip through my hands, meaning that although I got them for free months, even years ago, I never get around to playing them. Super Time Force Ultra just so happens to be one of those great games that slipped through. I recall playing just the tutorial when I first got my Xbox One almost 2 years ago now, and whilst I wasn’t necessarily hooked on the game in that short…

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