FUCK THE CHARACTERSSS

With Episode 2 of the second season of Walking Dead not really gripping me, I was looking forward to jumping into episode 3 to see what would become of the group of characters being slaves in a supermarket, considering how angry and psychotic one of the characters behaved at the end of the last episode. This was certainly going to be a better episode if not purely for the fact the season has to make a lot of plot points to tie it all up nicely within the next 2 episodes, so with more characters, more deaths and more decisions, I was hoping for the best. The episode starts out by introducing you to a few new characters at a new place: a superstore that has been barricaded and held up. We’re told the group currently occupying the place has done such a good job of holding up that they…

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FUCK THE EPISODESSS

After playing through Episode 1 of The Walking Dead’s new season, It was time to jump straight into episode 2 to ensure I got to know my new group all the more better than our initial encounter. I wouldn’t recommend playing The Walking Dead straight through from start to finish, but playing a day between each episode seems to be the best experience. The episode starts out from the offset with your decision from the previous episode taking full effect. You’re being chased down with your choice of character that you saved whilst zombies make their way towards you. Clementine and Nick (I saved the guy that hadn’t been bitten), manage to find a shack that they can hold up in, and so starts the next 2 hours of character building, where not much actually happens in the scheme of losing characters or making big decisions, but instead you get…

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FUCK THE SIMMSSSSS

Hi all! This week I took a look at The Sims 4 by EA, the latest in their long line of Sims sequels. I had mixed feelings about it, and even disliked a lot of the changes that had been made, but read the review to find out my true feelings. Edit:  Apologies, I seem to have forgotten to include the link to my review, here it is: http://www.gamrreview.com/review/91954/the-sims-4-pc As for Twixel, this week I’ve been working on a new touch method for iOS and Android, and have been implementing a new credits screen. I’m also hoping to have a trailer and poster ready for next weeks Eurogamer, considering it would have been a year since I attended it last. I’ll be writing up quite a few articles for Eurogamer next week, so look out over at GamrReview.com to see everything I write. Thanks again for your continued support, Dan

FUCK THE CHARACTERSSS

I loved The Walking Dead Season 1. It was a masterclass in how to narrate a game, and how to build a world to make you feel that your decisions and your progress in the game actually shaped and formed the world you encompassed. Many agreed, with the original winning many awards and having a hand in Telltale games being able to grab franchises such as Borderlands and Game of Thrones, ensuring their dominance of the story telling adventure game genre was theirs and theirs alone. Season 2 is a return to their routes, the series that got them on the map, and is certainly one of the most anticipated games to release for a while. The game starts you out from the offset as clementine, you won’t be controlling anyone else this season, so you best get used to being a small child in this frightening and gruesome world. You’re with…

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Hi all, So last week I reviewed a copy of Back to Bed that I managed to get on iOS. It was a nifty game, one that constantly reminded me of Monument Valley, a game I absolutely adored. To read the review, click the link below: http://www.gamrreview.com/review/91914/back-to-bed-ios This week I’ve been working on changing the main menu colours of my game to ensure that users on mobile can actually see the text. To say that grey text on a black background doesn’t work on mobiles in an understatement. Thanks again for all of your support! Dan

FUCK THE ABSTRACTTTT

Having recently purchased a PS4, I decided that I needed to see some of the games that were available for it. Looking around on the PSN Store I found Entwined, a game I recall seeing at the E3 press conference just a few months ago. The game has a similar mechanic not unlike my own where players control two characters on screen at once ensuring that they’re pushed to the limits in getting the hang of controlling two independent characters. The game was only £6.49, and cross compatible on PS3, PS Vita and PS4, so I decided to take the plunge, as I recall the game was made by a bunch of University students that I can’t help but feel aren’t too dis-similar to myself, and at the end of the day, £6.49 for me is nothing, but that could make the world of difference to the team over at Pixelopus.…

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FUCK THE UNIQUE FONT

Having had Year Walk on my iPad for over a year, I decided it was time to see what all the fuss was about with this adventure/puzzle game many were saying was both revolutionary for the iPad/iPhone, but also scary as fuck. You start the game out like most indie titles and games nowadays – without no context on where you are, what you’re doing, and what you should be doing. This turns out (as I’ve said many times before) to be an extremely successful method in getting users entranced and involved with your game, with players touching the screen and experimenting with the game, causing them to in turn become more hooked as they play on. Year Walk is no different, and since it’s also a puzzle game you’ll be needing your notepad ready, as anything you come across in the game could be classed as a clue to…

