Weekly Gaming: The Room Three (iOS)
It’s been a mighty long time since I played The Room Two, and since (from what I can recall) I remember thoroughly enjoying the game I decided to give the latest instalment a download. From the offset I can say that The Room three’s price tag certainly helps in making that purchasing decision quick and painless. At a measly price of £3.99, I was stumped at how cheap it was considering how expensive indie games are getting these days on other platforms. Fireproof Games should be commended for keeping such a low price point when others in the industry are deciding to charge through the nose for the latest and greatest. Anyway, onto the game itself. Fans of the series should note that nothings really changed from the previous two games’ formula. You’re in a weird world where puzzles are hidden within puzzles, and must find your way between rooms…
Weekly Gaming: Wailing Heights (PC)
Hi all! Thanks as always for returning to another week of Weekly Gaming. This week, I take a look at Wailing Heights, a fantastic indie adventure game from Outsider Games – a Northern Irish developer of which this is their first game. Overall, the game was fantastic, with even it’s flaws (jumpiness in the intro, weird animations at times etc.) contributing to the genuine charm the game emanated. If you’re a fan of adventure games with a unique aesthetic, give the game a go. You can read my full review below: http://www.vgchartz.com/article/264197/wailing-heights-pc/ Til next week! -Dan
Weekly Gaming: The Walking Dead: Michonne Episode 3: What We Deserve
Hey all! As always, thanks for stopping by. This week I conclude my TWD: Michonne mini-series review, and as per the previous few episodes, I genuinely thought this was terrible for a Telltale game. Whilst there’s plenty of urgency in the game (Michonne is constantly forced to think on the spot and make brash decisions), you can’t help but not care for the other characters in the game, which is horrendous when Telltale constantly try to make you feel the weight of your decisions. Regardless, if you wanna read my impressions you can do so below: http://www.vgchartz.com/article/264172/the-walking-dead-michonne-episode-3-what-we-deserve-pc/ Hope you’re all well, and by all means, stop by next week where I’ll reviewing a lovely new indie game. -Dan
Twixel has been Greenlit!
It’s happened! After almost 2 long gruelling years, Twixel is going to be made available on Steam! While this is cause for celebration, it’s also a time for introspection. I admit, I have not been a good developer. Given how lacklustre Twixel sold when it was released on PC, and again on iOS and Android, I kind of gave up on the idea, and started working on other prototypes. But here I am, a year later, realising I was a fool and regretting the fact that I should have continued to work on Twixel well past it’s release date. I knew it still had problems, and I had feedback others recommended. It was just easier I suppose to look forward to the next project rather than support the one that had already made it. Thinking about it, and looking back, it seems that in not updating the game I actually…
Weekly Gaming: Hyrule Warriors Legends (3DS)
I’m sure that when I say that I haven’t played a Dynasty Warriors game since I was a kid there’s going to be many of you who relate. It’s not that we didn’t enjoy the games when they were released, and god only knows there are still people out there buying the games (otherwise they wouldn’t continue to be made), it’s just that the formula is stale and the gameplay repetitive. Suffice to say that after 15-odd years, I finally felt in the mood for a hack-and-slash-defeat-thousands-of-enemies title, and what better game to play than Nintendo’s Hyrule Warriors for the 3DS. Why the 3DS version? I hear you ask when the HD version is so much prettier on Wii U: Portability. I wanted to play this game wherever I was, including but not limited to when I was on my lunch at work, or out and about travelling to site…
Weekly Gaming: Enter the Gungeon (PC)
Hi all! This week I’m talking about a review I done a while ago over at VGChartz.com. Enter the Gungeon is easily one of my most enjoyable games of 2016 so far, and I have to say, it’s bloody addictive. In the months following my original review, I haven’t stopped playing the game; a testament, if anything, to how damn addictive and awesome the game really is. Regardless, you can read the full content of my review below: http://www.vgchartz.com/article/263911/enter-the-gungeon-pc/ As always, thanks for visiting the site, and I hope you’ve enjoyed what you’ve read! Till next week! -Dan
Weekly Gaming: Furi (PS4)
Hi all! So this week I review Furi, The Game Bakers epic boss-rush game that’s a staggering success by my standards. The game both infuriated me and delighted me, and I have to give it a massive thumbs up, especially for those of you who fancy a challenging game. As always for my articles that are published over at VGChartz.com, you can find the full review here: http://www.vgchartz.com/article/264984/furi-ps4/ As always, thanks for visiting, and until next week, have a good ‘un! -Dan
New Years Resolutions: Progress Report
Hey all! With tomorrow being the 27th week of the year (meaning today is exactly half way through the year!), I’ve decided to give an update on my New Years Resolutions (just as I did last year). But first, I must apologise. I have no idea how or why, but I didn’t seem to post my New Years Resolutions on here back in January. I’ve kept up to date with next to everything else this year, so why this slipped my mind is beyond me! Anyway! Without further ado, by all means see my New Years Resolutions for the first time along with my progress on them – As with last years progress update, I’ll colour code each bullet point with the following: Green = Completed Orange = In progress Red = Not started Complete and Review 52 Games On Caesoose.com – 40 Completed So Far Well, if you check…
