FUCK THE NEATNESS

I’ve been going around my friends house a lot lately and watching Fairy Tail with him and his sister. On one of these days, his sister happened to be playing a game that looked like Tetris on her iPad at the corner of my eye. Seeing her pic this intriguing game up now and then to give it another go piqued my interest, so I asked her what game it was and set about downloading it.   That game in question is 1010!, a puzzle/strategy game where the only obstacle is yourself. The game starts off simple enough: you have a blank grid taking up theist majority of the screen, with three tetriminos at the bottom. It’s your task to put these tertiminos anywhere you would like on the screen, trying to make lines (either horizontally or vertically) to destroy them. Should you not be able to put a tetrimino on the grid…

Read more

Hi all! So this week I finally got hold of a copy of Hyper Light Drifter that I backed over 2 and a half years ago. Suffice to say, I was excited to play the game after this much anticipation, and it certainly lived up to my expectations. I can only hope that eventually all the other Kickstarter games I’ve backed are eventually released…. (I WISH). Anyway, if you wish to give the review  a good read, click the link below to see it in all it’s glory on VGChartz.com! http://www.vgchartz.com/article/263775/hyper-light-drifter-pc/ As always, thank you for your support, and I look forward to seeing you next week for another game I’ll be completing from my ever-growing games collection! -Dan

As weird as it sounds as a games writer, I haven’t purchased and played a game so close to it’s release date in quite a while. Maybe it’s because of my backlog of games (I keep buying them faster than I can play them!), or maybe its because it’s been quiet on the release calendar, but either way, I couldn’t stay away from the enticing adventure game that has everyone deep in conversation: Firewatch. So what is Firewatch? Another walking simulator if you want to break it down to its very foundation. Just like Gone Home or Dear Esther, the whole game is about a narrative unfolding, with the exploration of the place you’re in (in this case, a national park) being only a sub-task to the games narrative itself. Unlike the aforementioned titles, Firewatch thankfully takes the exploratory narrative game one step further, and tricks the player into thinking…

Read more

Hi all, So for this week I managed to finally play the game I backed over a year ago on Kickstarter: That Dragon, Cancer. It was a fantastic experience, one I’m glad I played, and whilst I wouldn’t necessarily call it a game, it still was worth playing and experiencing. You can read my full impressions below: http://www.vgchartz.com/article/262877/that-dragon-cancer-pc/ Also, I made a video review of this game too! You can find it below: Hope you’re all well, and thank you for visiting! -Dan

A Story About My Uncle managed to go under my radar for quite a while, having not really heard anything about the game both in reading games websites, and in talking to friends. Eventually, my brother showed me the game whilst I was visiting family one weekend, saying it looked fantastic, and shouting about how much it needs to be played. I bought it on steam, and ignored it for a good long while. Being the start of a new year I decided it was time to actually give the game a go and put it through its paces to see if it deserved as much hype my brother was lauding it with. So to set up the premise of A Story About My Uncle, you play as a child looking for his estranged uncle, all the while this is being narrated to a little girl as a bedtime story.…

Read more

Please note that whilst I know the developers of Super Toys Cars (Eclipse Games) I will try my best to provide a review as unbiased as possible.  Super Toy Cars has been out for a long time, but with its recent release on the Xbox One, Eclipse Games sent me a review copy to have a bash at. Over the course of 6 hours I bumped and bashed my way through all 48 levels, getting 575 gamerscore in the process, so I’m pretty qualified to give my opinion on the game. If you wanted an example of what Super Toy Cars resembles it’s Micro Machines grown up. You play as a tiny car racing against 7 other cars (of varying makes and models) and proceed to race around tracks that are made of all the small things a child would have access to (cereal boxes, sweets, games etc). There’s many…

Read more

Hi all, For this week I’ve decided to put up my review/article on a game I completed in October called Shadow Puppeteer. The game was fantastic, and I wish the developers all the luck in the world when it releases soon on Wii U. If you want to read my opinions on the game, click the link below: http://www.vgchartz.com/article/261362/underrated-hidden-gems-1-shadow-puppeteer/ Hope you’re all well, and thanks for visiting. -Dan

