Author: Dan

  • Gaming Week 11: God of War: Chains of Olympus (PSP)

    Gaming Week 11: God of War: Chains of Olympus (PSP)

    I have a soul really :(
    Alllll the WARRRRRR

    God of War has long held a special place in my heart. It was about 3 years ago that I decided to finally see what all the fuss was about, upon which I went out of my way to buy a PS3 off ebay. I bought the original so I could still play PS2 games, as I had never touched any GoW game (to the point I believed GoW stood for Gears of War). I always knew they were gory and violent, but looked on them as a DMC clone, how wrong I was. The first game took me about a week of on/off gaming to complete, the second took me 2 days, the third: 1 day. I became obsessed with the fantastic story and fiction, and the graphical improvements of each game kept me hooked. Unfortunately there wasn’t much more out there, and I haven’t touched a GoW game since. I still look back on those games with fond memories, and that’s what made me buy Chain of Olympus and Ghost of Sparta.

    I bought these in the PlayStation Plus sale for GoW to celebrate the release of GoW:Ascension. £2.87 per game was a fantastic deal in my eyes. They were downloaded straight to my PS Vita within a couple of hours and I was set to go.

    Chains of Olympus starts out like any of GoW game, with a lovely close up of Kratos’ face with a main menu of options to chose from. Upon selecting new game, the camera pans out to show Kratos amongst a battle in some Greek city. Nothing has really changed here, it feels the same as other GoW games, which isn’t a problem, just a criticism that much of the GoW formula has been left unchanged.

    Controls are the same as any other GoW, allowing a limited number of strikes on enemies. It’s hard to be skilful/strategic in a game like this when you only have a few attacks to chose from. Overall though the combat is satisfactory, and it does expand past the initial attacks, but barely. It’s more timing that you have to overcome, which can be frustrating when most of your attacks don’t have a cancel option, and take a few seconds to process.

    One thing I shall note about playing this on the Vita; it looks fantastic! I don’t know how anyone could have played this on a PSP, but on the Vita the resolution and colours are fantastic. The upscaling isn’t noticeable, and the bilinear filtering works a charm. So if you ever want to revisit classic games, get them on the vita, it’ll breath new life into your collection.

    Pros:

    • Compelling portable game with console origins
    • Keeps you hooked for duration of story

    Cons:

    • Same game you’ve played before, just scaled down
    • Graphics not up to par with console companions
    • No replay value

    In summary, GoW: Chains of Olympus is a good portable version of the fantastic series, but the scale and scope are affected due to the graphical prowess of the original PSP.

    3/5

  • Gaming Week 10: Hotline Miami (PC)

    Gaming Week 10: Hotline Miami (PC)

    Hotline Miami is a psychedelic tribute to many retro games of yester-year. It makes killing in a pixel world fun, and makes the challenge of who to kill and when a huge part of it’s appeal.

    You start out with a little bit of background, but after a few lines of dialogue you’re straight into the game, controlling your man as he goes around in his car, meeting friends at retail stores, and getting a bunch of free stuff. Every day you get a voicemail, telling you to go out to collect a delivery, or there’s a cleaning job for you at the telephone exchange. Each request sounds strange until you start to realise it’s actually all code talk for exterminating a gang in a certain location.

    FUCK THE DOGS
    I chose this mask farrrrr too much

    Once you get to that location, you can don a mask, which will give you certain perks throughout that coming level. The beginning masks are trivial, but soon they become very over-powered, like the above “Ted” mask. It adds a good mechanic to an otherwise simple game, allowing each player to have their own play style, whether that be fast and rough, or slow and calm.

    Gameplay wise, enemies mostly die in one or two hits, but the same applies to you. It means you either have to plan every action carefully, and watch all the routes enemies take, or do as I did and run around like a chicken with no head (which is surprisingly fun and works fairly well) There’s no health in this, and when you die, you start the whole level again, each enemy returning to their original spawn location. It’s very addictive, and can drive a man crazy.

    Nom nom nom guns
    Killing people with guns can be far too easy, but the noise attracts more people

    Gameplay doesn’t differ too much over the course of the game, you do get new enemies to fight who have a bit more health, but none of it has a big impact on the core mechanics, which in itself speaks to the games ability to keep me singing it’s praise despite not changing.

