Weekly Gaming: The Binding of Isaac Rebirth (PSVita)
Hi all, This weeks post (technically last weeks), is a little later than usual as I was in Rome for the whole week for my Birthday, and whilst it was an extremely enjoyable holiday and a much needed rest, I’m back on with all the work that’s needed to be done. If you’d like to read the review over at GamrReview, click the link below: http://www.gamrreview.com/review/92162/the-binding-of-isaac-rebirth-psv Over the coming weeks I’ll be reviewing Never Alone, Soul Axiom and The Lost City all within quick succession, allowing me to concentrate on Twixel to reach my 18/12/2014 release date. If you have any questions, don’t hesitate to give me a shout! Dan
Weekly Gaming: OlliOlli (PS Vita)
I’ve been reading up on OlliOlli since I first saw an announcement a while back on engadget. It seemed like an interesting concept, one which I even toyed with whilst at university (my idea was to play the game on a touch screen and use one finger swiping down the screen and the other up to mimic the motion of an ollie). My game however, never came to fruition, and here we have OlliOlli on the market as a fantastically intricate skateboarding platformer. The game centres around controlling your character as he makes his way across each small level, trying to amass as many points as possible along the way. You control the character by pressing the X button to push, and olli/do a trick by moving the analogue stick in a specific direction. The hard part comes in landing your trick, by which I mean you have to press…
Gaming Week 7: Gravity Rush (PS Vita)
Gravity Rush started off as a somewhat interest of mine. I’ve always been into Anime, and the style of Gravity Rush certainly helped in my decision to play it. What I didn’t know was how attached I would become to the quirky little world and it’s inhabitants, and most importantly, the clever mechanic of controlling gravity itself. You begin the game as with a lot of games in this generation: you awake not knowing who you are or where you came from. You’re definitely a blonde girl called Kat, and you’re definitely in a strange city. Walking around you discover a cat, which allows you to manipulate gravity. For a start it was pretty straightforward and not too interesting. Where the charm and strengths are shown though is in the city, and the imagining of the whole world. The city is fantastic, in fact, the whole world of Gravity Rush…
First thoughts: Modnation Racers PSVita
Before buying Modnation racers on sale for £11.99 from the PSN store, I had low expectations, to say it’s another Mario Kart clone is an understatement. So far my expectations have been met, making Modnation Racers one of the most underwhelming purchases of my year so far. One of my biggest gripes has to be the way the menu is navigated. It’s all so inconsistent. Some menu buttons have to be pressed with the X button, whilst being navigated using the D-Pad, whilst over menu items HAVE to be touched. It makes for an annoying experience, and one I hope never gets repeated on any other game. The game started up with no help or indication of what to do. You could navigate the menu screen, scrolling left and right to choose a specific option, (make a car, make a modnation racer, spend tokens, championship race etc.) but there was…