Hi all! So this week I’ve linked this post to my review on Convoy Games’ first game, Convoy (confusing naming, I know). It was a bloody enjoyable game, and one which easily could be recommended to anyone who loved 2012’s FTL. If you want to give the article a read, by all means click the link below to read it over at VGChartz.com http://www.vgchartz.com/article/258803/convoy-pc/ That’s all for this week people! -Dan

It’s a shame I didn’t get a review copy of The Vanishing of Ethan Carter months ago when it was released, the game seemed right up my street considering it was similar to games like Ether One. I wanted to play it, but not so much that I sunk £15 on the game considering it was around the time I was releasing my first game. I finally managed to purchase the game just the other day when it was £7.49 on the Steam store, and considering I’m between project at the moment, I decided I needed to see what all the fuss was about. The game starts out with a with little introduction of the character you’ll be playing as, private detective Paul Prospero, a super natural detective from the sounds of things, as he instantly tells you that Ethan is seeing things that he shouldn’t be. You enter a…

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(Following post will contain spoilers from the first episode of Game of Thrones: You have been warned) Given my tepid response to Telltales’ Game of Thrones Episode 1, I was unsure as to what to expect from episode 2, considering one of the characters you played as died right at the end of the episode, leaving next to nobody in the Forrester family left to lead the house back to good times. With this in mind, I began my next foray into the Forresters live’s with an open mind, expecting a lot of the brother fighting in the desert, as all hopes of the house rest on him. So imagine my surprise when the game has a section that begins on the back of a cart, with you playing as Rodrick, the eldest son of Forresters who happened to fall at the battle of the Boltons tower, where everyone was slain.…

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Hi all! So this week I finally managed to get around to reviewing Rubycone Games’ first title: Hektor. It took so long to be published as I was waiting for GamrReview to finally get merged with VGChartz.com, meaning the review should potentially get more hits as a result (this seems to be the case so far, with 1400 views on an indie game). If you want to read up on my impressions of Hektor, go ahead and click the link below: http://www.vgchartz.com/article/258610/hektor-pc/ Hope you’re all well! -Dan

Hi all, So this week I wanted to show you all something I’m very proud of reviewing: Ori and the Blind Forest for PC. It was a thoroughly joyful experience, one which I’ll definitely come back to time and time again in the near future when I want enthusiasm for games development. The games review can be read below: http://www.gamrreview.com/review/92611/ori-and-the-blind-forest-pc I hope you enjoy reading it as much as I enjoyed writing it! -Dan

Hi all! So this week I managed to get a review copy of Hotline Miami 2 for the PC, and subsequently reviewed it for GamrReview.com. I enjoyed the game, but I couldn’t help but find it tedious, to the point that once I had finished the game I just didn’t want to go back. Regardless, you can read my review below: http://www.gamrreview.com/review/92593/hotline-miami-2-wrong-number-pc Many thanks for your continued support! Dan

Borderlands has always been a mixed bag for me, with my experience of the first one being forgettable and boring, but the second being exciting and addictive thanks to the local multiplayer nature of the game. Having played through all the DLC on both games, and about to play the pre-sequel one day, I can say I’m a fan of the series, but have never really loved the lore of the world. It’s mechanics are one thing, but the world isn’t really that rich with content due to the disposable nature of the characters that inhabit it. It surprised me to learn that Telltale were making a story based version of the game, mainly due to the fact I knew it would be a comically funny experience, but not one I could imagine lasting 15 hours. With only Episode 1 being available for now, I took the plunge and bought…

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Hi all! So this week I managed to get a copy of The Deer God a week before it’s official release, so went about reviewing it as soon as possible. Whilst original in it’s aesthetic, I thought the game was rather hollow considering how amazing it could have been given the mechanics involved. You can read my review and thoughts on the game below: http://www.gamrreview.com/review/92496/the-deer-god-pc Lots more reviews coming in the next few weeks, and expect some games development articles over at gamrReview.com/VGchartz soon! -Dan

Hi all! Apologies for the look of the site at the moment, I need to go back through it and reupload all the images that are missing due to the amount of space everything was taking on the server. Regardless, I managed to get a review copy of Roll 7’s latest game, OlliOlli 2, and went about reviewing it so fast that my review was up on release day at the same time as all of the big publications, GO ME! You can read the review below: http://www.gamrreview.com/review/92515/olliolli-2-welcome-to-olliwood-psv I hope you enjoy it, and apologies again for the look of Caesoose Studios for now, it’s only temporary whilst I reupload everything! -Dan

