Weekly Gaming: Tropico 5 (PC)
Hi all! This week, I take a look at Tropico 5 for PC, a game series I’ve always been interested in, but never taken the plunge into. To read this weeks review, click the link below, where I’ve done it on behalf of GamrReview.com: http://www.gamrreview.com/review/91643/tropico-5-pc I’ve also been updating my game Twixel more so than usual, with 5 new obstacles, a whole new level, and a collision detection system that now actually works! If you wanna give it a go, click the link below: Twixel As always, stay cool peoples, and by all means get in touch! Dan
Weekly Gaming: Concursion
Hi all, Once again, I’ve managed to write a review for gamrReview.com. This week, it’s on the indie game Concursion that I saw back at EGX rezzed back in March. The review can be found below: http://www.gamrreview.com/review/91558/concursion-pc I’ve also been putting in more time and effort into my game, so please, clink the link below to give it a go: Twixel As always, thank you for reading, Dan.
Weekly Gaming: Among the Sleep (PC)
Hi all! As I said last week, I’ve been making a few reviews over at GamrReview.com, so this weeks latest is Among the Sleep, which I Kickstarted a while ago. The game was alright, but failed to capitalise on such a unique and brilliant concept due to it’s length and depth. The review can be read at: http://www.gamrreview.com/review/91533/among-the-sleep-pc Hope you enjoy it! Dan p.s. I’ll be putting up a few posts about my game in the coming weeks, here’s to hoping I can get it finished soon!
Weekly Gaming: Transistor (PC)
Hi all, So for the previous two weeks I was actually on holiday travelling the length of my little country: the UK. Unfortunately, this left me little time to work on anything at all, so coming off of holiday I was able to work on getting through Transistor for the PC. The review has been edited, and is currently up over at GamrReview.com, so if you fancy taking a look, click the link below: http://www.gamrreview.com/review/91524/transistor-pc I’ll be doing this for the following weeks as I have quite a few games that I need to review for that site, from Among the Sleep, to Tropico 5. Rest assured that I’ll be back to my usual Friday, 10am posts before long, but for now, I’ll have to consolidate my reviews over there. Thanks for your support, Dan
Weekly Gaming: Octodad: Dadliest Catch (PC)
When Octodad was announced and shown off around the time of the PS4 announcements, I couldn’t have been more excited at the chance to play it. Here was a platform holder like Sony, bowing their head to an indie studio, and making way for a company that wouldn’t have been given the time of day 5 years ago. The Game looked goofy, fun, and all around a brilliantly unique game that I couldn’t wait to play for all of its ideals. Octodad was unfortunately delayed for the PS4, and as I haven’t got around to buying a PS4 just yet (my PC is more powerful than both the PS4 and Xbox One, and there just hasn’t been unique games yet) I decided to get the game on my PC. Did Octodad live up to my huge expectations? or was I just living a dream as to whats possible with indie…
Weekly Gaming: Unpossible (iOS, Android)
Given the nature of the game I’m currently developing, I decided it was time to delve into the mobile app market to see what competition is in the market, and what innovative/original ideas were out there. Whilst browsing, I came across a nifty little app that I liked the trailer of called Unpossible, an obstacle avoider game, similar to my own, which had a unique sound track and slightly different course structure in that you’re on a never ending tube that generates obstacles on the outside. Usually, tubing games stick you on the inside, so this definitely made the game stick out for me. The game starts you off on a tube where you’re constantly moving forwards, throwing obstacles at you which you need to avoid by strafing left and right around the tube. You’re stuck to the outside, so you don’t have much room to navigate, but it’s enough…
Weekly Gaming: Hearthstone, Heroes of Warcraft (PC, iPad)
Given my love of Magic: The Gathering, I was surprised I didn’t happen upon Hearthstone sooner. The Free to Play World of Warcraft card game seems to be an exact replica of Magic, but at the same time adds its own uniqueness to the formula. With its recent release on the iPad, I decided to give the game a go, firstly for the amount podcasts have been talking about it, and secondly as its free and I needed an excuse to use my iPad. The game starts out by slowly introducing you to the games mechanics via some tutorial matches which will make you actively partake in the game before setting off and versing other players. Here, you’ll learn that every turn you take gives you 1 more mana than the last which you can use to summon minions or cast spells. The objective of the match is to…
Weekly Gaming: Rayman Legends (PS Vita)
Having loved Rayman Origins for its fantastic platforming, I couldn’t wait to get a hold of the latest game in the series, Rayman Legends. Screenshots and trailers made me even more jealous of the games Wii U exclusivity, until one day Ubisoft announced that they would be releasing the game on all platforms simultaneously across all systems. I decided to purchase the game on PS Vita, for the sheer sake of portability and for having a game to play on the system. The game starts out with Rayman and his pals asleep in the forest, whilst the world is being taken over and destroyed by a bunch of dragons and pirates. A green ‘fly’ comes to the rescue by waking Rayman and co, and telling them the world needs saving. The first levels sets you up and gets you used to the basics of the mechanics all over again (being…
Weekly Gaming: OlliOlli (PS Vita)
