Hi all, So another week has come and gone, and yet again I have another review for you over at GamrReview.com. You can read it at the following address: http://www.gamrreview.com/review/91773/4pm-pc A few updates about my game. I’m currently in talks with a fantastic artist who I’ve met at a few conventions now for a really good soundtrack. I should have more details soon, but either way I’m extremely excited. This week I’ll be reconfiguring the collision detection system, as it seems I have a few bugs to work out (like the fact the cube moves BEFORE the collision detection system says it can or not). I’ll be cracking on with that all weekend, so hopefully by this time next week my game should finally feel how it will in the end. I’m also hoping within the next two weeks to make a tutorial level for the first time you ever…

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FUCK THE LUFTSSSS

I bought Luftrausers months ago for my Playstation Vita in a sale, as it always intrigued me after having played it at the Eurogamer Expo last year. I don’t usually get on with Bullet Hell games, as my precision isn’t as good as it should be, but Lufrausers intrigued me due to its accessibility and stylish graphics. Needless to say, I’m glad I bought it, as Luftrausers is one of the best small games I’ve played in a while. Some may have their fill of the game within a few minutes, but I’ve played this little game for well over 8 hours, and don’t feel like stopping anytime soon. The game starts out with a tiny cinematic giving a little context on the situation of Luftrausers (and by tiny, I really do mean tiny, its like 5 seconds long). Basically, crazy scientists have managed to create some ultimate ships that…

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FUCK THE PRESSUREEEE

Looking through my games library for things to play for this weeks review, I stumbled upon a game I have no recollection of purchasing: Pressure. Intrigued, I went online and instantly searched for a gameplay video, to see what the game was about. Needless to say, I enjoyed what I had seen and proceeded to instantly download the title and start playing. Pressure is a top down driving shooter that doesn’t push any boundaries when it comes to reinventing the genre, but does make itself stand out with its fantastic design and art style. You control a car as you race through 30 different levels and 3 bosses, killing as many enemies as possible whilst also trying to race to the end of the level as fast as possible. You have 2 bars that track your progress through a level, your health and your pressure. Health is pretty self explanatory,…

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FUCKKK THE BROKEN AGGEEEE

Disclaimer: The following is an opinion piece. People may not agree with what is being said, but I by all means encourage readers to engage in discussion about the following views and opinions.   I originally wanted to write an article about the frustration I felt towards Double Fine when they announced that Broken Age would be split up into two pieces and the first part would be sold on Steam Early Access. I felt that Double Fine were taking advantage of their fanbase, and were gambling with fan’s money as if no risk is involved. Double Fine themselves had admitted that they had taken their idea to publishers before, only for publishers to turn them down, saying there wasn’t a market for adventure games. For all we know, Double Fine has that entire market already invested in its project, but are acting as if their sales for Broken Age…

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FUCK THE PAUSINGGGGG

Hi all! Over the next few days/ week I’ll be working on making sure my player doesn’t go off screen (still a bug I haven’t fixed yet) and also adding enemies and pollen to collect (for points). Once the above is done, the game will be complete in a simple state, and will just require to be polished on top. Polishing will require remaking the menu’s using my own art style rather than the built in unity code, making stages other than open field and forest, and making lots of animations for the player. I plan to have this game finished and released before Christmas, and will continue to support it afterwards with updates that improve functionality. (such as online leaderboards rather than local high scores.) Either way, enjoy the latest build!

FUCK THE ABSTRACTION!!!

Kairo intrigued me purely from the screenshots on Steam alone. I was in America and needed some games (preferably indie titles) to play on my Mac to continue my one game review a week New Years resolution. Needless to say, I was absolutely blown away by Kairo and as Thomas Was Alone proved a while back, graphics have nothing to do with how deep and involving a game can be. Kairo starts as it means to go on: it gives you no context of anything and gives you the world itself to explore; for you to find your place and reason for why you’re there. You start on an island with a throne to your back, with nothing but white all around you. Walk forward a bit and you can see a glimpse of another island in the distance. You explore, hoping that this next island will give some meaning…

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FUCK THE RED HAIR

I bought The Wonderful End of the World on the Steam Indie sale a few months back as it reminded me of Beautiful Katamari from the Xbox 360. This, coupled with its cheap price made it so appealing that I bought it in a heartbeat, without really reading anything about the game and mainly judging by the screenshots alone. This past week, I managed to play the game from start to finish, and got every achievement, making sure I explored every nook and cranny this game had to offer, so without further ado, here’s what I have to say about The Wonderful End of the World. You start the game with the main menu screen (see above). From here you can change the settings if you desire, check out your trophies (they’re the same as the steam achievements), or play the game. Once you start the game, you’re presented with…

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FUCK THE DANDELIONS

So the other day I asked the great community of Reddit for help and advice on where I should go next in terms of optimisation for my current project; Project Dandelion. If you want to try the current build, click the link below and install the Unity web player: https://dl.dropboxusercontent.com/u/55177814/project%20dandelion.html I do apologise on the quality of the current build. There are 2 different types of level to be generated, one with trees and one a open field, but due to the frequency of the instantiating, it may take you a while to see both levels. Everything also needs to be tweaked, so try not to hit the booster too many times. The one great thing about this build though is that most of the core mechanics are there and working, they just need to be tweaked and expanded upon, so bare with me as I continue to progress in…

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FUCK RPG'S

Evoland has peeked my interest ever since I first laid my eyes on it. Similar to DLC quest, you travel through the world of a RPG, constantly upgrading the gameplay/graphics as you progress. This was enticing as DLC Quest was a very short game taking the mick out of the DLC culture, so I wanted to see what Shiro games brought to the table with Evoland, as their marketing approach was definitely different to say the least. You start the game as a 2D RPG, reminiscent of Final Fantasy games of yester-year. Only able to move in certain directions, you plod along opening chest after chest. Each chest gives the game a new look or feel, one chest gives the game colour, the other, the ability to move in all directions. It all quickly adds up, and soon you’re walking around the world like you’re in a Zelda game. The game doesn’t…

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FUCK THE DOGS

Hotline Miami is a psychedelic tribute to many retro games of yester-year. It makes killing in a pixel world fun, and makes the challenge of who to kill and when a huge part of it’s appeal. You start out with a little bit of background, but after a few lines of dialogue you’re straight into the game, controlling your man as he goes around in his car, meeting friends at retail stores, and getting a bunch of free stuff. Every day you get a voicemail, telling you to go out to collect a delivery, or there’s a cleaning job for you at the telephone exchange. Each request sounds strange until you start to realise it’s actually all code talk for exterminating a gang in a certain location. Once you get to that location, you can don a mask, which will give you certain perks throughout that coming level. The beginning…

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55/55