    One thing that should be worth noting is the soundtrack, which in itself is a reason alone to play Hotline Miami. Each stage is unique, whilst also emotionally evocative, ensuring you replay levels just for sheer excellence of the music. If you don’t believe me, give the link below a listen, it’ll literally blow your mind:

    Hotline Miami isn’t without it’s flaws though, many a time I was crashed out of the game for using my best tactic: hiding behind a door with a gun and shooting men as they lined up. All the points are just too much for the game to handle, which meant I saw a lot of screens similar to the screenshot below:

    FUCK YOU RESPONDING
    This happened to me far too often

    Pros:

    • Fantastic gameplay delivers a truly unique experience
    • Awesome soundtrack that’ll want you playing more just to hear more
    • A lot of replayability

    Cons:

    • Glitchy as hell

    Overall I’d hugely recommend Hotline Miami to anyone. It’s one of those games that just has to be experienced, and no amount of writing will be able to provide it justice.

    4/5

  • Gaming Week 9: The Room (iOS)

    Gaming Week 9: The Room (iOS)

    The Room started off as a interest at first for me. After hearing Brad Shoemaker talk about it on the Giant Bombcast, I thought I’d give the iPhone game a go. I’m a firm believer that iPhone/portable games should be centred around challenges, and not be a cinematic experience that you can get on consoles. (Something I even researched and presented at my final year of uni.) The Room doesn’t break any ground in my thinking, but does offer a very entertaining experience for people of all backgrounds.

    The Room is a puzzle game for iOS devices. For iPhone you get the first chapter for free (then have to pay £1.49 to continue) and for the iPad you have to pay £1.49 up front. For a game of it’s length (about 2 hours) this is a fair price, but from the sounds of things, there’ll be more content in coming weeks.

    SCREW THIS SHIT
    The beginning safe, not that interesting, but it gets better!

    You start The Room with a safe in front of you. This safe can eventually be opened using only the materials around the safe itself. Each chapter/stage is another box within the safe which can then be opened to reveal another box. This is the structure of the game, one puzzle then leads onto another, more perplexing puzzle.

    Puzzles are varied, and everything interconnects, so when a puzzle suddenly clicks, you feel like a genius, easily popping from side to side of the box to solve each solution. It’s a fantastic feeling, that entrances the player and keeps you going.

    ALLL TEH PUZZLESSS
    Puzzle solutions generally lead you to solve another mystery straight after.

    There is a story to The Room, albeit it’s very vague. You come across letters throughout each box, which tell of a previous man that done the same as yourself. It’s a nice touch which at least suggests there’s more to this world than what meets the eye. Hopefully in the future we’ll get more levels which dig deeper into the fiction of this world.

    Pros:

    • Fantastic Puzzler
    • Great Graphics for a iOS game

    Cons:

    • Very Short
    • Recommended to be played on iPad if possible (iPhone screen a tad bit small)

    Overall The Room is a great buy for anyone looking for something to kill a few hours on their mobile device. It won’t be cinematic immersive, but will keep you immersed for that short amount of time due to the challenge of the puzzle.

    4/5

  • Gaming Week 8: Proteus (PC/Mac)

    Gaming Week 8: Proteus (PC/Mac)

    Proteus starts out how it means to go on, by giving you an island which is free to explore, and doesn’t tell you a thing. You make the story here, the game just merely gives you the tools to make it.

    You start off Proteus in the middle of the sea, and what lies before you is a island. This island, we are told, is randomly generated, similar to Minecraft. But somethings different, note quite right. We’re told it’s random, but the island seems too perfect to be random. Statues appear on top of a mountain, as if they were placed there by an artist; paths and trees envelop the island, but it all seems to be laid out so right that it can’t be random, can it?

    Turns out it is random. Multiple playthroughs show that the island is always different, always random, but the art assets are always placed in a way that makes the island look thought out, planned even. This isn’t a bad point to the game, if anything it just adds to the awe of how awesome the island is to explore. Each player will have a slightly different experience, and that’s always a good thing in my book.

    DUDEEEE, LOOK AT ALL THE COLOURSSSSS
    This is Autumn, a very solemn season


    The game progresses through seasons to tell a story, and you can activate a new season by doing certain things. (I shan’t spoil how you activate these, that’s for yourself to figure out) Each season has it’s own unique feel, along with plants and animals that only appear in each one.

