The Editing Room Floor: How a review transforms from a draft to being published
Warning: This is going to be a long one! Any piece of literature, be it books, magazines, blogs and even reviews go through several iterations before the editor and author are happy with the content. Whilst this is a fact of life for writers, it usually happens out of sight, leading many to believe the end result is what the author originally intended. Unfortunately, this has happened to me many times throughout my (limited!) experience within the games industry thus far, so today I’m going to go through my latest review (Doom – for those of you who don’t frequent here often) and compare it to my original piece that I submitted. I’m doing this article as I’m concerned about the state of play in games writing and games journalism. Too many times articles are edited to fit a narrative, and whilst that didn’t happen here (my editor keeps to gaming and…
Weekly Gaming: That Dragon, Cancer (PC)
Hi all, So for this week I managed to finally play the game I backed over a year ago on Kickstarter: That Dragon, Cancer. It was a fantastic experience, one I’m glad I played, and whilst I wouldn’t necessarily call it a game, it still was worth playing and experiencing. You can read my full impressions below: http://www.vgchartz.com/article/262877/that-dragon-cancer-pc/ Also, I made a video review of this game too! You can find it below: Hope you’re all well, and thank you for visiting! -Dan
It’s been a while…
Hi all! First things first, I must apologise for my absence from the site these last few weeks. Since Twixel’s release on the 18th of December, I’ve taken some time out of my busy life to focus on family and friends over the Christmas and New Year period. Whilst it was much deserved after the previous year of working and the previous two years of consistently writing for this site, I couldn’t help but feel guilty for not working. Less of that though, cause I’M BACK! So, what have I been up to recently? Well, with Twixel’s release of of the way, I’ve been watching a bunch of films, setting new years resolutions, and applying for new jobs (hopefully in the games industry, SHOCK HORROR!). I also have managed to fit in time to play through and complete Kingdom Hearts 2.5 Remix, as well as Forza Horizon 2. Kingdom Hearts…
The ideas behind project TimeShift
Hi guys and gals! Hope everyone is all good and fine. I decided I should explore my concept more, and give it a proper working title, so that’s it! Project TimeShift! (working title) The project name gives a lot of the game away, but I hope to still keep quite a few secrets to keep the game fun and new for most people. If you don’t want any spoilers in this game, then I suggest you stop reading, as I’m going to be revealing a lot of the plot devices about project TimeShift. Firstly, I’ve named the main character Jacob McCarthy. He’s an 11 year old boy who’s being evacuated from London during World War 2 (much to his dismay). The year is 1940, and the Nazi’s have invaded and conquered France, so Britain initiates its second evacuation. Jacob comes under the care of an old, abusive man called Jack…