DUDEEEE, LOOK AT ALL THE COLOURSSSSS

Proteus starts out how it means to go on, by giving you an island which is free to explore, and doesn’t tell you a thing. You make the story here, the game just merely gives you the tools to make it. You start off Proteus in the middle of the sea, and what lies before you is a island. This island, we are told, is randomly generated, similar to Minecraft. But somethings different, note quite right. We’re told it’s random, but the island seems too perfect to be random. Statues appear on top of a mountain, as if they were placed there by an artist; paths and trees envelop the island, but it all seems to be laid out so right that it can’t be random, can it? Turns out it is random. Multiple playthroughs show that the island is always different, always random, but the art assets are always placed in…

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Gravity Rush started off as a somewhat interest of mine. I’ve always been into Anime, and the style of Gravity Rush certainly helped in my decision to play it. What I didn’t know was how attached I would become to the quirky little world and it’s inhabitants, and most importantly, the clever mechanic of controlling gravity itself. You begin the game as with a lot of games in this generation: you awake not knowing who you are or where you came from. You’re definitely a blonde girl called Kat, and you’re definitely in a strange city. Walking around you discover a cat, which allows you to manipulate gravity. For a start it was pretty straightforward and not too interesting. Where the charm and strengths are shown though is in the city, and the imagining of the whole world. The city is fantastic, in fact, the whole world of Gravity Rush…

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FUCK THE FASTERRRRR

Having played FTL for over 15 hours, I’d say I’ve had my fill of this very charming and addictive game. I know the game can potentially be played a lot longer (I have some friends who have played it 40+ hours) but for me, I’ve completed it and will give myself a rest for a bit. “Now what is this FTL?” I hear you all cry, and I shall deliver. FTL is a top down space flight simulator where you have to manage all of the ship and it’s staff, in a way you could think of this as a theme hospital. You control each aspect of the ship, delivering power to each system as and when it’s needed. Fighting a pirate ship? Push power into the shields and weapons. Fighting on board your ship? Provide power to your medic bay to make sure your staff can be healed as…

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Dead Space 2 gave me a mixed bag of emotions from start to finish. I loved the first game, playing through it twice to get all the achievements, and even loving the fiction to the point of downloading both downloadable games, as well as watching both of the animated films. I felt the church of unitology was a perfect reflection of the christian church of today, and the fiction behind humans having to destroy planets for resources a great view of what may one day happen. So as you can imagine I was looking forward to putting Dead Space 2 in finally and pushing on with Isaacs story, turns out my excitement would turn to disappointment. Now don’t get me wrong, Dead Space 2 isn’t a bad game by any means, it’s just a game that shows the first signs of EA getting their grubby little paws into a fairly original…

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Haunt the House is a charming little game made for the playstation Mobile store. I thought I’d give it a crack since it looked quite original and well thought out. Little did I know that I’d be hooked for an hour playing non-stop to scare all the people in these four houses and unlocking other ghosts along the way. It’s a Playstation Mobile game, so not a long game by any means, but it’s the charm of the game that see’s it through to the end, ensuring you’re constantly put in awe at the little set pieces that make this game a pleasure to play. Players start as a ghost, which they then are asked to control to move around the world. No context is given for this ghost, but you’re given freedom to explore and do as you like, which works to the games favor. You will eventually come…

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This week I completed Saints the Third (after a year of owning it), and I must say, as much as the first half impressed me, the second half felt like a drag. I’m not saying it’s a bad game, not by any stretch. I just felt the originality run thin just past the half way point. The constant randomness, although refreshing and a laugh at times, goes on a bit too much, and ends up being boring rather then exciting. And to be honest, that’s all I have to say about the game. I’m glad I played it, I’ve played every other game so it was a must play, but I’m not gonna say much on how it plays due to there being loads of reviews out there. 3/5

This week I decided to read the prequel to the Halo series: Halo The Fall of Reach. Being a massive Halo fan, I’ve always been interested in the extended halo universe, and I wanted to start from scratch with the books. There’s something about the immense detail and realism that goes into making all the fiction of Halo seem so real, like it really is our future as a species. Anyway, enough of my Geekery, I feel this book is a fantastic way for anyone to expand their knowledge of the Halo Universe, teaching you about how the Spartan II project was conceived and acted out,  as well as going into graphic detail as to how space battles played out. A must read for any fan of halo, but maybe not too great for others. 3/5

This week I played and finished The walking Dead Season 1, and I must say, I’m really glad I did. The game from start to finish made me question decisions and made me shriek with horror everytime I had to make one. Gameplay was slow and at times annoying, especially with a controller. To put it in perspective, your thumb controls the cursor on screen using the right analogue stick, yet that same thumb is meant to press the correlated button to make a action. It means at times you have to move your thumb between places (losing valuable time in quick decisions), which is never a good design choice for any genre of game. Gameplay being slow is to be expected though, especially when the concentration is on the characters and story rather than the action. At the end of the day, we should be grateful there’s action at…

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This coming year, my new years resolution was to play/complete at least 1 game or book a week. The reason for this has been a long time coming; I have a collection of 200+ games, 90% of which I haven’t even touched or completed. This will be a challenge, some games will be easy, but some will be extremely hard. This is more of a commitment to myself rather than a chore, so I’m hoping I’ll succeed in this trail. I’ll update this blog with my progress, giving opinions on the games that I play. I’m not gonna make a job of making a full review of every game or book I play/read, but I wouldn’t mind summarizing how I felt about that particular product that week. Shall keep you all updated!