    Everything in the world makes noises, and through these noises you’ll make the music to Proteus. You feel like you’re actually affecting the world, and it’s just another way in which you make your own experience. Rush too fast, and the music is out of sync, out of touch with the environment around it, too slow and the music just doesn’t sound right. Move around the island just right, and everything seamlessly flows into an invigorating experience, pushing you on to find a penultimate conclusion.

    Pretttyyyy Moonnn
    Night time in Proteus is a lovely time

    Pros:

    • World is beautiful and unique, in an industry where pixel art is going out of fashion quick
    • Music is fantastic

    Cons:

    • Expensive for how short the game is
    • After a few playthroughs, you have no reason to come back to the game
    • Can be seen as boring for some

    Overall, I’d happily recommend this game to friends and family, as long as they got it on sale. It offers a very unique and different experience compared to most standard games, but I can see a lot of people crying afoul of this being classed as a “Game”.

    3/5

  • Gaming Week 7: Gravity Rush (PS Vita)

    Gaming Week 7: Gravity Rush (PS Vita)

    Gravity Rush Main Menu
    The screen that greets you when you open the game

    Gravity Rush started off as a somewhat interest of mine. I’ve always been into Anime, and the style of Gravity Rush certainly helped in my decision to play it. What I didn’t know was how attached I would become to the quirky little world and it’s inhabitants, and most importantly, the clever mechanic of controlling gravity itself.

    You begin the game as with a lot of games in this generation: you awake not knowing who you are or where you came from. You’re definitely a blonde girl called Kat, and you’re definitely in a strange city. Walking around you discover a cat, which allows you to manipulate gravity. For a start it was pretty straightforward and not too interesting. Where the charm and strengths are shown though is in the city, and the imagining of the whole world.

    The city is fantastic, in fact, the whole world of Gravity Rush is fantastic. Landscapes and vistas are gorgeously rendered on the PS Vita’s hardware, allowing each section of this floating city to have it’s own personality. The game is split up into these sections, and as you progress through the story you unlock each new area, and a slight new direction of Kats past.

    AHHHH HELPPPPPP
    Floating around the city is a fantastic time waster

    I say a slight new direction, as that’s all it is, even by the end of the game you haven’t learnt much more about Kat, you merely get a few “nudges” as to what/who she could be. That’s not necessarily a bad thing, as it means there could be potential sequels, I just feel they could have dived into Kat’s character a bit more, rather than Kat being the typical hero.

    Gravity Mechanics are what make this game extremely enjoyable. I spent hours just gliding around cities trying to find hidden gems. They have a certain charm, ensuring you’re not bored of a location despite how long you may have to spend there. Each location has challenge side quests, along with many characters to talk to. It all helps to make you a master at the gravity physics, and allows you to get a better feeling of the world and it’s inhabitants.

    Pffft.... pig
    Inhabitants go about their daily life, occasionally you can talk to them

    Pros:

    • Very unique and ambitious ideas
    • Fantastic graphics
    • Engaging gameplay
    • Good story with twists and turns

    Cons:

    • No definitive “end”

    So all in all, I’d hugely recommend people play this game if you have a Vita. It started development as a PS3 title, which shines through when taking into consideration how long and engaging the game actually is. Considering it’s free and included in the Playstation Plus at the moment, you really have no reason not to play it.

    4/5

  • Gaming Week 6: FTL: Faster than Light (PC/Mac)

    Gaming Week 6: FTL: Faster than Light (PC/Mac)

    Having played FTL for over 15 hours, I’d say I’ve had my fill of this very charming and addictive game. I know the game can potentially be played a lot longer (I have some friends who have played it 40+ hours) but for me, I’ve completed it and will give myself a rest for a bit.

    “Now what is this FTL?” I hear you all cry, and I shall deliver. FTL is a top down space flight simulator where you have to manage all of the ship and it’s staff, in a way you could think of this as a theme hospital. You control each aspect of the ship, delivering power to each system as and when it’s needed. Fighting a pirate ship? Push power into the shields and weapons. Fighting on board your ship? Provide power to your medic bay to make sure your staff can be healed as soon as the fightings over. It’s all up to you, and the game encourages you to be adventurous in order to overcome a hoard of obstacles all at once.

    FIRE ALL THE TORPEDOES
    Firefights like these are very common, be prepared!