I still remember the great days of Peggle, when I was introduced to it in my first year of uni. We all huddled around a friends laptop, competing between for hours laughing and cringing at insane luck and skillshots. Peggle was fantastic, so much so that I managed to get my whole family and a lot of friends hooked on it upon my return to Banbury. I downloaded the game on 5 different platforms, with it still to this day being the only game on my iPod video, a huge achievement for any game I might add (seriously, that device was NOT made for playing games). When I heard that Peggle was finally getting a sequel, I was overwhelmed, until I read that it was going to be exclusive to Xbox One that is. It sucked, here was a game I would have willingly given EA/Popcap the full amount they…

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Given the amount of Telltale adventure games out there at the moment, and how much I love Game of Thrones so wouldn’t want the series to be ruined, I was sceptical at first about the new Game of Thrones Adventure game. It wasn’t until Sony had their 10% discount one weekend along with a sale because of their downtime over christmas that I decided to take the plunge and finally buy a telltale series whilst they’re still in development (instead of waiting until they’re finished like I usually do). So, with that being said, here’s my impressions on the first opening episodes (be warned, there will be spoilers throughout this). Unlike other Telltale games, Game of Thrones will have you playing as multiple characters throughout the episodes, putting you in many different situations. You start out the episode as a squire called Garad who works for lord Forester, a noble…

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Carrying on with my moniker of playing old games I’ve always wanted to, I found the Unfinished Swan had been released on Playstation Vita and PS4. At £5, I couldn’t miss the offer of finally giving the game a go in stunning 1080p 60fps, considering I’ve always heard it’s an artistic game. Having completed the game and collecting majority of the collectibles, I feel I should give some opinions on the quality of the game and how I felt my time with it went. The story of The Unfinished Swan was unique and lovely, comprising of a little boy who’s mother has recently passed away, and is only able to take one of her many unfinished paintings with him. The painting he chooses is the Unfinished Swan, a painting thats beautiful, but with a missing neck. It’s through these paintings that the story of The Unfinished Swan will unravel, with the…

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Hi all, So this week, I managed to get a review copy of Life is Strange on the day of release, so proceeded to play it asap and get a review out. Whilst I thoroughly enjoyed the game, I’m concerned where the story is going, and fear it may be a completely different game to what Square Enix advertised. Regardless, you can read the review below: http://www.gamrreview.com/review/92392/life-is-strange-episode-1-chrysalis-xbox-one As always, thank you for your continued support, and should you ever want to ask any questions, please don’t hesitate to shout out to me on Facebook or Twitter, or even my own contact form on this site! -Dan

Hi all, So, in writing on my blog for 2 years now and writing for gamrReview.com for almost a year, I had never actually gotten around to interviewing a developer in what it took to make their game, and other questions consumers may have in mind for making a viable purchase of said product. Thankfully, out of nowhere I got an email from a PR representative on behalf of Rubycone Games who wanted to see if I’d be interested in an interview. I said yes and jumped at the chance to do this, and below, you can go to the published end result: http://www.gamrreview.com/preview/92387/reinventing-the-horror-game-with-rubycone-games-hektor A few things I’ve learnt for future interviews though: Make sure the software you use doesn’t corrupt any recordings you make, you’ll want to come back to the interview time and time again to ensure accuracy, or even a written transcript, something I couldn’t do in…

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Having seen Race the sun ages ago, I was interested at the offset. Here was a stylistically simple game, but with what looked like a complex and tough gameplay implementation. I didn’t buy the game straight away, and if I’m honest, I wish I would have kickstarted it, but alas, I waited a while and finally brought it on the humble store when it was on sale this past Christmas. Am I glad I bought the game? Hell’s yes I am! Flippfly deserve every penny of what I spent on Race the Sun, something I wouldn’t say all too often with most of the game I play. Read on as I explain what about Race the Sun drives me to this conclusion. The game is centred around a plane that is powered by the sun, constantly moving forwards whilst avoiding obstacles. Speed increases to a certain point (dictated by how…

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