I’ve only played NSMB2 for about 2 hours, and it hasn’t exactly rubbed me off the right way. See, Super Mario 3D Land was fantastic, I played it so much and didn’t wanna stop until I had collected everything. I played through the game twice, both as Mario and Luigi, got every star coin, and made sure I touched the top of every flag, all to unlock a super secret level; that’s how much I loved that game. I felt the short levels were perfect for our mobile age where people don’t have the time to concentrate for hours on end on one level. It felt right, and each level was uniquely designed to ensure a different experience. So far on NSMB2 I just really haven’t felt any inkling of love for it. I would say this is my own fault with how busy my life’s become recently, but NSMB2…

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Before buying Modnation racers on sale for £11.99 from the PSN store, I had low expectations, to say it’s another Mario Kart clone is an understatement. So far my expectations have been met, making Modnation Racers one of the most underwhelming purchases of my year so far. One of my biggest gripes has to be the way the menu is navigated. It’s all so inconsistent. Some menu buttons have to be pressed with the X button, whilst being navigated using the D-Pad, whilst over menu items HAVE to be touched. It makes for an annoying experience, and one I hope never gets repeated on any other game. The game started up with no help or indication of what to do. You could navigate the menu screen, scrolling left and right to choose a specific option, (make a car, make a modnation racer, spend tokens, championship race etc.) but there was…

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Just thought I’d update the site about what’s currently being played, so here it goes: Bought Modnation Racers for the Playstation Vita as it was on sale in the PSN Store for only £11.99, so I’ll be posting my first thoughts about it soon this week. So far I really don’t know how I feel about it, so time will tell. Dragons Dogma was released on Friday (25th of May) and initially whilst I was serving all day it seemed to outsell Tom Clancy’s Ghost Recon Future Soldier, surprising and highly welcome. I can’t say sales will continue in this pattern, as knowing GAME they’ll stop stocking Dragons Dogma well before Ghost Recon, even when people still want it. (Exactly what happened with Kingdoms of Amular: Reckoning) I bought it on day of release, and so far I know I’ll love the game, but I can’t seem to get hooked.…

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Torchlight fills a void that I’ve wanted to close lately: an urge to play Diablo 3 without having to pay the £44.99 my store is asking for. I bought it a while back when it was 400 MSP (Now retailing at 1200MSP or £9.99 without being in sale), and I must say it’s worth every penny. I’m 14 hours in and one of the last achievements I need to get is to get my fame at the highest I can (from what I’m aware, level 33 is the highest), and yet I feel I still could play this game plenty more, which is saying a lot for such a cheap title. I’ve played games a lot less and paid up to 4 times as much, which makes me truly value how much of a step in the right direction Torchlight was for XBLA games. The game starts off with a…

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Asura’s Wrath Lost Episode 2 starts off straight away after the events of the first episode, with Ryu being defeated by Asura, Akuma appears wanting to push himself to the limits. The fight, as you can imagine, escalates to new levels of ridiculousness, but still feels tame compared to what the chapter 4 DLC brought forth to the table. Lost Episode 2 takes no time to get going, making sure that you could potentially play Lost Episode 1 and 2 straight after each other with no time being wasted with characters and plot points being set up. You’re here for one reason only: to take on Akuma. Gameplay is exactly the same as the last piece of DLC, you start fighting Akuma on a 2D plane as you would in street fighter, and as things escalate you start fighting in an arena style setting, like every other free moving part…

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As much as I loved Asura’s Wrath, I just couldn’t bring myself to love this new DLC add on, which isn’t necessarily a bad thing, I just personally wish I had more Asura’s Wrath to play is all, and this is far from what hardcore fans will be looking for. The price is certainly worth it, for £1.40 (160ms points) you get another episode (filed under the “lost chapters section”) which lasts about 5 minutes game time, and around 10-15 minutes total. It’s certainly an extra, not adding to the story in anyway, but giving you that little bit of extra time showing the extent of Asura’s Wrath (which seems to be endless) The gameplay is definitely weird. Fans of Streetfighter will immediately notice that although the fighting style is familiar, the controls certainly aren’t. You have 4 buttons to press to fight, X makes fireball projectiles, A jumps, B…

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