    The objective of the game is to get through 7 sectors to tell the alliance (which you are a part of) about the rebels plans. Sounds easy enough, but only once in my 15 hours of playing have I completed the game successfully. Each sector is randomised, and ensures that you don’t always have the easiest route, making you plot your course to the best of your ability. Within each sector, you have to jump to the end warp gate to get to the next sector, with each jump coming across an encounter. It’s in these encounters where the real adventure unfolds. You’re usually always given a choice of what to do in any given situation, so if your ship is in bad shape, skip attacking some pirates. It all comes down to a risk/reward scenario, with each risk being rewarded with scrap/missiles/drones. These are all useful for keeping the ship going, buying products at store, or upgrading the ship itself.

    I end up always fighting things
    Here is an encounter after just jumping. To be aggressive or passive, that’s the question.

    You will die in this game (be warned, it’s a perma-death), and at times it can feel very unfair. Encounters are semi-randomised, so you may end up in a situation where you only have 2 life bars left and the next warp drive you do puts you into the same territory as pirates. As much as this can take some getting used to (and infuriating at first) it ends up being a advantage in my opinion, as it means you rarely get the same gaming experience as other players. Each person has their own story about what went down, and that is a remarkable thing to have in any game of this generation.

    Pros:

    • Extremely re-playable
    • Brilliant strategy
    • Lovely 8-bit graphics

    Cons:

    • Randomisation can get a little too much and unfair
    • No end game in sight

    Overall I would have gladly made FTL one of my top 10 of games last year. It’s fun, got a little bit of charm, and a hell of a lot of strategy to make this an exciting (albeit short) experience.

    4/5

  • Gaming Week 5: Dead Space 2 (360)

    Dead Space 2 gave me a mixed bag of emotions from start to finish. I loved the first game, playing through it twice to get all the achievements, and even loving the fiction to the point of downloading both downloadable games, as well as watching both of the animated films. I felt the church of unitology was a perfect reflection of the christian church of today, and the fiction behind humans having to destroy planets for resources a great view of what may one day happen.

    So as you can imagine I was looking forward to putting Dead Space 2 in finally and pushing on with Isaacs story, turns out my excitement would turn to disappointment. Now don’t get me wrong, Dead Space 2 isn’t a bad game by any means, it’s just a game that shows the first signs of EA getting their grubby little paws into a fairly original concept and washing it down into something they can sell more of.

    Dead Space 1 would have so many tense moments where you were constantly on edge wondering when the next creature would come along. Sometimes that moment would never come, but it still didn’t stop me from anticipating a scare at every turn, and sometimes it’s the anticipation that’s scarier than the scare itself.

    Dead Space 2 on the other hand just felt like jump scare after jump scare. “Monster Cabinets” (holes that monsters come out of, where there is no conceivable way in which the monster could have stayed in that hole for months on end.) are a plenty in this game, and come very fast and hard. You rarely get a chance to sit down and think. And that’s the problem; with scary games, it’s your own mind that’s your enemy, not the actual monster on the screen. It’s your paranoia that something could happen that makes you scared. It’s the isolation, the sense of frailty that makes you more scared. And that’s where I feel Dead Space 2 let me down. It concentrated too much on the image of horror, rather than the thought.

    Pros:

    • Great Graphics
    • Gameplay has definitely improved
    • Isaacs personality definitely adds to the game/story

    Cons:

    • Creatures lack originality since first game
    • Lack of atmosphere

    Overall I would gladly say that anyone who was a fan of the first should definitely play this one, if not just for the continuation of the story. I enjoyed it, but wouldn’t play it again.

    3/5

  • Gaming Week 4: Haunt the House (Playstation Mobile)

    Haunt the House is a charming little game made for the playstation Mobile store. I thought I’d give it a crack since it looked quite original and well thought out. Little did I know that I’d be hooked for an hour playing non-stop to scare all the people in these four houses and unlocking other ghosts along the way.

    It’s a Playstation Mobile game, so not a long game by any means, but it’s the charm of the game that see’s it through to the end, ensuring you’re constantly put in awe at the little set pieces that make this game a pleasure to play.

    Players start as a ghost, which they then are asked to control to move around the world. No context is given for this ghost, but you’re given freedom to explore and do as you like, which works to the games favor. You will eventually come across one of the 4 houses to haunt (Hospital, Opera House, Museum, Boat) upon which you’ll have to control certain objects to scare the occupants of each stage.