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FUCK THE ARTWORKKKKK

With Twixel in full charge wanting to be released relatively soon, I haven’t had much time to play games, other than the occasional half an hour here and there on Titanfall after a programming and game design session. This week, I really didn’t want to stop my 80+ week streak, so decided to quickly grab ahold of the game Surge Deluxe for the PS Vita and play it whenever I got a spare minute at work and at home. Surge Deluxe is a puzzle game, one in which you must get rid of as many cubes of the screen as possible by linking them together using the touchscreen to create combos and clear the stage. Whilst you’re doing this, you have two “pressure” meters which must be relieved by clearing blocks at the sides of the stage and releasing valves, whilst also trying to clear the whole level before the timer…

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Hi all, For this week, I managed to get a review copy of Sniper Elite 3 from Rebellion Studios, and so proceeded to review the hell out of it! The review can be found below: http://www.gamrreview.com/review/91805/sniper-elite-3-pc As for my game, well I’m now working on some posters, and in the next week I’ll be beta testing it with some friends, family and strangers at some events, so here’s to hoping I can get some constructive criticism and expand on it before I decide to take the plunge and release the game. That’s all for this week though, Dan

FUCK THE PARISSS

Following on from my Burial at Sea review last week, I decided to play through the entirety of the second piece of DLC due to the fact I’ve purchased it all well after their original release date (The advantages of Steams summer sale and late purchases you see). Please be warned, this review will contain spoilers, so if you have yet to play the DLC or are planning on purchasing it and don’t want the plot points spoiled, look away for now and come back next week. So the game starts off with you playing as Elizabeth, walking around the beautifully created Paris talking and meeting different passers-by as you explore the streets. Eventually, you chase Emily, the main girl Booker was chasing in part 1 of the DLC, and finally wake up to find yourself looking into your dead fathers eyes. Looking up, you find a group of gang…

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Hi all, For this weeks review, I managed to get a copy of Wales interactive’s Infinity Runner, a game all about running as fast as possible through a spaceship whilst also transforming into a werewolf and killing guards. If you want to read it, take a look at the link below: http://www.gamrreview.com/review/91789/infinity-runner-pc My game is also coming along nicely, with a new tutorial level for the first time you boot the game up, along with the 360 controller now working 100% across the whole game. Lots still needs to be done, but it’s getting there, slowly but surely. Until next week, Dan

Hi all, So another week has come and gone, and yet again I have another review for you over at GamrReview.com. You can read it at the following address: http://www.gamrreview.com/review/91773/4pm-pc A few updates about my game. I’m currently in talks with a fantastic artist who I’ve met at a few conventions now for a really good soundtrack. I should have more details soon, but either way I’m extremely excited. This week I’ll be reconfiguring the collision detection system, as it seems I have a few bugs to work out (like the fact the cube moves BEFORE the collision detection system says it can or not). I’ll be cracking on with that all weekend, so hopefully by this time next week my game should finally feel how it will in the end. I’m also hoping within the next two weeks to make a tutorial level for the first time you ever…

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FUCK THE LUFTSSSS

I bought Luftrausers months ago for my Playstation Vita in a sale, as it always intrigued me after having played it at the Eurogamer Expo last year. I don’t usually get on with Bullet Hell games, as my precision isn’t as good as it should be, but Lufrausers intrigued me due to its accessibility and stylish graphics. Needless to say, I’m glad I bought it, as Luftrausers is one of the best small games I’ve played in a while. Some may have their fill of the game within a few minutes, but I’ve played this little game for well over 8 hours, and don’t feel like stopping anytime soon. The game starts out with a tiny cinematic giving a little context on the situation of Luftrausers (and by tiny, I really do mean tiny, its like 5 seconds long). Basically, crazy scientists have managed to create some ultimate ships that…

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Bioshock Infinite was one of my favourite games of last year, given its fantastic story and fairly unique setting. Ken Levine is a genius when it comes to setting up these lavish cities, where your imagination becomes a reality, and so it was a welcome piece of news that the first true piece of DLC for Infinite would take place in Rapture, a place we all find so dear considering how much Bioshock imprinted on gaming culture forever. The problem is, as much as rapture is so loved, Infinite opened the doors to the Bioshock potentially going anywhere, much like assassins creed 1 opened the door for the series to go to any culture in history and stake its mark, Infinite was full of potential, so its a shame that they decided to squander this potential by returning to an already visited location. The game starts out with you taking…

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Having recently switched from a iPhone to an android device with a lovely 5.2inch screen, I wanted a game to push those pixels and play out and about. I didn’t have to go far to find a game that intrigued, with bytwo’s Monument Valley being a featured app in the Google Play store. At the cheap price of £2.49, I decided to take the plunge, I mean, from the looks of the game alone it was worth giving the developer £2.49 of my hard earned cash. The game starts you off like many tropes in video games these days by giving you no context about the environment you’re dropped into. This may be because it allows you the player to explore and realise the world as you progress, engrossing you more into the story and the world itself. You play as a white girl that must explore a seemingly puzzle…

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