I never imagined, in my wildest dreams, that I would be writing about an endless procedurally generated golf game. Even writing that last sentence feels weird. And yet, here I am, writing about a game I’ve become obsessed with. Like my first sentence alluded to, Desert Golf revolves around plain, 2D course, where holding your finger on the screen, moving it in a direction and releasing whacks the golf ball in a specific direction. The course is procedural, so you’ll get random geometry sticking out here and there, and once you’ve potted you ball, you’ll then proceed to the next stage, which simply encompasses the viewable screen moving to the right a certain distance and pushing your ball out of the hole to try again on the next course. That’s the entire game. I’m not even joking. The entire game encompasses what I described above ad nauseam. There’s no music…

Read more

It’s a strange thing to be addicted to a game you never thought was your type or genre. I genuinely can’t explain how it makes me feel. I genuinely do not enjoy sports games, so to get hooked off a game I was sceptical of in the first place is weird, and not something that happens often. So, how did I come by Rocket League? Well luckily, it was free for Playstation Plus in September, a fantastic offer for a game only just released. For weeks I’ve been listening to the Giant Bombcast talk about how they’re all hooked to the game, so one afternoon, in my downtime, I decided to give the game a go. Booting the game up, I was greeted to a stunningly brilliant rendering of a car on a field, a weird sentence I wouldn’t ever have imagined I’d ever write! (first time for everything today…

Read more

I’ve been meaning to play Grow Home for a while now. Considering one of my school mates has their own name in the game, I really needed to download it and give it a go, especially after the guys at Giant Bomb gave it high praise. Alas, months passed with constant reviews and programming to be done, until it finally become apparent the game was getting a new release on the PS4 as a part of it’s Playstation Plus free games promotion. Well this was a massive delight, especially since it meant I’d finally get to play the game, but also, I would’t have to pay anything for it! So where to begin? Well to start off, Grow Home is an indie game by Ubisoft Reflections in Newcastle, a studio renowned for Watch Dogs and The Crew. Strange, I know, but at least some of the team up there were…

Read more

The following review was done at the beginning of the year when I received a early access review copy of Catlateral Damage from it’s developer. Due to problems at the time, as well as my awful writing, I never got around to publishing it. Read it now before I decide to take it down: Love cats? Then you’re going to love Catlateral Damage, the game which’ll have you exploring a procedurally generated house whilst making an absolute mess of it. Your reason for doing so? Cause you’re a cat, you don’t need any further reasoning. The game’s easy to understand and play; you’ll explore randomly generated houses and will need to push as much of your owners stuff onto the floor as possible. You achieve this through two means; either using your paws to whack things off, or walk into them, ensuring they smash onto the floor from whatever height they’re at. It’s…

Read more

Hi all! So this week I finally finished Life is Strange’s final episode. It was a fantastic series, and one that I’m sure will live on in gamers memories as a true testament of what adventure games can accomplish when they take on better subject matters and have a brilliant writing staff. Telltale game’s last few entries into the adventure game market really have left me stumped with how hollow I’ve felt from them, so here’s to hoping they learn from DontNod studios’ fantastic writing. The review in question can be found below: http://www.vgchartz.com/article/261900/life-is-strange-episode-5-polarized-pc/ As always, thanks for visiting, and I hope you all have a brilliant week! -Dan

Catherine’s been on my to do list for years now. The game has always fascinated me: taking control of a man who needs to decide between his girlfriend of many years and a new girl on the scene. It always appealed to me, as it’s exactly where I am in life at the moment, with me reaching my 30’s soon and not settled down (whilst everyone else around me is having kids and getting married). After I had heard good things for years, I finally started looking into buying it, only to find that it was already on my PS3 as it was free on PS+ many years ago. Trying to find a perfect time to play the game was a challenge though. Thankfully, my friend and I was looking for a new game to complete together, and decided on Catherine, since we could see the story whilst taking it…

Read more

Hi all! So this week I managed to get a review copy of Volume, and set about reviewing it over the course of an entire night. It’s a fantastic stealth game that really brings the genre down to its core essentials, emitting things we take for granted like graphics and sound. Overall, a great game, but with some nuisances, like the voice acting and music. As always, if you wanna give my review a read, click the link below: http://www.vgchartz.com/article/260707/volume-ps4/ Thanks for visiting! -Dan

Hi all, This week I look at The Chinese Room’s latest “walking simulator”; Everybody’s Gone to the Rapture. Whilst I enjoyed the story, the game was literally a walking simulator, and had nothing else worth mentioning apart from the lush graphics. If you wanna give the review a read, you can check it out below: http://www.vgchartz.com/article/260562/everybodys-gone-to-the-rapture-ps4/ As always, thanks for your support, and see you next week! -Dan

30/55