    Players of the flash game (Found here: http://jayisgames.com/games/haunt-the-house/) will be aware of the terror meter at the bottom of the screen is your main point of call. The higher it gets as you scare more people, the scarier the things you can do with the objects you possess, examples include making a T-Rex skeleton munch a man, make a chilling hand pop out of the drawers and many more.

    I’d hugely recommend Haunt the House to many friends and family, but would warn them at the same time about how short the game is (It took me 50 minutes to 100% complete it).

    Pros:

    • Charming, Creative game that feels very thought out.
    • Lovely smooth graphics that stay true to the flash game that came before it.
    • Cheap

    Cons:

    • Very short
    • Can be considered tedious due to same game mechanics.

    A fantastically realised little original game that I’d recommend to anyone who has a PS Vita and needs something to pass the time or experience.

    4/5

  • Gaming Week 3: Saints Row the Third

    This week I completed Saints the Third (after a year of owning it), and I must say, as much as the first half impressed me, the second half felt like a drag.

    I’m not saying it’s a bad game, not by any stretch. I just felt the originality run thin just past the half way point. The constant randomness, although refreshing and a laugh at times, goes on a bit too much, and ends up being boring rather then exciting.

    And to be honest, that’s all I have to say about the game. I’m glad I played it, I’ve played every other game so it was a must play, but I’m not gonna say much on how it plays due to there being loads of reviews out there.

    3/5

  • Media Week 2: Halo Book: The fall of Reach

    This week I decided to read the prequel to the Halo series: Halo The Fall of Reach.

    Being a massive Halo fan, I’ve always been interested in the extended halo universe, and I wanted to start from scratch with the books. There’s something about the immense detail and realism that goes into making all the fiction of Halo seem so real, like it really is our future as a species.

    Anyway, enough of my Geekery, I feel this book is a fantastic way for anyone to expand their knowledge of the Halo Universe, teaching you about how the Spartan II project was conceived and acted out,  as well as going into graphic detail as to how space battles played out.

    A must read for any fan of halo, but maybe not too great for others.

    3/5

  • Gaming Week 1: The Walking Dead

    This week I played and finished The walking Dead Season 1, and I must say, I’m really glad I did. The game from start to finish made me question decisions and made me shriek with horror everytime I had to make one.

    Gameplay was slow and at times annoying, especially with a controller. To put it in perspective, your thumb controls the cursor on screen using the right analogue stick, yet that same thumb is meant to press the correlated button to make a action. It means at times you have to move your thumb between places (losing valuable time in quick decisions), which is never a good design choice for any genre of game. Gameplay being slow is to be expected though, especially when the concentration is on the characters and story rather than the action. At the end of the day, we should be grateful there’s action at all in a adventure game.

    Gameplay aside, the characters and story were immense, easily pushing the gameplay industry to the forefront of any art form of modern times. Characters were rich and full of emotion, each having their own traits, meaning some people I would love due to my own personality, and others I would hate. I can see how other players would love or hate depending on their own merits in life.

    Decisions really have weight, meaning that if you tell a character to go into a room before yourself, you could be sending that character to his/her grave. But it’s the way in which the walking dead pushes you into these decisions that really makes an impact. You just never know when you’re making a life choice for someone. Some choices can be trivial and pointless, others terrifying and game changing, but there’s no way to differentiate between which is which, meaning you’re constantly on edge, not wanting to progress.

    I can understand why so many publications have given it game of the year, and would happily suggest anyone give this game a play through. It’s about 10-12 hours in length, so there’s really no excuse to give it a go.

    4/5

  • New Years Resolution

    This coming year, my new years resolution was to play/complete at least 1 game or book a week. The reason for this has been a long time coming; I have a collection of 200+ games, 90% of which I haven’t even touched or completed.

    This will be a challenge, some games will be easy, but some will be extremely hard. This is more of a commitment to myself rather than a chore, so I’m hoping I’ll succeed in this trail.

    I’ll update this blog with my progress, giving opinions on the games that I play. I’m not gonna make a job of making a full review of every game or book I play/read, but I wouldn’t mind summarizing how I felt about that particular product that week.

    Shall keep you all updated!