Weekly Gaming: The Walking Dead Michonne Episode 2: Give No Shelter
Hi all! So this week, I’ve decided to post an (old) review for Telltale games’ The Walking Dead spin-off series, Michonne. Given that I was rather tepid about the first outing of the game (which can be read here), I didn’t have much hope for the second episode. Lo and behold, my pessimistic side won out, with the game being massively underwhelming compared to other Telltale ventures. If you want to give the review a read, you can click on the link below: http://www.vgchartz.com/articles/adminnew/?task=edit&story=263776 As always, thanks for visiting, and will see you next week! -Dan
Weekly Gaming: Splatoon (Wii U)
Having seen the amount of commotion traditional games media was lavishing upon Splatoon, I decided to finally jump in head first and see what the fuss was about first hand. Finding the game for sale at £18 (which is rare! Splatoon hasn’t really had any price drops since it’s release), I brought it straight away without hesitation. Here’s my impressions. Splatoon, Nintendos first ever foray into the Third Person Shooter Multiplayer genre, see’s you play as a squid-kid, a hybrid kind of creature that looks like a kid majority of the time, but can also turn into a squid at will. Being a Squid-kid comes with it’s benefits: you’re able to spray your own ink all over the stage, and use it to traverse to places you wouldn’t normally be able venture to. This mechanic is very reminiscent of Super Mario Sunshine for the Gamecube, where Mario had to spray…
Weekly Gaming: Grand Theft Auto 5 (PC)
Its strange to write this review on GTA V, as it feels like the end of something I’m quite fond of. It’s like those last goodbyes to friends and family when you’re going away to uni, or moving out for the first time, it’s unpleasant, but warming to know you have someone still there. GTA V is so big, so dynamic, and so damn good in almost all respects, I’m sad to have finished it’s campaign and will have to move on to another game. You see, GTA V made me miss America. I started this blog in 2013, the year I also spent 3 months in the great US of A with my then girlfriend. It’s hard to explain what everyday life in america feels like; I mean, granted, most of the time it’s exactly like life in Britain and I’m sure many other places, but it feels different.…
Weekly Gaming: CounterSpy (PS4)
Being in the mode for some stealth games is rare for me, but it does happen, occasionally. The last time I played a stealth game was Mike Bethel’s Volume, and even that didn’t really quench my thirst for the stealthiness. This week I was browsing through my PS4, to see what games I could maybe complete in the spare afternoon I had, and happened across Counterspy in my library. I gave it a quick download and decided to get on with playing it. Right out of the gate Counterspy warns you that it’s randomly generated, so not all players experiences are going to be the same. Nice, I thought to myself, this should make for an adventurous play through. So off I set on being a stealthy spy. The game takes place at the height of a nuclear war between the soviet state and the imperialists (USA). Both states are…
Weekly Gaming: Downwell (PC)
If I had to describe Downwell with as few words as possible, I’d have to say the following: The Binding of Isaac but as a platformer. Those words don’t come lightly, as I absolutely adore The Binding of isaac; a game that has easily taken hundreds of hours of my productive life away. So what about Downwell makes me sing its praises so loudly? Mainly everything about this addictive little shooter/platformer/rogue-like/endless runner has something to be fascinated by. As may have been ascertained from my last paragraph, it’s hard to clump Downwell into one genre. It’s an endless runner with levels, it’s also a shooter, as well as a rogue like, and finally, it’s also a platformer. All these elements fit strangely well together, mainly due to the simplicity of the game, and the fact you only need to know 3 button presses. Left, right and A. That’s everything you’ll need…
Weekly Gaming: Super Time Force Ultra (Xbox One)
Having both Games with Gold and Playstation Plus is a genuine nightmare should you make sure to get each of their games monthly. That’s (at the minimum) 9 games every month constantly added to my overwhelming collection, and thats ignoring my PC collection where I also subscribe to Humble Monthly, and buy multiple Humble Bundles as and when they’re released. Why do I bring this up? Well, as a consequence of so many games being stockpiled, great games manage to slip through my hands, meaning that although I got them for free months, even years ago, I never get around to playing them. Super Time Force Ultra just so happens to be one of those great games that slipped through. I recall playing just the tutorial when I first got my Xbox One almost 2 years ago now, and whilst I wasn’t necessarily hooked on the game in that short…
The Editing Room Floor: How a review transforms from a draft to being published
Warning: This is going to be a long one! Any piece of literature, be it books, magazines, blogs and even reviews go through several iterations before the editor and author are happy with the content. Whilst this is a fact of life for writers, it usually happens out of sight, leading many to believe the end result is what the author originally intended. Unfortunately, this has happened to me many times throughout my (limited!) experience within the games industry thus far, so today I’m going to go through my latest review (Doom – for those of you who don’t frequent here often) and compare it to my original piece that I submitted. I’m doing this article as I’m concerned about the state of play in games writing and games journalism. Too many times articles are edited to fit a narrative, and whilst that didn’t happen here (my editor keeps to gaming and…















