Haunt the House is a charming little game made for the playstation Mobile store. I thought I’d give it a crack since it looked quite original and well thought out. Little did I know that I’d be hooked for an hour playing non-stop to scare all the people in these four houses and unlocking other ghosts along the way. It’s a Playstation Mobile game, so not a long game by any means, but it’s the charm of the game that see’s it through to the end, ensuring you’re constantly put in awe at the little set pieces that make this game a pleasure to play. Players start as a ghost, which they then are asked to control to move around the world. No context is given for this ghost, but you’re given freedom to explore and do as you like, which works to the games favor. You will eventually come…

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This week I completed Saints the Third (after a year of owning it), and I must say, as much as the first half impressed me, the second half felt like a drag. I’m not saying it’s a bad game, not by any stretch. I just felt the originality run thin just past the half way point. The constant randomness, although refreshing and a laugh at times, goes on a bit too much, and ends up being boring rather then exciting. And to be honest, that’s all I have to say about the game. I’m glad I played it, I’ve played every other game so it was a must play, but I’m not gonna say much on how it plays due to there being loads of reviews out there. 3/5

This week I decided to read the prequel to the Halo series: Halo The Fall of Reach. Being a massive Halo fan, I’ve always been interested in the extended halo universe, and I wanted to start from scratch with the books. There’s something about the immense detail and realism that goes into making all the fiction of Halo seem so real, like it really is our future as a species. Anyway, enough of my Geekery, I feel this book is a fantastic way for anyone to expand their knowledge of the Halo Universe, teaching you about how the Spartan II project was conceived and acted out,  as well as going into graphic detail as to how space battles played out. A must read for any fan of halo, but maybe not too great for others. 3/5

This week I played and finished The walking Dead Season 1, and I must say, I’m really glad I did. The game from start to finish made me question decisions and made me shriek with horror everytime I had to make one. Gameplay was slow and at times annoying, especially with a controller. To put it in perspective, your thumb controls the cursor on screen using the right analogue stick, yet that same thumb is meant to press the correlated button to make a action. It means at times you have to move your thumb between places (losing valuable time in quick decisions), which is never a good design choice for any genre of game. Gameplay being slow is to be expected though, especially when the concentration is on the characters and story rather than the action. At the end of the day, we should be grateful there’s action at…

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This coming year, my new years resolution was to play/complete at least 1 game or book a week. The reason for this has been a long time coming; I have a collection of 200+ games, 90% of which I haven’t even touched or completed. This will be a challenge, some games will be easy, but some will be extremely hard. This is more of a commitment to myself rather than a chore, so I’m hoping I’ll succeed in this trail. I’ll update this blog with my progress, giving opinions on the games that I play. I’m not gonna make a job of making a full review of every game or book I play/read, but I wouldn’t mind summarizing how I felt about that particular product that week. Shall keep you all updated!

I’ve only played NSMB2 for about 2 hours, and it hasn’t exactly rubbed me off the right way. See, Super Mario 3D Land was fantastic, I played it so much and didn’t wanna stop until I had collected everything. I played through the game twice, both as Mario and Luigi, got every star coin, and made sure I touched the top of every flag, all to unlock a super secret level; that’s how much I loved that game. I felt the short levels were perfect for our mobile age where people don’t have the time to concentrate for hours on end on one level. It felt right, and each level was uniquely designed to ensure a different experience. So far on NSMB2 I just really haven’t felt any inkling of love for it. I would say this is my own fault with how busy my life’s become recently, but NSMB2…

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Before buying Modnation racers on sale for £11.99 from the PSN store, I had low expectations, to say it’s another Mario Kart clone is an understatement. So far my expectations have been met, making Modnation Racers one of the most underwhelming purchases of my year so far. One of my biggest gripes has to be the way the menu is navigated. It’s all so inconsistent. Some menu buttons have to be pressed with the X button, whilst being navigated using the D-Pad, whilst over menu items HAVE to be touched. It makes for an annoying experience, and one I hope never gets repeated on any other game. The game started up with no help or indication of what to do. You could navigate the menu screen, scrolling left and right to choose a specific option, (make a car, make a modnation racer, spend tokens, championship race etc.) but there was…