  • First thoughts: New Super Mario Bros 2 (3DS)

    I’ve only played NSMB2 for about 2 hours, and it hasn’t exactly rubbed me off the right way. See, Super Mario 3D Land was fantastic, I played it so much and didn’t wanna stop until I had collected everything. I played through the game twice, both as Mario and Luigi, got every star coin, and made sure I touched the top of every flag, all to unlock a super secret level; that’s how much I loved that game. I felt the short levels were perfect for our mobile age where people don’t have the time to concentrate for hours on end on one level. It felt right, and each level was uniquely designed to ensure a different experience.

    GOLD GOLD EVERYWHERE!!!!!

    So far on NSMB2 I just really haven’t felt any inkling of love for it. I would say this is my own fault with how busy my life’s become recently, but NSMB2 feels different. Mario jumps differently, making him feel light and not as responsive as he was in 3D Land, each level is  wayyyyy longer then anything from 3D land, and overall I just feel frustrated playing it. The intro (if Mario games could be said to have an intro) is so short and stupid that it puts nothing into context. Not once does it mention the million coins, or why you have to get them, it’s just there from the start, a little counter in the bottom right totaling all the coins you have ever got. Peach get’s stollen and that’s about it, typical Mario always saving the day.

    Time will tell as to whether this is a good game. For now I’m giving it the benefit of the doubt as I feel I am probably comparing this too much to it’s predecessor, but I won’t be surprised if by the end of the game I’m left severely disappointed.

  • First thoughts: Modnation Racers PSVita

    Before buying Modnation racers on sale for £11.99 from the PSN store, I had low expectations, to say it’s another Mario Kart clone is an understatement. So far my expectations have been met, making Modnation Racers one of the most underwhelming purchases of my year so far.

    One of my biggest gripes has to be the way the menu is navigated. It’s all so inconsistent. Some menu buttons have to be pressed with the X button, whilst being navigated using the D-Pad, whilst over menu items HAVE to be touched. It makes for an annoying experience, and one I hope never gets repeated on any other game.

    The graphics certainly look more polished than some other racers out there.

    The game started up with no help or indication of what to do. You could navigate the menu screen, scrolling left and right to choose a specific option, (make a car, make a modnation racer, spend tokens, championship race etc.) but there was no help, nothing to say “welcome, lets do a few things to get you started. Over here we have the car garage where you can store all your vehicles…..” It made for an annoying start from the offset.

    Gameplay is clunky at the best of times, and that really isn’t an understatement. Framerate often drops way below the smooth 60fps in usually gets, meaning choppiness is to be expected throughout each and every race. Load times are also horrendous, my PC boots up faster than this game. It all makes for a bad experience. This all deters from the fact Sony have actually made a nice Mario Kart clone, albeit no where near as good, but hey things need time right?

    I shall write a full review soon, but so far I wouldn’t recommend buying Modnation Racers unless you really want something to play on your lonely Vita. I’m so far half way through the championship, and will write up a full review once I’ve played each of the game modes and finished the championship.

  • Just a quick update

    Just thought I’d update the site about what’s currently being played, so here it goes:

    Bought Modnation Racers for the Playstation Vita as it was on sale in the PSN Store for only £11.99, so I’ll be posting my first thoughts about it soon this week. So far I really don’t know how I feel about it, so time will tell.

    Dragons Dogma was released on Friday (25th of May) and initially whilst I was serving all day it seemed to outsell Tom Clancy’s Ghost Recon Future Soldier, surprising and highly welcome. I can’t say sales will continue in this pattern, as knowing GAME they’ll stop stocking Dragons Dogma well before Ghost Recon, even when people still want it. (Exactly what happened with Kingdoms of Amular: Reckoning) I bought it on day of release, and so far I know I’ll love the game, but I can’t seem to get hooked. It’s definitely epic, I can feel that, but because of all of the training I so far feel distant from the action. A first thoughts and review will be up soon.

    Going to post a review for Pullblox soon, the lovable puzzle game for the Nintendo 3DS. I’m about half way through the game, and loving every minute.

    On my PC I’ve started to play Saints Row the Third seriously, for the last 4 hours of gameplay I’ve just been messing around, but I hope to have it finished soon and review to follow shortly after.

    This all might take me a while as I’ve got an interview for a management position, so time must be given to preparing.

    Either way I’ll keep this site updated with content over the coming weeks.