It’s been a mighty long time since I played The Room Two, and since (from what I can recall) I remember thoroughly enjoying the game I decided to give the latest instalment a download. From the offset I can say that The Room three’s price tag certainly helps in making that purchasing decision quick and painless. At a measly price of £3.99, I was stumped at how cheap it was considering how expensive indie games are getting these days on other platforms. Fireproof Games should be commended for keeping such a low price point when others in the industry are deciding to charge through the nose for the latest and greatest. Anyway, onto the game itself. Fans of the series should note that nothings really changed from the previous two games’ formula. You’re in a weird world where puzzles are hidden within puzzles, and must find your way between rooms…

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SCREW THIS SHIT

The Room started off as a interest at first for me. After hearing Brad Shoemaker talk about it on the Giant Bombcast, I thought I’d give the iPhone game a go. I’m a firm believer that iPhone/portable games should be centred around challenges, and not be a cinematic experience that you can get on consoles. (Something I even researched and presented at my final year of uni.) The Room doesn’t break any ground in my thinking, but does offer a very entertaining experience for people of all backgrounds. The Room is a puzzle game for iOS devices. For iPhone you get the first chapter for free (then have to pay £1.49 to continue) and for the iPad you have to pay £1.49 up front. For a game of it’s length (about 2 hours) this is a fair price, but from the sounds of things, there’ll be more content in coming…

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2/2