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Just thought I’d update the site about what’s currently being played, so here it goes: Bought Modnation Racers for the Playstation Vita as it was on sale in the PSN Store for only £11.99, so I’ll be posting my first thoughts about it soon this week. So far I really don’t know how I feel about it, so time will tell. Dragons Dogma was released on Friday (25th of May) and initially whilst I was serving all day it seemed to outsell Tom Clancy’s Ghost Recon Future Soldier, surprising and highly welcome. I can’t say sales will continue in this pattern, as knowing GAME they’ll stop stocking Dragons Dogma well before Ghost Recon, even when people still want it. (Exactly what happened with Kingdoms of Amular: Reckoning) I bought it on day of release, and so far I know I’ll love the game, but I can’t seem to get hooked.…

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Torchlight fills a void that I’ve wanted to close lately: an urge to play Diablo 3 without having to pay the £44.99 my store is asking for. I bought it a while back when it was 400 MSP (Now retailing at 1200MSP or £9.99 without being in sale), and I must say it’s worth every penny. I’m 14 hours in and one of the last achievements I need to get is to get my fame at the highest I can (from what I’m aware, level 33 is the highest), and yet I feel I still could play this game plenty more, which is saying a lot for such a cheap title. I’ve played games a lot less and paid up to 4 times as much, which makes me truly value how much of a step in the right direction Torchlight was for XBLA games. The game starts off with a…

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Asura’s Wrath Lost Episode 2 starts off straight away after the events of the first episode, with Ryu being defeated by Asura, Akuma appears wanting to push himself to the limits. The fight, as you can imagine, escalates to new levels of ridiculousness, but still feels tame compared to what the chapter 4 DLC brought forth to the table. Lost Episode 2 takes no time to get going, making sure that you could potentially play Lost Episode 1 and 2 straight after each other with no time being wasted with characters and plot points being set up. You’re here for one reason only: to take on Akuma. Gameplay is exactly the same as the last piece of DLC, you start fighting Akuma on a 2D plane as you would in street fighter, and as things escalate you start fighting in an arena style setting, like every other free moving part…

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As much as I loved Asura’s Wrath, I just couldn’t bring myself to love this new DLC add on, which isn’t necessarily a bad thing, I just personally wish I had more Asura’s Wrath to play is all, and this is far from what hardcore fans will be looking for. The price is certainly worth it, for £1.40 (160ms points) you get another episode (filed under the “lost chapters section”) which lasts about 5 minutes game time, and around 10-15 minutes total. It’s certainly an extra, not adding to the story in anyway, but giving you that little bit of extra time showing the extent of Asura’s Wrath (which seems to be endless) The gameplay is definitely weird. Fans of Streetfighter will immediately notice that although the fighting style is familiar, the controls certainly aren’t. You have 4 buttons to press to fight, X makes fireball projectiles, A jumps, B…

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So I finally decided to play a game I knew I always should have. I’m glad I’m playing it on the PC, the graphics difference is insane! Here’s a pic of the game as it originally looked on the PS2: And here’s a pic of the graphics on my PC: To say I’m excited to play this game is an understatement

Upon reading Miyamoto’s thoughts on the Playstation Vita, a big bell of truth rang home: I have a £230 brick. Don’t get me wrong, I love my Vita, it has huge potential, and I can see it lasting many years without being changed (except when it’s released in white, I love my white gadgets) but in it’s current form it really is nothing more than an expensive brick. I mean take a look at this: My Vita hasn’t moved an inch in 2 weeks. The last time it was touched was to plug it in as I saw it was dead. I had Rayman Origins, (which is a fantastic game by the way, the full console game in your hands), as well as Touch my Katamari, both of which were fantastic games, but both run their course and got old. I would gladly use my Vita as a portable emulator,…

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I was a massive fan of the original SSX, and loved SSX Tricky, so I was very keen to start SSX up for the first time in years. Upon being greeted with the title screen, it’s apparent EA are trying to give it a new style and branding, the intro made this all the more apparent. “SSX” stands for ‘Snowboarding, Surfing and Motocross’, a far cry from the ‘Super Snowcross’ from yesteryear, which is thrown in our face at every opportunity at the start of the game.This gives me the feeling that EA may start trying to push into other sports soon, something rather risky, but this is only my initial impression on what I’ve played so far. I’ve played the game for over an hour now, and I must say, I really am not enjoying myself. Not once have I felt in control of the action, and feel constantly…

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315/316