I’ve been reading up on OlliOlli since I first saw an announcement a while back on engadget. It seemed like an interesting concept, one which I even toyed with whilst at university (my idea was to play the game on a touch screen and use one finger swiping down the screen and the other up to mimic the motion of an ollie). My game however, never came to fruition, and here we have OlliOlli on the market as a fantastically intricate skateboarding platformer. The game centres around controlling your character as he makes his way across each small level, trying to amass as many points as possible along the way. You control the character by pressing the X button to push, and olli/do a trick by moving the analogue stick in a specific direction. The hard part comes in landing your trick, by which I mean you have to press…
Weekly Gaming – The Typing of The Dead: Overkill (PC)
As a Kid, I used to beg my dad to go on his PC and play some of the games I watched him play. I recall loving the look of The Typing of the Dead as it was a game that I remembered from arcades at the seaside, and wanted to revel in this myself. Being only 13/14 at the time, I wasn’t very good at typing, and had to look at my keyboard every time a new word appeared on the screen so I could find the appropriate keys and press them. I was terrible, but it was still fun to play the game that I played in the arcades, albeit with a different control method. Does the new, “improved” Typing of the Dead live up to my expectations from yesteryear? Read on my friends. Being that the original Typing of the Dead was just a rehash of The…
Weekly Gaming: Titanfall (PC)
Given the amount of hype TitanFall has received since its debut at E3 last year, I had to give the game a go on release day to see what all the fuss was about. Without thinking, I slammed £25 into the Origin edition from CDKeys.com and preloaded it onto my machine days before launch. With a download size of 50GB, and a host of games sites going crazy for its imminent release, I hoped the money was worth it. After 42 hours of game time later, I suppose I can say that I have a few opinions on the game, and whether you should purchase it or not. First up: TitanFall is a multiplayer only game, and although it comes with a campaign mode, it’s little, if anything worth mentioning. Upon starting Titanfall, you’re greeted with a main menu which has very few options. Pressing start brings you to…
Weekly Gaming: Zelda: A Link Between Worlds (3DS)
A Link Between Worlds was announced rather unexpectedly last summer, as Nintendo showed of a line up of 3DS title after 3DS title. As much as it was a surprise, it was certainly welcome, with Skyward Sword not getting the same scores or sales numbers of Zelda titles of the past Nintendo needed a hit to ensure that Zelda was still known and remembered for being one of the best action/adventure games of all time. You start A Link Between Worlds in Links house, just the same as the original A Link To the Past. Having slept in and late for work, a friend comes in and wakes you up, setting you on course to get to the blacksmiths house as you (Link) are his apprentice. From here, you are set with delivering a new sword to a knight at the sanctuary, where your true adventure will start. It’s at…
My First Review on GamrReview
As some of you may have seen from my Twitter account, I not have a job writing for the website GamrReview. GamrReview articles appear on VGChartz.com, meaning my posts now have the possibility of being viewed by over 287,000 people a month, something that I feel will certainly get my name out there in this fickle and tough industry. So for this Friday, I unfortunately haven’t been able to prepare a review for this site, but instead spent last weekend playing White Paper Sutdios’ fantastic game: Ether One, which I then reviewed on GamrReview.com. If you wish to take a look at this review, head on over to the link below: http://www.gamrreview.com/review/91164/ether-one-pc Thank you all for your continued support, I hope I can make a positive impact on this industry one day, one little step at a time.
Weekly Gaming: God of War: Ascension (PS3)
Having played every other God of War game from the PS2 up, I couldn’t pass on God of War: Ascension. The main story may have ended in God of War 3, but I was more than happy to play Chains of Olympus and Ghost of Sparta to learn more about Kratos’ past, and why he has so much anger and hatred in his heart. Ascension was meant to be a extravagant look into Kratos’ past, before the time he sets out to kill Ares in the first game of the series, instead, I was left wishing this game never existed. The game starts out with Kratos’ locked up, after a cutscene tells us about the sisters of fate, who uphold any mortals or gods who make oaths that are broken. Kratos manages to escape from his chains, and starts out on taking on one of the sisters that was…
Weekly Gaming: Rayman Fiesta Run (iOS)
I loved Rayman Jungle Run when it was first released on iOS last year. I felt that the mechanics of a platformer translated perfectly to a touchscreen phone/tablet when you made sure the player was always moving on your behalf. Rayman Fiesta Run was released last fall, and along with it came a new urge within me to play this game to completion like I did the original. Does Fiesta Run manage to maintain Raymans recent high surge in production value? or does lightning really not strike twice? You start Rayman Fiesta run with only the ability to jump, just to ensure newbies are introduced to the game slowly and can get used to it before the levels get harder. Although this is easy, and does get boring, there’s at least something for more hardcore players in the collectibles on each level, with lums hiding in mysterious places out of…













